The reason so many mainstream games are so violent isn't because of lack of imagination - it's just that, for now, it's the most effective way to create a compelling, competitive experience for the player.
There will come a time when people will look upon the limited options of modern mainstream gaming and be baffled by the appeal of it - much in the same way as we look back on the games of a few decades ago and wonder why anybody would want to hammer their keyboard into bits just to make Daley Thompson run the 100m, or just what the hell was going on in Jet Set Willy. The children growing up on Minecraft or any of its myriad creativity-driven descendants are not going to be satisfied with games that offer a succession of corridors full of mindless bad guys to be shot in the head.
The idea that mainstream games should expand beyond merely being about shooting, stabbing or jumping on people has gained popular traction in recent times, and this is a good thing. Games should expand the array of options available to the player as technology improves and we should be encouraging heightened expectations over complacency.
Obey, hide or fight the system. It's all in your hands. And remember: "War is peace. Freedom is slavery. Ignorance is strength."
"Ministry of Truth: 1984" is an upcoming political dystopian simulation game developed by Ukrainian studio 'False Memory Dept.'
Spook-A-boo is a silly ghost-hunting game where you and up to 3 friends explore different levels, hunting down ghosts in a game of hide-and-seek.
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.