A source with knowledge of the matter gave us some early information about an "unspoken API," which we strongly infer is DirectX 12.
NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.
Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.
Nvidia writes:
The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"
Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.
Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.
I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.
this is nice to know
Should be marked as a rumour really.
-The report is about an "unspoken API" that they assume is DirectX 12
-Even if the API allows it, nVidia have previously taken steps to prevent people using AMD and nVidia cards in conjunction (it was possible to use AMD primary card, with an nVidia slave for PhysX until nVidia put a stop to it).
This is great news. My only concern about about this is how well can the Multi-GPU run together in synchronization.
In the words of Hannah Montana, "It's the best of both worlds" Haha jokes aside If this rumour is true then Mantle should just go away forever. Being able to mix two cards is revolutionary. You could have one card that is good for heavy shadows and one that is good for dynamic lighting and textures and get the best of both worlds.
I have never tried anything like this and have no idea what the benefits would be. I do understand that there is more GPU power, but how do you combine the power to the same app, and then have them go to the same output? how does the app know to split the work?