Charting Progress: The History Of Animation At Naughty Dog

Josh Scherr has worked at Naughty Dog for nearly fifteen years. Joining the studio to help animate Jak and Daxter, Scherr has had a front-row seat for the evolution of Naughty Dog's animating process. While he has now shifted roles and is helping write Uncharted 4: A Thief's End (you can watch him discuss his new role here), Scherr helped shape and guide the revered studio from the days of cartoon-inspired key-frame animation for the Jak and Daxter series to the expertly detailed animation of Uncharted 4: A Thief's End.

Watch the video interview below to learn about the stressful days of transitioning away from the Jak and Daxter era, the flaws Scherr now sees in Uncharted 1's animation, and what the future holds for animation at Naughty Dog.

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Roaddhogg1453d ago

Fantastic interview, and yet another example of Naughty Dog's perfectionism. Particularly interesting where he picked flaws in Uncharted 1 and called the characters 'plastic dolls', and also the rationale behind not using facial mo-cap.

ShellB1453d ago

Video is so slow to load. Anyone having issues like that?

xabmol1453d ago

I had a little bit of buffering issues about half way through, but I just lowered the quality and everything was fine.

xabmol1453d ago (Edited 1453d ago )

Space aliens confirmed for Uncharted 4! lol

Great interview.

I do disagree with one of his points though. I would love to see an IP with the old Crash/Jak style of animation that has a more mature UC/TLoU type of story. I think that would be awesome!

Cajun Chicken1453d ago

Oh ma, halfway through watching this. Utterly brilliant.

vanethe1453d ago

I wish some one would interview the programmer who did the resident evil 1 engine

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