If nothing else, controversy provides a platform for commentators that know what they’re on about to stand up and speak out against uninformed vitriol.
Senua’s Saga could have been a movie, but it fails as a video game.
"Fails as a VIDEO GAME** " Which it's supposed to be... Even in the perfect reviews they're putting gameplay on the back burner like THATS NOT WHAT ITS ABOUT 🤯. Make it make sense.
Gave it a try earlier today ok PC runs really well on my older 2070 card on high with dlss
it's actually good it's visually impressive but nothing we haven't seen before.
Play it for the visuals the rest wasn't for me the constant voices in your head sluggish pace just bored me I found it overly cinematic I understand if people's love it but it wasn't in my taste I still think it's a good game just one I won't return to
In the end, the player ends up being robbed of any autonomy and ambiguity as to what they can expect. It reeks of the sadness of wasted potential. If the first game was a terrifying and harrowing journey delivered with intensity and atmosphere few other games have achieved, Hellblade 2 is a haunted house made to imitate the first game’s greatness that misses a lot of what made it such a memorable experience.
It may seem inconsequential for non-Destiny fans, but for those involved since 2014, The Final Shape is shaping up to be one of the biggest games of the year.
What does auspicious mean for dummies? of good omen; boding well for the future; favorable; propitious.
Look at the game and its track record, and proceed to guffaw.
Controversy is only good if both sides can be heard and mature debate can be had - otherwise it's just propaganda.
(Good) Controversy = Awareness = Publicity = Profit
my game won't be popular but dammit i wanna be edgy. now that being said i HATE the game Hatred but it is above all just a game, besides that it doesn't effect me what so ever so meh. but keep in mind its just more cannon fodder for NEWS corps to say ban video games.
For an industry whose primary audience is adults (moreso male than female, but that's not really too important), you'd think that controversy wouldn't really be a real thing for gaming. Adults are supposed to be able to distinguish real problems from non-problems and act accordingly, but I'd say that in the state that it is now, controversy isn't good for gaming.
Try making a game that can mimic what actually occurs in real life and you get called any number of names ranging from sexist, misogynistic, and racist.
Try making a game that doesn't mimic real life but still contains stuff like immense gore, and you still get people who can't understand that it's a game, therefore not real, and that nothing they experience in the game translates to reality and the events in the game aren't actually happening to real people. Those people then go on a crying crusade talking about offense as though offense is not a choice, but a reaction which it's not. They act as though the fact that they are offended means that some immense impact has just occurred on their life.
We currently live in an age where you can't rescue a woman in a game from anything because that's misogynistic and apparently will make men treat women as weaklings that can't do anything for themselves, despite actual studies proving that assertion to be complete bull.
So is controversy good for gaming? Back when Mortal Kombat was coming out, then yes it was. Today, no it's not. Controversy creates awareness true, but it creates not only for gamers but for the professionally offended who will move to get the games pulled off store shelves a la GTAV or off an online shop like Hatred almost was.
This is because we don't live in a world where adults are the main demographic. We live in a world where children trapped in adult bodies are the loudest voices.
Controversy is not good, competition is good.