Thunderbolt reviews The Bourne Conspiracy

Thunderbolt reviews The Bourne Conspiracy

Harry190|18 years ago|PS3

Thunderbolt reports:

”Not to sound too Jerry Seinfeld, but what’s the deal with artificial barriers? It’s 2008. We have PlayStation 3s and Xbox 360s that can play high-definition DVDs, download full games off the Internet, save all of our games to massive internal hard drives, and, for some reason, we still encounter video games that think it’s a good idea to corral us through poorly designed levels with invisible barriers and knee-high rubble. It’s always a jarring experience when I’m playing a nearly photo-realistic game and I’m really into the illusion and it’s ruined for me as I crash my car into a magical invisible force field blocking a road.

I’ll give a lot of developer’s credit – they’re improving. The only reason I’m really bringing this up anyway is because it’s particularly problematic in The Bourne Conspiracy to the point that it inspired me to scrap my previous introduction and instead focus on this glaring defect instead. Don’t get me wrong: there are lots of other problems with this third-person fighting game, including its shallow combat, glitches, and short gameplay, but this problem stood out so much because it contrasted so much with both the high production values and the series on which the game is based so much that it hurt the game more than artificial barriers would most other games.”

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