Game Design Highlight: Resource Management in The Binding of Isaac

Evan Hitchings:
"Last year’s release of The Binding of Isaac: Rebirth, the follow up to the 2011 surprise hit The Binding of Isaac, is a resource management game cleverly disguised as a twin-stick shooter dungeon crawling roguelike. Ok, fine, it’s just a twin-stick shooter dungeon crawling rogue-like with a plethora of resource management decisions, but that doesn’t roll off the tongue as well, now does it?"

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