The Capcom Fright Club was an event held for gamers to relax and enjoy the release of upcoming Resident Evil HD Rematered and Resident Evil Revelations 2. This cool event was thrown by the company, free, for fans of the series to come out and celebrate. This extraordinary experience had fans lined up around the block to get in and experience the great festivities awaiting inside the Dirty Laundry in Los Angeles California.
With series staple Mercenaries Mode returning to the Resident Evil 4 Remake, it’s time to remind fans of another mostly forgotten mode from the RE series. Reaching the second chapter in the 2012 3DS game Resident Evil: Revelations unlocked something called Raid Mode for players to enjoy. Unlike Mercenaries, Raid Mode is not a time-attack mode and instead operates as a more RPG-lite version of the main game. While players are expected to try and hammer down on a handful of levels in Mercenaries, Raid Mode gives players a much more expansive game type to play around with.
This mode was included in ports released on the seventh and eighth generations of consoles and was part of Resident Evil: Revelations 2, which was released in 2015. However, the Revelations duology is the only time that Raid Mode has existed in the massive Resident Evil franchise, and that should change in some future release.
I'd like to raid mode make a return in the future. When Capcom was hacked there was a as of yet announced RE game in there that I was hoping might turn into Revelations 3. There were also reports that whatever that RE game was scrapped and cancelled.
Indie By Design delve into the belly of the beast on this week's gaming the podcast as Stace Harman and John Robertson, discuss and explore Resident Evil 1's mansion.
What makes it so revered? How has it stood the test of time so well and how does its design impact everything that occurs in the game?
stood in time because was grounded and realistc ....original RE1 was ScienceFiction based horror that s why was so good....they created smhting that could be a scientific center or institute and not a vampiric castle with werewolves....that s how they managed to immerse the fans to its world and be so merorable
Developpers back then made excellent job to not copy holywood but create horror with colors and atmosphere.....RE1Remake.lost a bit of this essence making it extremely dark and black-losing alot from the art of its environment....
Man the memories of pouring over magazine articles about resident evil when I was a kid, aching to play it then we managed to get an ntsc copy and figured out a way to play it on our pal PS1 with the ol disc swap trick but it would only play in black and white....and this was pre internet, we were crafty little buggers.
we were so excited to finally be playing resident evil even without colour.
We all screamed in unison when that dog first jumped through the windows, panicking trying not to mess up our escape with those tank controls, lol, good times.
The music, the visuals, the many different themed areas of the mansion and the sheer size of the mansion for a PS1 game.
This is probably the most memorable game environment for me, and I could probably re-draw the map from memory...
The Switch has been out for a few years now with a large library. Check out the games with the biggest file sizes as of January 2021.
It was a crowded event but a good one. I went and had a blast :)