VRFocus - Is Microsoft working in virtual reality (VR)? It’s quite possible, but today’s Windows 10 media briefing at the company’s headquarters in Redmond, Washington didn’t confirm any such details. Instead, the technology giant revealed Windows Holographic, a new hologram-based concept that works with a see-through head-mounted display (HMD) named HoloLens. It’s certainly an exciting new concept, but what does the VR community make of it?
Windowscentral writes: "HoloLens, Virtual Reality, and Mixed Reality are all but dead at Microsoft."
Not super surprising given how poorly VR and AR and all the metaverse stuff have taken off really.
Also outside of the military, you barely see or hear anything about Hololens these days.
I'm surprised that the Oculus Quest and PSVR didn't have these problems
A new test version of Windows 10 also includes new File Explorer changes.
Most PC gamers right now do not have HDR monitors. "as long as you have a compatible HDR monitor" I'm using a 240hz Alienware 1080p GSYNC panel, (AW2518H) while I love it and love the high FPS in games, I'm not buying a new lcd just yet. So for now I just use reshade in all the games I play and enable "fake HDR" 😁 It's pretty good to, not real HDR but close enough for me. 👍
This is great news. I'm about to invest in a new HDMI 2.1 and Display port 2.0 monitor this year I'm looking at you Asus PG32UQ . Perfect timing 👌
This is good news I hate having to enable HDR manually everytime I play an HDR enabled game. Some games already turn it on automatically but they are very few and far between (Destiny 2 is actually the only one I know of 😅).
Now that I've had some time to play with the PS5 DualSense on PC with Steam and DS4Windows, it's time to decide which is best for PC gaming.
My issue is that on steam you can modify on a game by game bases as some nave native support and DS4Windows you'd have to turn on and off and the issue with what I'm saying. If it has native support and you use the Steam API or DS4W it'll give you Xbox control prompts so it's more convenient to just run the steam API. Generally games outside of steam make sure to have support unless old. I have both and will only use DS4W if I absolutely have to. It's good but the game by game bases on steam is so much more ideal. Example Games with DS4 native support will allow trackpad support like Ni no Kuni using the track pad. But with DS or Steam activated it puts the trackpad to the share button. So the manual ability to disable it anytime that game starts makes it where that game operates correctly every time
I just use my 360 controller for 3rd person games, like GTA. All FPS games keyboard/mouse. No need for me to spend 70$ on a controller. Plus I like it to just work without any drivers just plug & play like the 360 controller.
Seems to be where I am at. It would be revolutionary, but hardly believable to think it works as it is being marketed. If it does though, MS just found their next multi-billion dollar products.
This looks like a great concept. Please don't screw this up like Kinect 1. Take your time withit and when its ready, release it.
MS has been showing off this tech and it seems those who have actually experienced it believe in its potential. also MS will be holding windows 10 briefings with xbox devs this week.
http://www.theverge.com/201...
I find it odd that a VR dev would say this:
"Without some kind of really believable haptic feedback, what you end up with is the feeling of being a ghost in a world you can’t truly interact with. A ghost with a very tired arm pointing at strangers on the train.”
does it somehow look less weird, to bystanders, when you point at things with a VR helmet on?
But this makes sense.
“AR allows the added bonus of interacting with people in the same physical (as well as virtual) environment. For example, watching something with your wife on the couch. Being able to look at each other and have a conversation about what you’re experiencing. That can be very powerful. This of course applies to many situations, from business, to exploration and education, to art, sports and entertainment. It’s much more useful to be able to collaborate.”
Can the Lego license get any bigger than it is now? Building models and characters, watching and interactive with their adventures, 3D printing the results... :0