GT:
"A while ago a game called Advance Wars came onto the scene for the Nintendo Game Boy Advance. While it contained a cute aesthetic, it made war games accessible to the general public. When board gamers think of a war game, they might think of sprawling miniature armies with a tape measure used to determine if units are capable of attacking. Others might think of a hex or tile-based board with figures slowly moving and multiple dice rolled to determine the outcome of battles. When Rivet Wars came across my table, it reminded me of Advance Wars, which is a breath of fresh air."
Paul writes: "Way back in 2015, I was looking around for something different to play, and boy did I find it. With the release of Funk of Titans, developers A Crowd of Monsters, came up with an interesting take on classical Greek mythology."
The sort of games we see are distinctly influenced by geography and language. Another Indie have decided that this needs to change.
Reviews 2 Go just finished their review of the PS Vita version of Funk of Titans. Here are their final thoughts:
"Funk of Titans is the wackiest runner I’ve ever played. While the concept is neat and slashing down ancient greeks with lightsabers is surprisingly satisfying, the clunky gameplay, short length, and a slew of technical problems make this a runner you should only get during a sale. "