WiiWare World interview High Voltage on Animales de la Muerte

WiiWare World interview High Voltage on Animales de la Muerte

We’ve been keeping a keen eye trained on Animales de la Muerte for some time now; this gloriously bloodthursty comic shooter certainly has what it takes to catch the eye, but what’s the story behind its development?

We demanded answers, and we got them. The awesomely named Chad Kent – Executive Producer for High Voltage Software – is the guy who supplied us with the information we so desired. Read on…

WiiWare World: How long has Animales da la Muerte been in development?

Chad Kent: The concept has been in our library for quite some time, it is the brain child of our creative crew here at HVS. Actual work began on it a little over a year ago and we did some behind closed doors viewings at GDC.

WW: We’ve read that Animales de la Muerte makes use of a modified version of the Quantum3 engine that’s being used in The Conduit. How does the engine used in Animales de la Muerte differ from the one used in The Conduit?

CK: Essentially it doesn’t, the same core engine is powering Animales that is behind the Conduit. Some of the early work on Animales was done prior to our recently announced technology push on the Wii, but really the core engine for both projects is identical.

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