DS Fanboy writes: "If you have a taste for strategy gaming at all and are looking for a way to spend the entire summer, then Square Enix's latest, Final Fantasy Tactics A2: Grimoire of the Rift is not only a game with a very long title, but it might just be the answer to all your handheld gaming needs.
But length and depth aren't the only measure of a game. For some the latest Tactics may be a great way to while away the month(s), but others will find the paper-thin story and the hand-holding approach a turn-off. In a field of excellent Square Enix titles, Grimoire of the Rift isn't exactly a stand-out, but mediocre Square Enix still tends to be pretty good in the long run."
Xfire writes "The Final Fantasy franchise is nearly as old as the video game industry itself.
First released way back in 1987, what initially started as a hail mary title has since turned into a media franchise that has spawned more than a dozen mainline titles and been featured in other forms of media, making hundreds of millions of dollars along the way.
But while the mainline titles get all of the attention -- all eyes are currently on Final Fantasy 16 -- the franchise also has a handful of spin-off titles that are just as good as the mainline titles."
I would put Bravely Default as the best Final Fantasy spin off, even though it doesn't carry the Final Fantasy name (although the japanese version does have the subtitle Flying Fairy so it could carry the FF acronym).
About the games in the list, I like Dissidia 012 a lot, but my favorite is Theatrhythm. I still turn on my old 3DS from time to time to play a few songs.
I wish it had some remixed or orchestrated versions of the old songs, though. NES/SNES songs are nostalgic, but when played by an orchestra they're taken to another level. Strange that some people complained that Theatrhythm Dragon Quest did exactly that... I guess nostalgia does speak loudly.
Joining The Duel Screens Podcast this week is Pierre Leclerc, the Co-Founder of Six Eyes Studio and developer of tactics RPG Fell Seal: Arbiter’s Mark – which recently received a massive DLC update known as Missions & Monsters.
Aside from discussing Missions & Monsters, the conversation eventually gravitated to tactical JRPGs, like FF:Tactics and Tactics Ogre, and how we’ve seen less and less of these types of games throughout the years. Why has this particular sub-genre of JRPG has all but disappeared despite the aforementioned titles great success and loyal fanbase?
I'm not into tactical RPGs much unless they incorporate elements of other genres. That said I enjoyed the newest fire emblem because it had the school you could walk around and interact with people in.
I LOVE tactical RPG games. While they don't really get made much anymore, there's plenty of masterpieces available to play as many times as I need. :)
Guess Fire Emblem:Three Houses, Valkyria Chronicles and Disgaeas don’t count? Then you have the western ones with Banner Saga trilogy, Xcom, Gears of War Tactics and lots of crpgs filling the roll. Divinity OS scratches this itch perfectly for me. I own plenty of AA or indie srpgs from steam sales.
If you are looking to stratch the SRPG or CRPG itch there are plenty out there for all your strategy/powerhouse building needs.
Well you can still find a lot of TRPGS out there, but for the most part it is a somewhat dying genre as pretty much everything is sort of merging together and moving more towards an action based combat system.
Amazon has discounted Chrono Trigger to $15.62, Final Fantasy III to $15.14, Final Fantasy IV to $17.99 and Final Fantasy Tactics A2: Grimoire of the Rift to $16.63.
Considering re-purchasing Chrono Trigger for 3DS.
It's such a good game, but I'm not sure I want to struggle through getting all the endings again...XD