Paul James writes "I liked Destiny when it first released, I still do. Despite its numerous flaws, there is a spark about the game that always entices me to return, perhaps it is the great list of things that I can still do despite having rolled through the campaign? Well that this has now gotten a little bit longer thanks to The Dark Below, the first slice of DLC for Destiny. The problem with such an expensive piece of DLC is… that you don’t get much for it."
David Game details his experience with Destiny thus far, along with why he's both excited and nervous about The Taken King.
You have to ask the question "who has the control" with Destiny. A lot of the time a lot of developers get some serious abuse for decisions made by people above them.
It all does seem a bit ridiculous whoever is making these decisions, it's not like the game hasn't already made a fortune!
I still don't get the whole quip about matchmaking for raids. If you've ever played a raid in destiny, you'll know that communication is key. If you've ever done, say a level 18-26 strike from the strike playlist, you'll also know that not every player has a mic or wants to talk to weirdos from other countries. This argument for any point of view is pointless. It shouldn't be used against Bungie, nor for them. It's just a mute point at this given time. That's like me saying it's dumb that they don't have matchmaking for level 35 Prison of Elders. You can barely beat the dude with three good players with mics. Imagine playing with a noob in there, with no mic...
Do you play Destiny? Check out these 5 simple improvements!
1. Raid/nightfall matchmaking
2. No more currencies!
3. Dont gimp our stuff when HOW releases
4. Get rid of commendations
5. Give us a map when we pull out our ghost
Let me clarify. If matchmaking is optional for raid/nightfall, then I'm all for it. If it's mandatory then I want no part of it for the reasons I posted above.
Honestly I wouldn't mind matchmaking for Raids/Nightfall, and higher glimmer cap. More Vault space would be fine but isn't really needed.
Ray Porreca of Entertainment Buddha writes: "What followed feels more like a fever dream. A mad dash of cloaked Hunters, hulking Titans, and elusive Warlocks, that went by at an insane pace. Over the following five days, I leveled my first character, an Awoken Hunter from level 1 to 28. With notions of the game’s notorious reputation for forcing players to grind for gear and improvements, I was hesitant at first, but looking back on the past week I can’t say I didn’t sort of enjoy it."
I'm now somewhat inspired to rekindle the Destiny flame. Sounds like leveling isn't as cumbersome as it was at launch.