It looks awesome and the borders between movie and game get blurred once again. But the linear, very simplistic game design doesn’t even scratch the surface – be it in the firefights, the stealth or the useless interaction. Overall: A tremendous amount of potential gone to waste.
WTMG's Leo Faria: "After finally playing the now decade-old The Order: 1886, what do I think about it? Is it really worthy of all the hate it has received over the past decade? Or is it some kind of hidden gem? I honestly think it falls somewhere in the middle. I loved the setting, the story is initially fine, the combat isn’t half-bad, and the potential for some awesome world building was there. It was all bogged down by too much ambition against a tight deadline, as well as poor marketing. As a result, it’s short, full of plotholes, infested with QTEs, and not exactly memorable as a whole. As a game you can grab for less than ten bucks today, I absolutely think it’s worth checking out. It’s one hell of a wasted potential, but for such a discount, I had some fun with it, and I’m sure you will too."
Great setting, great graphics, even decent gun play, but what a trash of a game. The fuck were these people thinking? We could've had something like an Alan Wake 2 meets Mass Effect 2 style game. With investigations, creepy locations to uncover and explore, people to talk to and even recruit, clues to uncover and connect, monsters to slay, side quests to get lost in, and a more expansive lore to go with it.
Instead we got a shitty AAAAAAAAA Third Person Pew Pew snoozfest. Awesome.
Im back again to simp for The Order, if ya like games well grounded in their reality with consistency in everything it does then I recommend it if ya haven't played it. Play it thru emulation or on your PS it don't matter just play it.
A great game run down by the media for it's price vs length - Which was understandable, but it shouldn't of been the be all and end all.
At the right price this was a great game & deserved a sequel!
I enjoyed this. I think the complaints were the length if I remember. Nothing wrong with a short good game, at least to physical copy owners 😅
Co-founder thinks bad reviews were to blame.
Ready at Dawn co-founder has revealed the now-shuttered studio pitched a sequel to PS4 exclusive The Order: 1886 to Sony, but was denied the chance to make it.
I can't believe sony turned down a sequel to the order 1886 which ended basically on a cliffhanger. The game is amazing and I would love a ps5 pro enhanced version just like I'd like a driveclub ps5 pro enhanced version.
It’s strange though Sony would be so proud about their work and overall quality but wouldn’t give them an extra year to, give them that quality.
Anyway he talks about if it was in the 70s they’d have had their sequel but Days Gone is at 71 on Metacritic and we don’t have a sequel.
Both games should have one, I think they deserve a second chance at refining and building onto that foundation already laid out.
Yea and there was/is a PC version of 1886 too in 2016 ... but now maybe collecting dust in some dev's hardrive.
That's lame. It's not perfect, definitely a flawed game, but deserves a sequel. You already have the first game as a starting point just need to improve upon it. This could have been a much better sequel like the jump from Assassin's Creed to Assassin's Creed 2. The IP has potential.
The Order: 1886 is a "hidden gem" PlayStation exclusive that had a lot going for it back in the day. Unfortunately, it did not have a future.
The amount of online vitriol, even here on N4G, overwhelmed it. Execs use user and critics ratings too much.
It's a great game. Polished, few, if any bugs at launch. The ending made me think there would be DLC that would make the game episodic.
At the time, it was the "game to hate" and so much hatebait was written about it. Facts, as always, didn't matter.
It was probably for the best.
If a sequel for that game was released today, many idiots would be calling it woke garbage.
Never had the chance to play this. In 2014 my budget was much tighter and I planned to purchase, but the reviews talked me out of taking the plunge. I was more trusting of reviews at the time. Maybe at $10 and at only 8 hours, it is worth taking the time to try it.
To those that have played it, do you think it is a fun game in 2024?
The media hate campaign caused these guys to end up at FB making nothing until their eventual shut down. Over what? The game being too short? The game being linear? As if the standard at the time wasn't linear! Uncharted was practically leading the whole industry into making linear cinematic games. Do some proper research and you'll find that the game isn't actually 7 hours long, it's more or less the same length as U2/U3 which everybody scored mear perfect. So what was the reason really?
Played it for 3 hours, already near chapter 9. So far it was decent, but not as good as Spec Ops or Gears in term of mechanic and story.
Graphic is the best looking game right now tho
Graphics is bombastic. I like The Order 1886.
I rather have a game to be an actual game,don't need a cinematic experience 30FPS lol.All jokes aside... that line should not become any thinner than it already was in the 7th gen.
All these 50s and 60s review scores can't be wrong. The game should have been only $30 to justify it's value to gamers. Shame because it has great graphics, some neay ideas and setting, too bad the gameplay, direction and value were second thoughts.
The fact remains that it's a stunning piece of work that showcases PS4's GPU Compute. I'm 2 hours and 30 minutes in and I've just reached the airship. I think this game suffers because it has scaled back the fire fights and melee action and replaced it with cut scenes as well as the regenerating health, it makes the game too easy. I think they should have used more survival oriented mechanics which would have made the game more challenging. The other problems that some are mentioning don't effect the gameplay at all. The comments about the black bars and qtes are highly exaggerated. Uncharted, Tomb Raider, and TLOU all had these types of QTE's, but they didn't have the constant prompts to press triangle, or press x and the excessive number of visual prompts actually does effect immersion, but not so much as to rate the game a 1 or a 5, those ratings were obviously done to lure in clicks and nothing more. I'm trying to be as objective as possible by explaining what is actually going on in the game and not making judgements about things that don't affect the gameplay. Overall it's a well made game and I haven't noticed any glitches, but the excessive visual prompts(HAND HOLDING) does take away from the experience IMO.