Five Things I Didn’t Get About Making Video Games (Until I Did It)
Anthony Burch:
Before I joined Gearbox Software, I worked at Destructoid as a features editor. I worked there from 2006 to 2010 and specialized in highlighting indie games and spewing vitriol at big-budget games I didn't like. It turns out there were a shitload of things I didn't know about games development.
Back in the day, I wouldn't hesitate to call a game like Assassin's Creed "a piece of fucking shit," or to paint its developers as "a bunch of idiots who don't understand game design." These are not hypotheticals—I, like, said that shit. In a video. With my face in it.










