"Back in 2006 Microsoft Game Studios published a little game that went by the name of Ninety-Nine Nights, a hack-and-slash title of sorts not unlike the Dynasty Warriors series of game, except Ninety-Nine Nights was a Microsoft exclusive." The Games Cabin
New data shows Xbox Cloud Gaming’s most played games match console trends—including major hits like Call of Duty.
Xbox boss Phil Spencer suggest Xbox Game Pass is no longer as important to the business as it once was.
What are the ethics of expending massive amounts of capital, energy, and man hours on not even a worse version of a game from 30 years ago, but a vague impression of it? These are the questions PCGamer's Ted Litchfield pondered after having gotten motion sickness playing a game for the second time in my life with Microsoft's Copilot AI research demo of Quake 2.
Well I hope nobody wanted to go to school to learn programming games with hopes of working their way up. Microsoft is hell bent on destroying gaming.
That really does look like a bad rip-off of Quake, just because you could do something, doesn't mean you should. Plus, it that demo video looked stuttery to me.
Sad... ) :
Wow, the last game had one million troops! Just think how many this one will have!
The second part gave me wow feeling at the very first level, where there was battlefield, smoke and particles in the air. Looked amazing. And insane QTEs on bosses
What is even more sad is
Takayuki Fujii, best known as the guy who makes everything extreme (and the lead producer of Nintey-Nine Nights II), is leaving Konami.
“It’s been great 20 years of creation,” Fujii said on Twitter. “Thanks for all who supported, loved my titles. Farewell and may the extreeeeemeness be with Konami.”
Fujii did not say where he’ll be going, but he’ll still be extreme, and by the sound of it, he isn’t retiring.
Read more at http://gematsu.com/2014/12/...
Whenever I hear about that game (Ninety nine nights) I can't help but to reminisce konami's most funniest E3 ever.
"Wannmm Mireyommmmm Trooooppppzzzzz" lol