USgamer:
With classic PC adventure games—especially those created by the now-defunct LucasArts—the question posed to players most often is "How?" Typically, these experiences provide a clear directive, pocketfuls of items, and a reactive world to use them on in order to achieve a list of defined goals.
With Grim Fandango, though, I was asked the question "Why?" more often than not. And when I found myself unable to provide a compelling answer, that's where my troubles began.
Dave writes: "The weakest of the LucasArts remasters, Grim Fandango Remastered on Xbox One has aged the most in terms of its visuals and obscure puzzling. There’s a fantastic story being told here, with Glottis, Manny, Chepito and the rest being absolute belters. But they’re stuck in a limbo of bloated sandboxes, plodding character speeds and puzzles that should have come with a pre-packaged walkthrough."
Cade writes: "Double Fine and Lucasarts fans rejoice! Remasters of three classic adventure games are launching on the Xbox One and Xbox Game Pass. Grim Fandango Remastered, Full Throttle Remastered, and Day of the Tentacle Remastered are finally going to be in the hands of Xbox players."
And they have been awesome for an even longer time than they have been remastered.Played all of these first time round, along with Monkey island series . A time when point n' click adventures where at their pinnacle, and when eight or sixteen colours on screen was considered bleeding edge graphics. I'm not sure if a modern audience will embrace them in the same way today, but I sure hope they do. Maybe I'll have to drag out my old DX66 based DOS BOX for a replay of the orignals.
Xbox writes: "The Legendary Tim Schafer stops by the Xbox Podcast and talks with Major Nelson about the Classic LucasArts Remasters coming to Xbox Game Pass"
These games have aged terribly. There's still some humour there, for sure, but it's a slog between those points. No doubting they were awesome back in the day, but man, don't waste your time.