Sunless Sea Review | Quarter to Three

Sunless Sea Review | Quarter to Three

coolbeans|11 years ago|PC

"But I ultimately approve of what Failbetter has done with the turgid pacing, negative space, and deliberate repetition. A sea should be prohibitively vast and discouragingly indifferent. If it takes questionable gameplay decisions to do this, have at it. I have enough games that put a premium on pacing. In fact, I’d say pacing is the main focus of modern game design. The primary mission of most game designers is to keep your interest, no matter what, lest you decide to go play something else. Few and far between are games like Far Cry 2, Alien: Isolation, and Sunless Sea. If you want a thrill ride, there’s always Assassin’s Creed: Black Flag. But if you want an incredibly well written adventure across something approximating a sea, there is no game like Sunless Sea."

Read Full Story >> www.quartertothree.com