In 1995 the Irish Pierce Brosnan became the new English James Bond and rebooted the film franchise with GoldenEye. Two years later, developer Rare released the seminal GoldenEye 007 for N64, which placed a definitive end (on the "yes they can" side) to the argument that shooters couldn't be done well on consoles. Flash forward to 2006: Daniel Craig dramatically reignited Bond onscreen in Casino Royale. And now, two years later, a new Bond game is gearing up for its impending release. If ever there were a good reason to hope for history repeating, this game is it.
Everyone’s been thinking about James Bond lately, with the franchise’s latest cinematic release tantalisingly close yet pushed back by the pandemic. It serves as a reminder of the wider obstacles faced by this particular franchise—one that can be nimble, competitive, and invigorating—but yet is a behemoth always struggling against the weight of its reputation in a changing creative landscape. The video games inspired by these films are a particular testament to those difficulties, considering their trajectory: an early enormous success in GoldenEye, through weakly received adaptations and original stories, to a near-decade of non-existence.
In the 38th episode of GO!, the first person who plays as three different characters in three different video games who have the same first name as an Achievement Hunter becomes this week's victor and gets a sticker to add to their collection.
Continue Play's Shehzaan Abdulla takes a look back at the first major Bond outing for the PlayStation 3 and Xbox 360 - an FPS/TPS hybrid that does justice to neither of the genres it draws inspiration from.
I actually enjoyed the game. The scenery was really good and varied. It wasnt the best shooter ever, but it was certainly worth playing if you like the bond franchise at all. Bloodstone was good to, just different.