Dealspwn writes: Freaking Meatbags makes three hackneyed genres feel fresh and exciting again, uniting real-time strategy, tower defence and twinstick shooting with the simple joys of obscene genetic experimentation. Though it sometimes feels like the prototype for a timeless classic, the tiny team managed to deliver a solid, stylish, humorous and satisfying package at a bargain price.
Freaking brilliant, I reckon. Now stop slacking and report to the nearest DNA Mixing Station, meatbag.
Jack of Gamemoir explains that Freaking Meatbags manages to keep you smiling and is full of potential but it is not without any flaws.
It’s the humans, and what you can do with them, that makes Freaking Meatbags shine.
Technology Tell review, "Freaking Meatbags couldn’t even put on matching socks—it grabbed one from the real-time strategy drawer and the other from the tower-defense bin—so it’s no surprise that its story is helter-skelter as can be. Chip the janitorial robot, reprimanded for arriving .03 seconds late for work, is sent off to a dying galaxy to hoover up all the shiny rocks he can find and, if he can consider possibly getting around to it, preserve some of the squishy things that insist on lollygagging about."
Always good to see small-team early access games do well. Lots of failures but the business model does work!