-Levels and enemies were designed to force the player to think carefully about how to proceed instead of mindlessly blasting things. -Even though Barry revisits some of Claire's areas, he does so at night and the areas look a lot darker. He also has his own flashlight to use. -Barry's companion Natalia can measure enemy awareness, see glimpses of them through wall and point out hidden weak spots. -If AI Natalia's health runs out there is no game over; Barry can simply revive her -AI companions can be ordered to remain still, like Ashley in RE4. You can also switch control over to them at any time. -AI companions have their own inventory and you can freely trade between them and the lead character. If you give Natalia a healing item for example she can automatically use it on Barry when he's injured. -Barry starts out more capably than Claire so he faces tougher enemies -Things you do as Claire can affect Barry's missions ala Resident Evil 2
The graphics looks good. That was my only gripe with Revelations 1 aside from the short campaign. I really hope they balance the Raid mode on Abyss mode this time around, because it was a bit overwhelming especially going for the trinity reward. That said, I am going to play the crap out of it.
While its awesome to play as Claire again and finally as Barry, i honestly wanted Jill and Barry to team up just like the old days but this looks cool. Hopefully it delivers.
About Micro transactions they're not charging for continues. The game saves at checkpoints, and they're charging for an item that allows you to revive right where you died instead of going back from the last checkpoint.(Like gold orb devil may cry)
-Levels and enemies were designed to force the player to think carefully about how to proceed instead of mindlessly blasting things.
-Even though Barry revisits some of Claire's areas, he does so at night and the areas look a lot darker. He also has his own flashlight to use.
-Barry's companion Natalia can measure enemy awareness, see glimpses of them through wall and point out hidden weak spots.
-If AI Natalia's health runs out there is no game over; Barry can simply revive her
-AI companions can be ordered to remain still, like Ashley in RE4. You can also switch control over to them at any time.
-AI companions have their own inventory and you can freely trade between them and the lead character. If you give Natalia a healing item for example she can automatically use it on Barry when he's injured.
-Barry starts out more capably than Claire so he faces tougher enemies
-Things you do as Claire can affect Barry's missions ala Resident Evil 2
credit - StrangerSirKai from gamefaqs
The graphics looks good. That was my only gripe with Revelations 1 aside from the short campaign. I really hope they balance the Raid mode on Abyss mode this time around, because it was a bit overwhelming especially going for the trinity reward. That said, I am going to play the crap out of it.
While its awesome to play as Claire again and finally as Barry, i honestly wanted Jill and Barry to team up just like the old days but this looks cool. Hopefully it delivers.
About Micro transactions
they're not charging for continues. The game saves at checkpoints, and they're charging for an item that allows you to revive right where you died instead of going back from the last checkpoint.(Like gold orb devil may cry)
You can also get those items by playing the game.
It's still shitty, but less so.