70°

Zelda Director Aonuma Plays Through Majora's Mask 3D Minigame, Is Unsurprisingly Really Good At It

Eiji Aonuma, The Legend of Zelda director, gave fans a brief demonstration of the Clock Tower Shooting Gallery minigame in the upcoming Majora’s Mask 3D remake.

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nintendo.co.jp
masterfox3534d ago (Edited 3534d ago )

For a game dev or producer that was pretty awesome, I think there's still hope for the new Zelda on wii u

crusf3533d ago

That's real rich coming from you masterfox

3533d ago Replies(1)
80°

Zelda art director on how he came up with the Majora's Mask design

Zelda: Majora's Mask art director Takaya Imamura shares a few words about designing the mask in an interview.

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nintendoeverything.com
80°

Zelda: Majora's Mask N64 vs. 3DS - examining which is better

NE: "Today, we compare Zelda: Majora's Mask N64 vs 3DS and ask which one you prefer. Plus reasons to prefer each game."

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nintendoeverything.com
OtterX37d ago

If you're going to do a comparison article, at least put some comparison photos in it. The rest of the article is written well enough.

purple10136d ago

Ocarina of time changed the game!

Rebel_Scum36d ago

3DS version is superior. The journal for all the side missions is essential.

60°

'The Grass is Greener:' Tears of the Kingdom Developers Look Back While Responding to Classic Fans

During The Game Awards 2023, we had a chance to talk to Zelda: Tears of the Kingdom developers Eiji Aonuma and Hidemaro Fujibayashi, who reflected on the classic formula versus the new, Zelda's role in the series, and why they don't put much stock in the timeline.

BanginTunes287d ago

I don't want them to go back the old formula, I just want them to rethink things like the shrines and how free you are to climb and glide everywhere. The big open world where you can tackle the dungeons in any order is cool, but I'd like some heart pieces to be tied to side quests rather than "Rauru's blessing" shrines, and they've made the game so open ended it's nearly impossible to create a good smart puzzle.

M0chit0287d ago

There are excellent puzzles in BotW and TotK. Both adventures have wonderful design.

Haters gonna hate.

BanginTunes287d ago (Edited 287d ago )

I love BOTW and have 120 hours in TOTK and had a good time the whole time. When you have a grasp on what you can do with ultrahand, recall and ascend the games puzzles are extremely easy, and moving forwards I would like them to rethink some of their design philosophy to make the overall experience better. I guess I'm a hater though

Inverno285d ago

You're definitely not a hater. There's a lot of things they need to rethink, like heart pieces and inventory upgrades. The shrines were even worse in ToTK with the inclusion of tutorial shrines being scattered around for the most basic of mechanics. I wouldn't even call half of the "puzzles" puzzles, and they're definitely not all built around the idea of freedom which is why shrines limit the freedom. And the "puzzles" that happen outside of shrines are made to make Links abilities useless.

H9287d ago

"Well, I do think we as people have a tendency to want the thing that we don't currently have, and there's a bit of a grass is greener mentality"

I think Eiji Aonuma is on point here, which there is nothing wrong with it at all, it's natural to not want something to disappear, you want to make sure you will be getting it once again, and a lot of other factors!