Eiji Aonuma, The Legend of Zelda director, gave fans a brief demonstration of the Clock Tower Shooting Gallery minigame in the upcoming Majora’s Mask 3D remake.
Zelda: Majora's Mask art director Takaya Imamura shares a few words about designing the mask in an interview.
NE: "Today, we compare Zelda: Majora's Mask N64 vs 3DS and ask which one you prefer. Plus reasons to prefer each game."
If you're going to do a comparison article, at least put some comparison photos in it. The rest of the article is written well enough.
During The Game Awards 2023, we had a chance to talk to Zelda: Tears of the Kingdom developers Eiji Aonuma and Hidemaro Fujibayashi, who reflected on the classic formula versus the new, Zelda's role in the series, and why they don't put much stock in the timeline.
I don't want them to go back the old formula, I just want them to rethink things like the shrines and how free you are to climb and glide everywhere. The big open world where you can tackle the dungeons in any order is cool, but I'd like some heart pieces to be tied to side quests rather than "Rauru's blessing" shrines, and they've made the game so open ended it's nearly impossible to create a good smart puzzle.
"Well, I do think we as people have a tendency to want the thing that we don't currently have, and there's a bit of a grass is greener mentality"
I think Eiji Aonuma is on point here, which there is nothing wrong with it at all, it's natural to not want something to disappear, you want to make sure you will be getting it once again, and a lot of other factors!
For a game dev or producer that was pretty awesome, I think there's still hope for the new Zelda on wii u