480°

Developers React to Microsoft's HoloLens Announcement

VRFocus - Is Microsoft working in virtual reality (VR)? It’s quite possible, but today’s Windows 10 media briefing at the company’s headquarters in Redmond, Washington didn’t confirm any such details. Instead, the technology giant revealed Windows Holographic, a new hologram-based concept that works with a see-through head-mounted display (HMD) named HoloLens. It’s certainly an exciting new concept, but what does the VR community make of it?

nicksetzer13798d ago

Seems to be where I am at. It would be revolutionary, but hardly believable to think it works as it is being marketed. If it does though, MS just found their next multi-billion dollar products.

NatureOfLogic_3798d ago

As far as games go, this device will be the odd man out when compared to Oculus Rift, Morpheus and mobile VR devices. I doubt this tech will get as much gaming support as VR devices but I'm very interested in Its uses outside of gaming.

srd44843798d ago (Edited 3798d ago )

I think MS is going after the bigger market with this. And that includes Minecraft. Seeing them using Skype with this with realtime interaction. Can't wait.

AliTheSnake13798d ago

ARI anybody ?
Heavy rain's glasses, used by Norman Jayden

UltraNova3798d ago (Edited 3798d ago )

The potential use in the business world, home and daily commute infrastructure dwarfs that of gaming.

MS is looking ahead on the grand scheme of things, gaming is just a side effect to them when they are trying to compete with the likes of Google when it comes to incorporating futuristic tech in our lives.

jrshankill3798d ago

Serious? This has way more potential than VR devices.

BC_Master_Haze3797d ago

Honestly the first thing that comes to my mind is education, having a computer lab with these rather than plain PCs could be a great tool for teachers if they were all viewing the virtual objects created simultaneously. Students being able to dissect the inner workings of their projects before the classes eyes, autocad support would be monumental.

+ Show (2) more repliesLast reply 3797d ago
Muzikguy3798d ago

I agree with you and @Nature. I've not seen anything "revolutionary" with AR yet and it has been used since the PS2. I'm also thinking that options are quite limited when it comes to gaming. Sounds a little bit like Kinect and Cloud talk to me. Not buying into any hype like that until I see it and time passes where it's being used as advertised

blackout3798d ago

Why gaming, gaming, gaming. Open up your brains. That is what this tech is all about.

Muzikguy3798d ago (Edited 3798d ago )

I never said anything about there not being possibilities outside of gaming. Chill out man. This is a "gaming" website. It's the biggest subject of conversation around here! Articles about this HoloLens have been submitted all day with gaming being talked about too. I'm pretty sure my "brains" couldn't be more open to the possibilities and ideas. This is why I also have questions. It's called thinking ahead

Grap3798d ago (Edited 3798d ago )

lololololol.I love when these guys use the"since PS2". never gets old.
Anyway on the topic..
I hope Microsoft takes it time with this tech i don't want tech demo for consumer use.

iiorestesii3797d ago

Fanboys, instead of getting frustrated and saying "there is much potential!", why not say what this device could potentially offer outside of what google glass already has (ie skype). "Theres so much potential!!! O ya!! O ya!!" lol . Anything but a discussion I guess. This site has me convinced that English is obsolete.

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hello123798d ago

Nick they had a live demo on stage it was shown in real time its not just an idea.

Studio-YaMi3798d ago (Edited 3798d ago )

It was shown in a live demo,but no where near as to what they are advertising,it's not smooth,it's clunky,slow and bugs when you try to do quick movements to reach or choose something.

It's great on papers and in commercials,just like Kinect was,hopefully it doesn't go the way Kinect did,if they play their cards right and make the experience as smooth as possible,then this will be a major hit,other than that,it would be a glitchy,clunky mess that will bring a LOT of sad faces.

Unspoken3797d ago

@Studio-Yami

Did you get to go to the demo?

Many of the articles from websites that have even trashed Microsoft were amazed during the demos. They commented on the prototypes not being finished but the experience was still very impressive. That sounds very promising.

St0rmbr1nger11113797d ago

You really need to take the time to re-watch the Milo demo (portrayed as real-time). Seriously, go watch it again. It's embarrassing how badly that technology was misrepresented.

https://www.youtube.com/wat...

I_am_Batman3798d ago

Yeah there probably will be a difference between the advertising vids and the real thing. But to be honest it doesn't need to be perfect right away. It just needs to be good enough for now. If this becomes a market with different companies investing in it and bringing their own ideas to the table, we'll get there over time.

BallsEye3798d ago

http://www.wired.com/2015/0...
read WIRED hands on. It's exactly as advertised. Mars demo and everything else is real.

miyamoto3798d ago (Edited 3798d ago )

"MS just found their next multi-billion dollar products."
-like the promise of Project Natal and Milo a.k.a. Kinect?

https://www.youtube.com/wat...

Death3797d ago

I don't understand why so many say AR will fail because of Kinect. Kinect is still supported by Microsoft and was included with every Xbox One at $100 more per console before Microsoft pulled it due to lower sales than they anticipated. If Kinect means Holo will fail, what chance does Morpheus have when Move also "failed"? Does anyone even know why we have pretty blue lights on our PS4 controllers? It's been over a year and all they do is drain the controllers batteries faster.

uptownsoul3797d ago

@Death

As far as gaming is concerned, Morpheus has way more potential than Hololens. And let me explain why:

1) Project Morpheus can do Virtual Reality

2) All Sony needs to do is add a front facing camera and it will do all the Augmented Reality that Hololens can do

andibandit3797d ago (Edited 3797d ago )

@uptownsoul

seriously??

instead of looking at my desk with my own eyes, i'd be wearing a semi-helmet with 2 screens 1 inch from my eyes, looking at a image captured by a front facing camera mounted on the same helmet, also wearing a pair of headphones and theres a chance to get a portion of motionsickness on the side.

Dude you are win

uptownsoul3797d ago (Edited 3797d ago )

@andibandit

Yes, seriously…Adding a front facing camera to Project Morpheus would allow for BOTH AR & VR…And that's bad to you? I mean, it may not be for you, fine…But adding a camera to turn Morpheus from just VR to AR+VR is bad in your opinion???

BTW, Hololens would be projecting the augmented images to 2 screens an inch away from your eyes as well

Dewitt3797d ago

Let me know when Morpheus is a stand alone device and not just a peripheral. The hololens has a high end CPU, GPU, and HPU and can run a full OS right through the device.

uptownsoul3797d ago

@Dewitt

I was actually talking about the HoloLens as it pertains to Xbox One games…But I grant you that the HoloLens probably has enough specs to run some smaller featured games on its own (and Morpheus, to your point, doesn't)

Death3796d ago

@Uptown,

I'm ok with you having absolutely no idea how Holo works since it's pretty technical. I am a bit surprised that you don't know the difference between looking through a clear screen vs looking at a monitor and black piece of plastic. For you to augment reality you really should be able to participate in it.

+ Show (4) more repliesLast reply 3796d ago
LexHazard793798d ago

Did you see the same event that I saw? "Hardly found it believable to think it works as it is being marketed" did you not see the hands on presentation?

lelo2play3798d ago

Technology looks amazing... if it works.

VforVideogames3797d ago

How can a software company like Microsoft build a better and a revolutionary hardware than a hardware company like Sony?

ABizzel13797d ago

Like I said about Oculus and Morpheus, I think VR could legitimately be the next big thing for gaming. The problem is the time and cost it takes to make AAA games is already high and demanding, so adding a true VR experience (not use first person head tracking) into a game would only make things even more time consuming, costly, and could lead to even more broken games launching and being patched later.

VR is still in it's infancy and it's going to take several years before PC gaming really takes off with VR and another console generation before VR can be put into full effect on consoles.

Everything MS showed was revolutionary demonstration wise. The problem is none of this will be ready for years and probably a decade or two on the consumer level. MS 2010 vision of the future discussed many of the things in their presentations yesterday, with only one of the things coming to life "the 87" 4k UHD Whiteboard".

But even then the one in the showing didn't have nearly the level of interactivity that the one in their 2011 video of future tech video, and here we are 4 years later, with what should be the easiest of the technologies being developed still not available on a mass scale.
https://www.youtube.com/wat...

That doesn't bold well for the untapped technology such as in home holograms. Especially considering the sense of scale they hope to achieve and the cost. The last major hologram showcase I remember was Tupac at Coachella and according to the designer that cost no less than $100,000 to design for a short 4 minute showing (and said it could easily cost $400,000 or more). Yet this is suppose to be everyday household tech.

It's nice to see what they're aiming for in the future, it's nice to see the first steps being taken, it's nice to see a product finally coming to market sometime soon although limited from it's initial showing (White board). But as the developers and engineers said here take it all with a mountain of salt, because while it's truly impressive tech, it's all years or decades off from becoming everyday household use.

Regardless good luck MS on attempting to move technology forward, and hopefully more companies will take chances like this and start showing where they envision their company and technology being years from now. It's always fresh, fun, enlightening, and hopeful seeing these kind of events.

Death3796d ago

@Abizzel,

That was so much spinning I got a little dizzy reading it. Microsoft stated Hololenz would come out with the release of Windows 10. Windows 10 releases this year. Even if we twist that to "within Windows 10" release, it's still a few years at most. How do you see that as decades?

How are you even comparing Hololens which is a personal headmounted device to Tupac which was done for an arena seen by thousands without any HMD?

Hololens wasn't a technology prototype of things to come in the distant future like you are attempting to spin it as. It's a consumer level device being released along side Windows 10. What are you seeing that the rest of us don't see?

+ Show (7) more repliesLast reply 3796d ago
DarkOcelet3798d ago

This looks like a great concept. Please don't screw this up like Kinect 1. Take your time withit and when its ready, release it.

Outthink_The_Room3798d ago (Edited 3798d ago )

MS just needs to take advantage of what it does best, FIRST. That's it. Showcase it slow, but correctly.

Not like what they did with Kinect. Where people were instantly talking about FPSs and TPS Adventure games..etc, when that device wasn't really designed to handle that.

Someone on a forum talked about board games coming to life. To me, that's the kind of stuff that does it justice. Card Games like Hearthstone where stuff is floating in front of you.

Keep it simple, but keep it responsive and work from there. MS tends to go for the gusto so early with a knockout punch and it ALWAYS bites them in the ass.

They simply need to showcase the idea on very basic, but very fundamental levels with popular stuff. Minecraft demo is awesome, tabletop stuff, medical stuff, Skype stuff. Just keep it simple and let it evolve naturally.

Don't go all, "Here's Crackdown....kind of...sort of.....running with lag and unresponsive controls.."

That is literally the last thing they need to do is try to overpromise when they can let it evolve as a platform by itself.

Gazondaily3798d ago

This.

No more Natal nonsense. I want this to work properly. No BS

St0rmbr1nger11113797d ago

It sounds like the inevitable skepticism has finally started to sink in. How much can you trust this reveal after the Milo fiasco.

Also, you need to ask yourself, how many T-flops of computing power can a disconnected (battery powered) device of that form factor have. Then, just think of all the computation that needs to take place to accurately track the environment around you, and render 3D objects that stay in relation to your surroundings. Do you honestly believe your going to get a high quality recreation of the surface of mars with this?

christocolus3798d ago (Edited 3798d ago )

MS has been showing off this tech and it seems those who have actually experienced it believe in its potential. also MS will be holding windows 10 briefings with xbox devs this week.

http://www.theverge.com/201...

playstation4epic3797d ago

I don't understand the difference between this and magic leap

Moldiver3798d ago (Edited 3798d ago )

I find it odd that a VR dev would say this:

"Without some kind of really believable haptic feedback, what you end up with is the feeling of being a ghost in a world you can’t truly interact with. A ghost with a very tired arm pointing at strangers on the train.”

does it somehow look less weird, to bystanders, when you point at things with a VR helmet on?

But this makes sense.

“AR allows the added bonus of interacting with people in the same physical (as well as virtual) environment. For example, watching something with your wife on the couch. Being able to look at each other and have a conversation about what you’re experiencing. That can be very powerful. This of course applies to many situations, from business, to exploration and education, to art, sports and entertainment. It’s much more useful to be able to collaborate.”

gangsta_red3798d ago

"A ghost with a very tired arm pointing at strangers on the train."

Also, how strange would it look seeing people with a huge hunk of metal covering half their face.

And is it any less weird when people are walking down the street talking to themselves on Bluetooth headsets?

ABizzel13797d ago

My guess is VR for gaming is in the privacy of your own home, and in most cases you also have a controller or keyboard & mouse for feedback.

Randomly pointing at people while wearing these aren't going to make you the most popular person in crowded areas, maybe the return of the power glove, which gives a little buzz as if your were touching a smartphone would give the necessary feedback.

Volkama3798d ago

Can the Lego license get any bigger than it is now? Building models and characters, watching and interactive with their adventures, 3D printing the results... :0

andibandit3797d ago

This could totally revolutionize LDD(Lego digital Designer)

Show all comments (65)
450°

Microsoft has laid off entire teams behind Virtual, Mixed Reality, and HoloLens

Windowscentral writes: "HoloLens, Virtual Reality, and Mixed Reality are all but dead at Microsoft."

Read Full Story >>
windowscentral.com
crazyCoconuts876d ago

Yeah last thing I'd want going to battle would be windows strapped to my head

Orchard876d ago

Lol resupply breaks would become reformat breaks. Plus windows updates mid combat.

I also can’t imagine wearing a Hololens or any other headset for hours like that. Especially when you’re already carrying all the other equipment our soldiers carry today.

Philaroni876d ago

I would suck to go in to war and get... a blue screen of death.... literally.

I want this to be the most down voted comment. Sorry for my dark sense of humor.

Orchard876d ago

@Phil Sorry to disappoint but you’re getting an upvote from me :p

shinoff2183875d ago

Damn orchard, you almost had some form of virtual to praise to the high mountains about , least for the time being you can continue to down psvr2

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Knushwood Butt876d ago (Edited 876d ago )

'Headaches and nausea'

I get those symptoms using Microsoft Edge.

Good-Smurf876d ago

Darn thing locked up my laptop a few times and threw a no signal bug at my external or internal screen when it tries to load certain websites.

Knushwood Butt876d ago

It's so bloated and frustrating to use. Always spamming me with pop up dialogues and stuff.

I don't use my laptop much, but yesterday made the time to set Chrome as my default.

lonewolf10876d ago

It mentions that in the article, confused slightly as to whole divisions being laid off as The Verge article makes it seem that there is a 1.2 version of the headsets in testing and MSoft have received 165 Mill to carry on with them.

Christopher876d ago

That's a different product, actually, not HoloLens. It is poorly written, but the 1.2 version they're going with is a different product they have also been testing.

1Victor875d ago (Edited 875d ago )

Well there you have it folks Microsoft officially buried its room temperature foliage on a form of VR😢.
The good news for the team they might get a job at Sony or meta for their vr departments

I feel sorry for the hardcore Xbox fans that was holding up the wish of something coming out of mixed reality/HoloLens.

+ Show (2) more repliesLast reply 875d ago
Orchard876d ago

Not super surprising given how poorly VR and AR and all the metaverse stuff have taken off really.

Also outside of the military, you barely see or hear anything about Hololens these days.

blackblades876d ago

I remember them talking about hololens back in the day. Showing that Minecraft with it to maybe compete with VR and now it's dead like everything else.

Orchard876d ago

Yep lol, also the thing was like $5000. I wouldn’t pay $500 nevermind $5000 to play Minecraft in VR/AR.

ApocalypseShadow876d ago (Edited 876d ago )

AR is growing. Already used in cellphones. VR is growing everywhere else. It's just taking longer to integrate it in a pair of glasses.

Microsoft tried to use Hololens at E3 against VR and failed with that little window nonsense. Then, they played like they weren't pushing it for gaming when they actually were displaying games like Minecraft in it. Then, sold the tech against employee wishes to the military and failed because it's nauseating and having lights on a battlefield will get you killed. I had night vision in the army and could tell when an enemy inhaled on a cigarette. You could pop them right there. It's a good science fiction idea. But nothing replaces real battlefield awareness with your own eyes and ears in training or real war.

You're saying it failed because Microsoft is failing with Hololens. They partnered with 7 or so PC manufacturers to put out Windows VR headsets. But just like on console, they made NO GAMES for their headsets and expected others to pick up the slack. All those headsets hit fire sales and were discontinued. Microsoft's fault again for no Halo VR, no Forza VR, etc.

They failed again by not making good with their promise of high fidelity VR on Xbox One. When they have 2 TRILLION worth. Billions to buy up publishers. But not release VR because they want gamers on subscriptions and are buying up franchises to get them on game pass. But Sony is going to DELIVER high fidelity VR that Microsoft isn't.

PSVR sold at profit DAY ONE. Sony made millions in revenue on games and accessories proving that money can be made in VR and grow the market and platform. There are developers like Beat Games or even an indie making gorilla tag, can make money in VR. Sony are releasing their second one with even more potential to make more money that proves Microsoft wrong again.

Saying VR or AR is failing as a whole is FALSE. Education, automotive and building construction, real estate sales, music entertainment, medicine for PTSD help or cancer patients wanting to see things other than hospital walls, job instruction for places like Walmart... And GAMING, means they are not failing. Only in your mind.

The growth is real. You're just trying to deny it because of Microsoft. This isn't 3D TV or Wii waggle or your daddy's Kinect. VR and AR is here to stay.

Orchard876d ago

“This isn't 3D TV or Wii waggle or your daddy's Kinect.”

That awkward moment when the failed products you’re using to defend another product had far higher attach rate and sales than the one you’re trying to defend 👀💀

GamingSinceForever876d ago

“Not super surprising given how poorly VR and AR and all the metaverse stuff have taken off really for Microsoft”

Thought I’d fix that for you.

Orchard876d ago (Edited 876d ago )

So where is the VR and metaverse success story? Quest 2?

Facebooks metaverse is dead too.

876d ago Replies(1)
GamingSinceForever876d ago

Sony seems to have gotten VR right. Wouldn’t you agree?

Meta Quest is doing fairly well too.

Now I agree that MS was right in letting it go because they weren’t having much success themselves.

Orchard876d ago

No one has gotten it right yet, if by right you mean made it popular. The attach rate for PSVR is too low to call it that.

Quest is a little harder to judge since it's not attached to any device we can reasonably measure like PSVR is.

But until a good amount of gamers care, and/or it's considered mainstream, I would say VR hasn't landed.

As for MS, at the time it seemed like a risky bet, but in hindsight, they made the right decision if you look at where VR is today.

Bathyj876d ago

So Orchard you wouldn't consider VR a success unless it has a high attach rate to a parent device?

Bollocks
I consider VR a success if it gives you a good experience, an experience to can't get in any other format, and a decent amount of people use it and are happy with it regardless of attach rates.

Porsche doesn't consider themselves a failure because Toyota sell 100 times more cars.

If there's demand for a product and it makes profit then it's a viable business so get over your hangups.

And as for Microsoft making the right decision sitting back and watching because it's risky, well all that proves is they are participants in this industry, not leaders. If they had done VR and it was half-decent I can't help but think you would have a totally different opinion about it.

Orchard876d ago (Edited 876d ago )

"So Orchard you wouldn't consider VR a success unless it has a high attach rate to a parent device?"

Correct. a 4% attach rate, for a gaming accessory on a parent device that is dedicated to gaming is unsuccessful. Kinect had a higher attach rate than that, and it was considered a failure too.

"Porsche doesn't consider themselves a failure because Toyota sell 100 times more cars."

Not comparable at all. Porsche being a premium, rare product that only the very rich can afford is part of their brand, meanwhile Toyota is the cheap, mainstream, 'most people can buy one of these' brand.

PlayStation products are more Toyota than Porsche.

"well all that proves is they are participants in this industry, not leaders."

Participating in VR isn't what defines you as a leader or participant in this industry. Nintendo are blowing the PS5 and XSX away, and they are not participating in VR. VR just isn't that popular or important 🤷

Crows90876d ago

@ Orchard
"Not comparable at all. Porsche being a premium, rare product that only the very rich can afford is part of their brand, meanwhile Toyota is the cheap, mainstream, 'most people can buy one of these' brand."

Well actually within the gaming space you actually nailed it. Xbox is the toyota and Playstation is the Porsche..since it is more expensive in other parts of the world.

"Correct. a 4% attach rate, for a gaming accessory on a parent device that is dedicated to gaming is unsuccessful. Kinect had a higher attach rate than that, and it was considered a failure too."

Except nobody actually wanted kinect. It was forced onto IP and consoles with the xbox one. PSVR on the other hand is an optional device. An optional device that sold to 5million players. That is a success for a typical game and also embodies the hardcore audience. Most Playstation exclusives are guaranteed 5 million in sales. The attach rate for a non essential and expensive device shouldnt be seen in the same light as say an actual game or cheap subscription service. If it was actually a failure im pretty sure Sony wouldnt be wasting money on it.

"Participating in VR isn't what defines you as a leader or participant in this industry. Nintendo are blowing the PS5 and XSX away, and they are not participating in VR. VR just isn't that popular or important"

Thats not how it works. Sony is a leader in the VR industry regardless of popularity. Who else is doing it? So yeah. Not to mention you have to look at the games...I know...its an issue for xbox fans to dwell on whether games are actually any good but PSVR has good titles and PSVR2 doesnt look to disappoint either.

Hofstaderman875d ago

But I thought sales and attach rates do not matter to Microsoft @Orchard.

+ Show (2) more repliesLast reply 875d ago
S2Killinit876d ago (Edited 876d ago )

VR is so much fun. One day MS will get their act together. Don't lose hope! Hope is all you have. Keep believing…

Orchard876d ago

I'd much rather MS, Nintendo and Sony all invest in traditional games instead.

Just look at PS5 in 2023, we're getting a very small handful of traditional Sony games this year because instead they've invested in appeasing ~4% of PS customers.

S2Killinit875d ago

Nah, Sony knows how to make exclusives. We are getting so much Im falling behind in my backlog. MS on the other hand cant seem to make a single proper exclusive. Promises yes, games, no. And now, seems no VR either! What are they thinking? But, dont lose hope, one day they will fix all of it.

shinoff2183875d ago

Orchy Sony can gives us traditional games and do some vr stuff. They gonna be alright. Vr is pretty dope if you'd actually try it or you can get your parents to get you one

GamingSinceForever876d ago

Orchard you can be a real character at times. If Sony felt that PSVR didn’t meet or even exceed their expectations why would they move to release PSVR2? Sony is notorious for abandoning what they feel is a failure, but it looks like they are coming on even stronger with PSVR2.

crazyCoconuts876d ago

I don't have data to prove this, but I feel like PSVR owners purchased more games and became more locked into the platform. Also more of the games were digital so no secondary market for used games. I suspect even though there weren't as many VR owners, they ended up spending a lot of money. I know I did

Orchard876d ago

"If Sony felt that PSVR didn’t meet or even exceed their expectations why would they move to release PSVR2?"

Even Kinect had two iterations. Means nothing.

"Sony is notorious for abandoning what they feel is a failure"

I wouldn't say they are any more or less notorious than Microsoft and Nintendo. Google are the ones who are really notorious for killing things.

Godmars290875d ago

The Metaverse is something the former Facebook is trying to force while having no idea how to best implement it. Trying to use the "tried and true" method of get people using it then get it working.

How long have customer driven markets vs market driven consumers been things?

frostypants875d ago (Edited 875d ago )

That is some serious cope. AR and VR are growing just fine. MS as a rule just sucks at innovation. Always has. They never see things through. Kinect was interesting but they ultimately botched that too.

Pocahontas875d ago

No one buys this narrative give up man

EazyC875d ago

I do think there has been a disappointing uptake on VR, but the reason is :

1: The upfront cost. You're literally doubling the price of the console.
2. Lack of first party support. Getting spin offs etc makes it feel like second fiddle.

I've just preordered PSVR2 for Gran Turismo 7 alone. THAT is what I want, a full blown game in VR. I don't think I'd have bothered otherwise. Until developers start making BR games from the ground up, I won't be that interested.

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Sonic1881876d ago (Edited 876d ago )

I'm surprised that the Oculus Quest and PSVR didn't have these problems

876d ago Replies(1)
EazyC875d ago

Price alone will keep VR in the "super luxury" and "specialist" categories of gaming for a long time to come.

Abnor_Mal876d ago

Halolens as some tried to call it, R.I.P.

S2Killinit876d ago

Lol they are on the right path $:

Show all comments (67)
150°

Microsoft is bringing its Xbox Auto HDR feature to Windows

A new test version of Windows 10 also includes new File Explorer changes.

Read Full Story >>
theverge.com
XxINFERNUSxX1550d ago (Edited 1550d ago )

Most PC gamers right now do not have HDR monitors. "as long as you have a compatible HDR monitor" I'm using a 240hz Alienware 1080p GSYNC panel, (AW2518H) while I love it and love the high FPS in games, I'm not buying a new lcd just yet. So for now I just use reshade in all the games I play and enable "fake HDR" 😁 It's pretty good to, not real HDR but close enough for me. 👍

darthv721550d ago

If someone doesnt have an HDR PC monitor, can't they use a HDR supported tv? Most PC cards support HDMI out so I would think that could be one option. It might not have the uber high refresh but I'm sure it could work.

XxINFERNUSxX1550d ago (Edited 1550d ago )

Yeah the HDR TV will work over HDMI. I'm using displayport myself but if your just using that connection you can just use a displayport to hdmi adapter since displayport carries audio just like HDMI.

XbladeTeddy1549d ago

"Most PC gamers right now do not have HDR monitors."

Your point? Nothing wrong with Microsoft impementing this. Once you do get a HDR monitor in the future I'm sure you'll be moaning if Microsoft didn't have any support for it on Windows. They're not going to postpone it because XxINFERNUSxX doesn't have the right monitor yet.

CaptainHenry9161550d ago (Edited 1550d ago )

This is great news. I'm about to invest in a new HDMI 2.1 and Display port 2.0 monitor this year I'm looking at you Asus PG32UQ . Perfect timing 👌

1550d ago
Wrex3691550d ago

This is such a cool feature honestly.

Fluke_Skywalker1549d ago

This is good news I hate having to enable HDR manually everytime I play an HDR enabled game. Some games already turn it on automatically but they are very few and far between (Destiny 2 is actually the only one I know of 😅).

80°

Steam vs DS4Windows – Which is best for DualSense On the PC

Now that I've had some time to play with the PS5 DualSense on PC with Steam and DS4Windows, it's time to decide which is best for PC gaming.

Read Full Story >>
theouterhaven.net
Teflon021654d ago

My issue is that on steam you can modify on a game by game bases as some nave native support and DS4Windows you'd have to turn on and off and the issue with what I'm saying. If it has native support and you use the Steam API or DS4W it'll give you Xbox control prompts so it's more convenient to just run the steam API. Generally games outside of steam make sure to have support unless old. I have both and will only use DS4W if I absolutely have to. It's good but the game by game bases on steam is so much more ideal. Example Games with DS4 native support will allow trackpad support like Ni no Kuni using the track pad. But with DS or Steam activated it puts the trackpad to the share button. So the manual ability to disable it anytime that game starts makes it where that game operates correctly every time

1654d ago
XxINFERNUSxX1654d ago (Edited 1654d ago )

I just use my 360 controller for 3rd person games, like GTA. All FPS games keyboard/mouse. No need for me to spend 70$ on a controller. Plus I like it to just work without any drivers just plug & play like the 360 controller.