Caraline Nelson writes: "It used to be the achievements in games were reserved for actual feats, something players had to work for, like completing a challenging level, defeating a difficult boss, reaching a high score or perhaps even winning. Now players receive them for just about everything. This trend of developers handing them out like Halloween candy to children has shaved away at their value. This has caused developers to create achievements in unnecessarily massive quantities, without creative titles, with repetitive art, many lacking worthwhile goals. What once use to simply occur in a game now requires a reward including a player changing their character's outfit."