GI
I appreciate when a game has plenty of charm, but it needs to support other elements that are executed well. Call me a grump if you must, but an abundance of quirk and whimsy cannot completely compensate for threadbare design and clunky mechanics. That’s a lesson thoroughly reinforced by Grow Home, a strange platforming adventure from Ubisoft Reflections.
To mark the end of the 2010s, Eurogamer is celebrating 30 games that defined the last 10 years.
"Grow Up is a unique game and it can be very interesting but the game has a lot of technical problems"
Natalie from WGTC writes "Grow Up's got some significant technical problems, but if you can work past them, prepare for a fun and free experience."