Plus, new features of HPL Engine 3.0 detailed.
Explore 5 horror games that promise unforgettable scares and sleepless nights. Perfect for thrill-seekers!
Very safe list of horror games. I would argue that Amnesia Machine for Pig was not that great. Dark Descent was much a much better game.
Far better games have been released in this genre (Dead Space Remake, Alien Isolation, Alan Wake 2 etc).
Spooky season is here again at last and time of the horror game has arrived alongside it. This year has seen the return of some the genre's greatest entires, but both tended to focus more on thrills than they did chills. So, those wanting a bit more of the latter this month would do well to check out at least one of these before Halloween rolls around.
Embark on a thrilling sci-fi adventure with our carefully curated list of the best PlayStation 4 sci-fi games
Titan fall 2 was chefs kiss. For those of you who haven't played it go ahead. Brilliant. With each level being creatively different.
“Afraid I have not worked to closely to the PS4 side to answer that in any detail. As far as I know, we have had no issues,”
so in other words let's take his guess as factual.
While I don't forsee any issues on the PS4 side of the game, is this how we report facts now?
It's been years since developer have been saying this about the PS4. This isn't news.
Why would GDDR5 be a bottleneck? The bottle neck is that AMD tablet CPU. The one in the Xone is isn't that great either, but at least it's going to get a moderate bump from DX12. Combined with the overclock and Azure, that will give MSFT a hefty CPU advantage. Crackdown and Halo 5 will both demonstrate this.
I own a X1, but I don't recall hearing developers bitch about latency in regard to GDDR5 memory.
In which world the GDDR5 memory doesnt create latency problems I dont know? GDDR5 memory type is the number one enemy of CPU thats why they cant hit 60fps easily on PS4 even the first party studios told that the CPU is bottleneck and the reason is mostly GDDR5 memory.Garlic and onion doesnt work properly at all.
"This simplified structure shows the GPU with the lion’s share of access to memory bandwidth. Both the Onion and Garlic interfaces are faster than they were in Llano, and they’re tied to much faster memory, but they function in the same basic way. This is the most logical design based on what AMD has done before, it incorporates the direct memory bus that Cerny discusses, and it would be the easiest system for AMD to design given the firm’s limited resources.
The disadvantage is that it’s not particularly efficient. This table of available CPU-GPU bandwidth in Llano based on the type of operation being conducted indicates the problem:"
http://www.extremetech.com/...