From the IGN review: "Smash TV worked because it constantly switched up enemy and power-up types in quick 30-second rooms that would branch out into all-new areas immediately afterward. But Cash Guns Chaos doesn't do that. Instead, we're stuck in flat, uninteresting squares with limited visibility and enemies that match their environments so closely that they become impossible to see. Boss battles and gun upgrades are fun, yes, but they happen so infrequently that they're not worth fighting for. Perhaps this one will get better in 2007 when it will benefit from expanded options and stages via cross-platform compatibility with the PSP version -- but for now, it isn't worth the time it takes to download."