It’s High Flying in Consortium
Taylor Woolstenhulme writes: "When Consortium first launched last January, it was rather rough. I had purchased it the day it came out, and my initial reactions were those of dismay. It was very glitchy, prone to crashing at random, and there were some very aggravating performance issues. It took me around twenty minutes for the game to load after I launched it, an additional fifteen minutes to create a new file, and ten minutes to save that file. Half of the time, the game would crash as soon as I opened my inventory. The rest of the time, it would crash as soon as I closed my inventory. After a few hours of attempting to play the game, I gave up. But to Interdimensional Games' credit, they didn't abandon the game. They worked hard to patch the glitches, fix the crashes, and optimize it. When I returned to Consortium two months after it had launched, it felt like an entirely different game."











