560°

Sony And Evolution 'Embarrassed' Over Driveclub Launch

IGN - PlayStation UK boss Fergal Gara has admitted both the company and Evolution Studios is "embarrassed" over Driveclub's launch issues, and used it as an example for why games should be delayed if they're not ready.

Speaking to IGN in London earlier today, Gara offered an apologies to Sony fans, particularly in light of the decision to launch the PS4 under the "4ThePlayers" slogan, and promised the PS Plus version of the racer wouldn't be released until Sony is sure it won't suffer a repeat performance.

"It’s a disappointment," he said about the server troubles. "When you lay your soul out as being '4ThePlayers', then what you certainly don’t want is games that are not fully ready. It certainly wasn’t any ill-intention on behalf of the team. It’s ambitious as a game; they’re as embarrassed as we are and all you can do in those situations is say sorry.

Gazondaily3838d ago

"It certainly wasn’t any ill-intention on behalf of the team."

Yeah of course. No one is claiming that (minus some fools who thought Evo was doing this on purpose so that you had to buy the actual game).

It is embarrassing but they can at least rest a little easier knowing that even the likes of 343 with Halo and DICE with BF4 have suffered with similar problems.

JoGam3838d ago

Honestly they should be embarrassed. I have Drive Club and its a awesome game but it wasn't ready to released. So much work needed to be done.

Gazondaily3838d ago

Yeah the year long delay makes things worse too. How they thought they could be ready for launch is beyond me.

uth113838d ago

I really don't think they realized it wasn't ready. Or else they would have done something like "Challenges will be coming with the weather patch later this year". That would have saved them a lot of embarrassment.

theshonen88993838d ago

To be honest, I really don't care about the multiplayer problems. The real sin in my eyes is the complete lack of Logitech wheel support. I really hope the PS4 adds support before GT7 comes out.

OpenGL3838d ago

Little Big Planet 3 on PS4 is another one that wasn't ready to release. The load times are considerably worse than what was experienced on LBP1 and 2 on PS3, and the game had frequent crashes before the 1.03 patch came out 3 weeks after launch.

Performance also leaves a lot to be desired with online levels that were created using the previous games. It frequently locks up and there is often near-constant image tearing.

There seems to be a trend this generation with developers rushing to get their games out in an unfinished form. Assassin's Creed Unity, Drive Club, LBP3, Master Chief Collection, and I'm sure even more. Even GTA V, a game that came out more than a year ago on previous gen consoles still has online issues.

Ghoul3838d ago

@Septic

Actually i could bet my ass that the game was very different prior the year delay.
this smells like a publisher decision changing core mechanics, such changes can easily take you out of scedule not beeing able to proceed fighting bugs until the "new" route has been worked through.
And then you hit a spot were youre forced to push the product out fingers crossed

WeAreLegion3838d ago

Load times? Load times on LBP3 are significantly faster than LBP and LBP2. Something might be wrong with yours.

NuggetsOfGod3838d ago (Edited 3838d ago )

Think the game sold well anyway lol

Imo forza deserved the better sales.

StrawberryDiesel4203838d ago

Just like Halo MCC, games rushed out for the Holiday(Black Friday) is what it comes down to.

guitarded773838d ago

@ StrawberryDiesel420

But DriveClub wasn't "rushed" for the holiday season. It was given an extra year of development, during which, there was no beta to stress test servers, or even see if the code was right.

There was no more delaying this game. Had they delayed it again, that would have been an even bigger embarrassment. Sony and Evo screwed the pooch with DC. They should be embarrassed, and I hope they learned from this.

We're still waiting for the PS+ version too.

morganfell3838d ago

This article is more than a little late. Sony dropped the ball on Drive Club. That is true. But lets not examine the fact that had they delayed it again they would have been lambasted to no end while continually delayed titles like The Witcher 3 get a pass. Sorry IGN jerks but you cannot have it both ways. What can we expect though from an organization that is a disservice to gamers and employs exactly zero standards and uniformity in the manner in which various companies are treated.

Sony dropped the ball. Now the day after a jawdropping patch is released (Neogaf is stunned by it) this launch type article surfaces. Someone really doesn't want Drive Club to do well no matter what occurs.

andrewer3838d ago

If I read somewhere "From the same testers of AC Unity" everything would be clear xD

But really, who the hell are those testers who give an okay to these games?

Spotie3838d ago

@Guitarded: no beta? So what is this article talking about?

http://n4g.com/news/1574209...

Look, I get it. Evolution screwed up. But let's not go short changing them. Besides, if it were something a stress test could have discovered, I don't think it would have taken so long to fix.

Dee_913838d ago (Edited 3838d ago )

"PlayStation UK boss Fergal Gara has admitted both the company and Evolution Studios is "embarrassed" over Driveclub's launch issues, and used it as an example for why games should be delayed if they're not ready."

Umm no, considering the (main) issue is server capacity, delaying it wouldn't have helped.What would have helped would have been multiplayer demos or betas.You can't simulate how much stress your server can handle ... apparently.You have to put it under actual stress, by thousands of gamers.
This is just my assumption of course.Because it seem like most of the games that suffer these issues don't have demos and betas and can only spot the issues after the servers are under load

@Spotie
If I remember correctly that was a closed beta.So not many people had access.. They specifically said its the server capacity.
http://n4g.com/news/1636326...
So yes a substantial stress test would have fixed the issues for the most part.
Like I said in that article, managing servers I assume is something relatively new to a lot of developers.So I can't really fault them for much.. aside from not releasing a multiplayer demo or beta and such.

fr0sty3837d ago

343, Dice, even Bethesda had issues that made Skyrim unplayable due to game breaking bugs when it launched, and it isn't even an online game. It's too common these days for games to launch broken. They have become so complex to make that it's difficult to put together a well-tested game in the time budget that is allowed to these studios when they embark on a multimillion dollar project. Publishers want the game out ASAP to start earning money and so they don't have to keep dishing out checks to programmers and artists out of that game's budget. They don't always give the devs the time they need to properly test their game, so we can't put all the blame on the devs. However, in the case of Driveclub, you should never launch an online dependent game without a proper beta.

Kingthrash3603837d ago

At guitarded
True drive club had and extra year.
But MCC are remakes and ports of old games from old systems...so that nullified that argument......also ms has that 100000000 servers too
Tbh both disappointed as far as online playing was concerned ...I'm just happy they weren't acu's level of incomplete.
That's who this article should be aimed at imo

+ Show (12) more repliesLast reply 3837d ago
Christopher3838d ago

I think it was mismanaged. We kept seeing improvements to the graphics on an almost monthly basis. They should have set milestones and tested those at whatever level of graphics they had achieved. Once they had met those with public tests, then they could release and patch in updates to graphics like they are doing with weather.

To be honest, I hope some of the management gets replaced because of this game. It is apparent that the ball was dropped way too often and they need people in there that can manage milestones much better than the current set of managers.

NeoGamer2323838d ago

Agreed. You don't get three weeks before launch in 2013 and then say the game isn't ready. They knew there were problems long before that and they were not addressed properly because almost a year later it really wasn't ready for launch.

To me, DriveClub, Halo MCC, BF4, and Assassin's Creed Unity go down as the biggest screw ups in gaming. It has really given games a bad reputation this past year.

G20WLY3838d ago (Edited 3838d ago )

I wouldn't be surprised if some heads rolled - and rightly so. The only saving grace is that the game turned out great eventually!

Now they have to hope it doesn't impact early sales of their next game (Motorstorm?!) due to cautious buyers.

Side note: Is that picture really necessary? "Fail Club" - really? The title is clear enough and "Fail Club" is immaturely trolling what is finally a great product. Can we change it, to avoid misleading people into thinking there are further problems?

fr0sty3837d ago

I wouldn't say bumping up the visuals caused any of the server troubles, they just didn't test the online aspects of this game enough. They didn't even have a beta. That is a fatal mistake this day and age with a game that relies on connectivity.

Christopher3837d ago (Edited 3837d ago )

***I wouldn't say bumping up the visuals caused any of the server troubles, ***

This isn't just about server issues. This is about the full on year delay in addition to the notably disastrous release. One can only imagine what the game would have looked like or played if it was released last year when it was intended.

***they just didn't test the online aspects of this game enough.***

There were a lot more failures in the management of this game than just not testing. You don't delay a game twice for so long without other issues.

***They didn't even have a beta.***

Part of properly managing a game. Also a sign that the game just wasn't ready, IMHO.

+ Show (1) more replyLast reply 3837d ago
360ICE3838d ago

@Regarding the delay, that's pretty typical for IT projects and game development. Suddenly you hit a bug that requires changes throughout the entire system, and before you know it, you have several months of extra work ahead of you.

Christopher3838d ago

No. A whole year delay is not typical in IT projects unless they are horribly mismanaged or major changes are made in the process.

Even Sony cited, though I'm sure it was heavily played down, that Driveclub was delayed due to social gameplay issues. Those exact same issues that caused them to have such a huge issue at launch. I think it was way more than that based on how much was improved outside of social features during that time.

The point of managing a project is understanding its scope, your workforce, and utilizing the resources you have to set milestones. Driveclub was a horrible representation of how to develop a game. First the whole year push back (which is a major thing to do now and is a sign of issues), then the ongoing issues at release after the huge dealy, and the game was incomplete (still were working on weather).

360ICE3838d ago (Edited 3838d ago )

@cgoodno

Oh. Guess my lecturers were either wrong or lying then.

Seriously, though, and to be a little more specific. It's not typical IN IT, but typical FOR IT Projects. Meaning that specifically IT projects have more delays than other projects.

A whole year might not be the standard, but there's something called Chaos Theory in IT, which reflects how incredibly many projects are delayed or end up exceeding their budget.

The same reasons for these delays transfer to game development. It's an unpredictable business.

You don't have to know the theory behind it to recognise this, though. Just take a look at how many other games either are or have been delayed for almost as long, or for even longer than Driveclub. Many huge projects don't even see the light of day.

Driveclub is also quite ambitious, so defining the scope for tasks that have never been done before, is even more difficult.

Gemmol3837d ago

@360ICE

so how do Nintendo handle these bugs

Gh05t3837d ago

If any of my IT projects were pushed back a year and turned out with this many problems, I would be out of a job.

This isn't a little scope creep. This was bad project management from start to finish.

"Oh. Guess my lecturers were either wrong or lying then"

You will find that many lecturers are wrong. There is a reason for the saying "...those who can't teach."

Not to mention if you are being taught that it is standard for projects to be delayd and come in over time and budget than you need a different teacher. the point should be to teach you how to maintain both by good planning.

360ICE3837d ago (Edited 3837d ago )

@gho5t
It's what you feel is the case in your job versus decades of empiricial research. It's not the same for all businesses or industries, but for the industry as a whole, delays are frequent and budgets are blown often.

Regarding my lecturers, I'd rather take their word -- and the research they're citing -- than someone on the Internet, any day of the week. No offense.

And to reiterate, I never said it was the standard. I said it's more frequent in IT than in other businesses.

Christopher3837d ago (Edited 3837d ago )

***Oh. Guess my lecturers were either wrong or lying then.
***

They definitely were if that's what they told you.

As a person who is a programmer, if any of my projects are delayed by a year, I would be fired. Heck, I'd be fired for six months of delay.

*** It's not typical IN IT, but typical FOR IT Projects. Meaning that specifically IT projects have more delays than other projects. ***

I agree that IT projects typically have more delays. But not on the order of being a whole year late. That's exactly what I said to you above.

Now, do more IT projects have a chance of being delayed by a year than other things? Sure. but that's a horrible failure and is not how long things typically are delayed. Not by a long shot. And projects that are delayed that long? Somebody is getting fired.

***A whole year might not be the standard,***

What you just said, versus what you said before: "the delay, that's pretty typical for IT projects". Note you said "The delay" and not "a delay". The delay in question is one for more than a year. So, when you said "the delay" you are specifically talking about

That's what I was responding to.

How am I wrong in what I've said when you just said the same thing?

I think your issue is in how you get your point across and then arguing against someone who is specifically saying what you just did for whatever reason there is.

We're all just people on the Internet, but go ask a programmer at EA how they would feel if he had to delay a project, twice, taking more than an extra year of work to finish. Certain 99% of them will tell you exactly what Gh05t and I have said.

360ICE3837d ago (Edited 3837d ago )

@cgoodno
In case I was unclear the first time, I specified the second time around. It wasn't my intention to say that most IT projects are delayed or that it's common for them to be delayed by a whole year, but it happens in IT more so than in most other businesses.

Note that my comment was made in the context of being a reply to Septic. It adresses his comments, and more specifically it was meant to adress "how they thought they could be ready for launch is beyond me"

If you re-read my first comment, I think you'll find that it's really more about explaining why these delays arise in IT and video game development than about saying that most games are delayed by a year. I know that it wasn't very specific, and can be read as a general statement more than a reply, but then again, this is the Internet and I specified what I meant in my second comment.

However, it still doesn't seem to me like we're in agreement, unless you're drawing a clear distinction between video game development and IT (I've been using the two terms a bit carelessly). A year's worth of delay in video game development as per today, simply doesn't require horrible mismanagement or even for major changes to be made. Delays in AAA development for the new hardware has indeed bordered on being the norm and some articles written on Kickstarter found delays to be the rule, rather than the exception. Furthermore, half of 2014 has been pushed back to 2015.

Regarding EA, I guess we can ask the Battlefield: Hardline developers, seeing how they're in a very similar situation. As they have been with several other Battlefield games, as well as Mirror's Edge.

Christopher3837d ago

*** A year's worth of delay in video game development as per today, simply doesn't require horrible mismanagement or even for major changes to be made.***

It does if:

1. The delay doesn't involve decisions to change major gameplay elements. This is not the case with Driveclub.

2. The delay comes along with a horrible release, whether game-breaking bugs or online features that are relied upon and do not work for more than a day or two.

I see no reason to not blame poor management for this game. Twice delayed means they failed to even understand their own milestones. Finally released and with disastrous results means they didn't properly SQA the game, which means failure by management.

360ICE3837d ago

@cgoodno
I'm more inclined to agree with you now that you've included those two points, which exclude a lot of delayed games.

Then again, the second point means that the game has had a failed release, and it's possible to argue that all failed releases are due to mismanagement, whether the failure can be attributed to the publisher or the developer. If your stance is (I'm being hypothetical here) that failed releases are unacceptable, then won't every failed release by extension be mismanaged?

However, I still think an ambitious project (ambitious is almost implied in AAA for new hardware) can hit some major bumps, causing it to be delayed, without being mismanaged. Defining the scope of tasks that have never been done before can, generally speaking, be incredibly hard.

That being said, I'm not sure exactly what constitutes Driveclub's launch. It might very well be bad management. Driveclub's director left Evolution, but that was, if I recall correctly, due to his son being sick. I probably shouldn't speculate, though, and for wwhat it's worth I think DC turned out great eeventually.

Christopher3837d ago (Edited 3837d ago )

***If your stance is (I'm being hypothetical here) that failed releases are unacceptable, then won't every failed release by extension be mismanaged? ***

From a business perspective, yes. The problem in those instances tends to be having to meet specific release schedules and not planning properly to meet those deadlines. While I understand there are issues out of control of many manager's hands, upper management pushing these requirements are included in this, though rarely ever take any blame for a release.

This is one reason why you develop a rule of telling management that it will take you 20% longer to do something than you think it will and why those managers tend to fudge it up 20% more to upper management. But, there are instances where upper management has a set time frame, a set goal for the game, and if it's not met then blame it on the people that they force to do too much work in too short of time.

Regardless of who is at fault, middle management or upper management, it was mismanaged.

Driveclub doesn't fall anywhere in this line of thought. 99% of games developed for PC/consoles now don't fall anywhere in this line of thought.

+ Show (7) more repliesLast reply 3837d ago
joab7773838d ago

It was pushed and pushed hard. It's too bad it happened how it did b/c when all is said and done, I think it will be quite an amazing game.

They are pushing boundaries and hopefully learning things that other Sony studios can put to use.

Gamer19823838d ago

"PlayStation UK boss Fergal Gara has admitted both the company and Evolution Studios is "embarrassed" over Driveclub's launch issues, and used it as an example for why games should be delayed if they're not ready. "
Erm it was delayed... TWICE!! For a whole damn year! I have a lot of love for the guys at evolution but they clearly had issues with this game as it was something new for them. It might be racing but it was a different type and not only that it was on a new console. If it was a motorstorm I feel they wouldn't have had as many hiccups as they did.

DigitalHope3838d ago

It does suck that it happened, but at least some good is coming out of all of it. Just not from Driveclub, but all the games, across multiple platforms releasing broken. It's not like a one time thing and it gets forgotten. There has been enough garbage and controversy for it to stick this year.

Already seeing a lot of high profile games being pushed back and they should be better for it.

gangsta_red3838d ago

I'm really starting to think that the delay of the game was only a strategic move by Sony to fill the gap of having no games to launch for this year.

I mean a year delay and most of the features and online weren't even present, not to mention the PS+ version which is all but canceled.

What exactly where they doing for that year? Improving graphics...for a whole year!?

No, I think the game was ready and was put on hold to not only compete with Horizon 2 but to release something in the long gap.

Christopher3838d ago

What? No games to launch this year?

- Second Son
- MLB The show
- The Last of Us
- Natural Doctrine
- Samurai Warriors 4
- Singstar
- LBP3
- Akiba's Trip
- FFXIV
- MXGP
- Dynasty Warriors 8
- Bound By Flame
- Le Tour de France
- MotoGP 14
- Air Conflicts Vietnam

There were plenty of games out that weren't on the competition (XBO) at retail alone. Sure, they aren't the best of games overall, but it's more than the competition and it's spread out pretty evenly.

I don't think your theory has any weight considering Sony didn't know at 2013 E3 that they needed Driveclub this Holiday Season. To be honest, they didn't. It's only a view that you must have a lot at this time that drives that, and that's silly considering how much exclusives tend to lose out to multiplatform titles during this time of the year.

gangsta_red3838d ago

C'mon Cgoodno, a lot of those titles are really scraping the bottom, as you yourself even eluded and mentioned. That was a very weak attempt at proving a point and just proved how lackluster Sony's own 1st party line up truly was.

And I also meant no games in the middle of this year, don't know why I put launch. My apologies...But still my point stands..

"I don't think your theory has any weight..."

Hmmmm, really?

No PS+ version, the game is only 30fps and is not open world..Forza 5 is 1080p/60fps, half of the promised features are missing and most are appearing just now and a broken online that the devs admitted had to be re-written. All this PLUS a year delay...so you really think there's no weight to my theory eh?

That whole year delayed was just spent tweaking graphics...no testing, no features and nothing else right?

If Driveclub didn't release when it did what else could Sony fill in it's place?

Christopher3838d ago (Edited 3838d ago )

***C'mon Cgoodno, a lot of those titles are really scraping the bottom, as you yourself even eluded and mentioned. ***

No more so than many of the ones on the competitor's side.

***That was a very weak attempt at proving a point and just proved how lackluster Sony's own 1st party line up truly was. ***

Weaker than your attempt to play the "Sony has no games" card?

***And I also meant no games in the middle of this year***

But there were games in the middle of the year...

***No PS+ version, the game is only 30fps and is not open world..Forza 5 is 1080p/60fps, half of the promised features are missing and most are appearing just now and a broken online that the devs admitted had to be re-written. All this PLUS a year delay...so you really think there's no weight to my theory eh? ***

Your theory that the game was delayed to have a game out right now, and yet you provide proof that it should have been delayed longer...

***If Driveclub didn't release when it did what else could Sony fill in it's place?***

Natural Doctrine came out a week earlier. LittleBigPlanet 3 a month later.

But, even then, why weren't you using this logic the 6 months that XBO had practically nothing out on XBO? Why must there be a Sony exclusive "right at this time"?

sweendog3838d ago

What have MS first party studios released in the first year? Forza, halo and Forza. Yeah count third party games if you like but most of those studios picked MS because they thought xbox would dominate in the U.S like the 360 did. Hasnt turned out that way has it. I wonder who they will choose to release games for in the future

+ Show (1) more replyLast reply 3838d ago
BlissSeeker3838d ago Show
sourav933838d ago

I was going to wait for the PS+ edition, but with the new weather patch, I couldn't resist. I was going to get the full game eventually, so it's not too much of problem. The fact that I got for only £25 makes it even better.

Magicite3838d ago

Should have been delayed at least a couple more months and deliver at launch.

ps4gamer19833838d ago

Sony usually never releas3s a game that messed up. Sony should quit working with evolution studios IMO for the simple fact(s) that Evolution:

1. Delayed the game for a long time and still released a crap game

2. Game was incomplete (weather)

3. The actual gameplay is nothing special

Muzikguy3838d ago

I'm not saying it was intentional. They should be embarrassed that's for sure. All these games coming out with problems and a slogan like that, just doesn't make you look good. Companies need to start upping their game a little bit IMO. These kinds of problems shouldn't be acceptable anymore. There have been generations now where we've been in the "internet" age. This stuff isn't new anymore. I'm glad to see action being taken though. What this has told me? No more day 1 purchases of online only games!

XanderZane3837d ago

I'm wondering why they are still talking about this disaster of a game. They should just let it R.I.P. at this point. Still no PS+ version and the weather patch they released seem to be causing new problems with the gameplay. A full year in delay and they still couldn't get it right. Move along, nothing to see here.

+ Show (11) more repliesLast reply 3837d ago
lodossrage3838d ago

As they should be.

But the majority of the issues are fixed so I'm happy. A bigger problem would have been if it wasn't working and they just left it that way.

PizzaSteve3838d ago

Give me a new Motor Storm on PS4 and all is forgiven. Even though I think Driveclub is a good game.

viperman2403838d ago (Edited 3838d ago )

can't wait for Motorstorm 4, in case you forgot how its going to turn out :)

http://imgur.com/a/C5uAD

pivotplease3838d ago

Maan is that futuristic/post-apocalyptic Motorstorm? That's the best concept for a racing game I've seen in a long time.

meganick3838d ago

Motorstorm with PS4 visuals would be amazing. 3D support would be even better.

Rhezin3837d ago

Agreed! I'd love another motorstorm. Prob my favorite arcade racer next to Road Rash.

medman3838d ago (Edited 3838d ago )

The sad part is there was no need to be embarrassed, this situation was completely avoidable...I hope they learn from it and don't let something like this happen again. The same thing really applies across the board, what with broken Halo 5 multiplayer and the Assassin's Creed mess, there is a lot of fumbling of the ball going on this gen so far. I understood some of the issues with launch titles, but not for titles a year out from release. Unacceptable. I can only hope it gets corrected for 2015, because the slate of games on offer looks stellar thus far, but the promise of those games would be completely derailed if issues like this persist into 2015.

Gazondaily3838d ago

"what with broken Halo 5 multiplayer"

Don't you mean The Master Chief Collection?

SmokingMonkey3838d ago

Was there a beta for DC?

Master Chief collection?

This sort of thing comes with having games being online all the time deal with it...I mean get used to it.

uth113838d ago

DC had betas but they were closed and not large enough.

Imalwaysright3838d ago (Edited 3838d ago )

Getting used to being shafted despite these companies getting our hard earned money?

http://www.redtoadmedia.com...

Show all comments (108)
170°

Sony Aims To Sell 15 Million PS5 Units This Year, but Is Shifting Focus to Monthly Active Users

Sony CEO Hiroki Totoki and CFO Lin Tao talked about the state of the PlayStation business and the strategy and targets going forward, including how they're responding to the tariffs.

Read Full Story >>
simulationdaily.com
1Victor30d ago

I wonder how the USA tariffs war will affect that projection. 🤔

S2Killinit30d ago (Edited 30d ago )

I think they take that into consideration when they announce their projections. Currently, after the xbox price increase, the PRO is cheaper than the series x! That is ridiculous, and it can’t last.

darthv7230d ago

you keep saying that but the price of a PS5 Pro is S699.99 (US) and the price of a Series X is $599.99 (US)

S2Killinit30d ago (Edited 30d ago )

The series x with 2 TB storage space is more expensive than PS5 PRO which also has 2 TB storage space.

darthv7230d ago (Edited 30d ago )

Oh so you are pitting a regular Pro with a special edition X... got it. If you are going so far as trying to compare apples to apples... please add in the optical drive and stand to the Pro. Seeing as the X has both of those by default.

I will help you if you are unable to do so.
PS5 Pro 2tb: $699.99, Optical Drive: $79.99, Stand: $29.99 = $809.97
Xbox Series X Galaxy Black Special Edition 2TB: $729.99

30d ago
S2Killinit29d ago (Edited 29d ago )

The PS5 PRO has 2TB storage. The series X with 2TB storage and much weaker, is… more expensive! So yeah, Im pointing out that fact.

Also, the PRO does not require a stand.

Ps: regular series 2TB is $749 (where did u get 729?)

darthv7229d ago

Its right here on the official XB site: https://www.xbox.com/en-US/...

Okay, so no stand for the Pro, but you might still want the optical drive. So $779.98 vs $729.99. A properly outfitted Pro is still more $$ than a 2tb X.

S2Killinit28d ago (Edited 28d ago )

Do I need to mention that the series x is not nearly as powerful as the PS5 PRO?

And no, the PS5 PRO runs just fine without a drive, and people don’t have to buy the drive right away, assuming they want it.

+ Show (4) more repliesLast reply 28d ago
drivxr30d ago

I wonder why they are shifting focus to MAU.

RaiderNation30d ago

Because that's where the real money is made, in microtransactions.

Profchaos30d ago (Edited 30d ago )

People are spending less time playing is a typical trigger for this.

The less time spent playing the less likely you are to spend more money on games and services including subs or even the next console.

Increased engagement equals more money.

30d ago
DarXyde29d ago

Same reason Microsoft does it: it looks better to investors and it's a solution when unit sales slow down.

Personally, I'm not a fan of this metric; and by using it, you're kind of signaling that you're moving into the "This is a PlayStation" era.

Z50129d ago

Because the PS4 also has users and not necessarily sales

Obscure_Observer27d ago

"I wonder why they are shifting focus to MAU."

Because they´d finally realized that MS wasn´t wrong after all.

+ Show (3) more repliesLast reply 27d ago
30d ago
30d ago
310°

Sony Announces Large Profits Growth for PlayStation; Expects Further Wins in Current Fiscal Year

Sony announced its financial results for the fiscal year 2024, and things are certainly looking up, despite a decline in PS5 sales.

Read Full Story >>
simulationdaily.com
CrimsonWing6930d ago

Expect sh*t to slow down if prices aren’t kept in check.

Redgrave30d ago

Who downvotes the truth?

Even PSN itself is too damn high.jpg

S2Killinit30d ago

Gamepass is already at 20$ per month if im not mistaken.

toxic-inferno30d ago

@neutralgamer1992

Not all of us. I'm a big PlayStation fan, and have been since the PSOne. But I can't begin to defend what's happening currently.

At least Nintendo release a large number of games from their major franchises. Sony is just not banking on their established franchises, and yet are raising prices. Not great.

S2Killinit30d ago

Im pretty sure we are going to see a price increase for PRO. I mean think about it, its currently cheaper than xbox series x! That cannot last.

Eonjay30d ago

I'm absolutely sure we will not see a price increase. I don't think we should 'expect' to see price increase because it just adds validity to what Nintendo and Microsoft have done.

darthv7229d ago (Edited 29d ago )

Sorry to pop that bubble but the Pro is not cheaper than a series x... generally speaking (like you are). It is cheaper than one specific version, and doing so by not including the optical drive and stand like the X has by default.

So keep on trying to convince people you are right when everyone knows it's quite the opposite. A stock Pro is $699.99 and a stock X is $599.99. A special edition galactic black 2tb X is $729.99. And if you really want to compare apples to apples... adding the aforementioned optical drive and stand brings that Pro to $809.97 and then they would be on equal footing.

Twisting truths to fit a narrative... I expect better from you S2.

S2Killinit29d ago (Edited 29d ago )

The PS5 PRO has 2TB storage. And the series X with 2TB is more expensive. Which in my opinion is insane conseidering how much more powerful the PRO is. The PS5PRO does not need a stand, it can be used without a stand.

TheKingKratos30d ago

So the Pro is not offering any push in sales at all ?

CrashMania30d ago

It's still an expensive, niche product ultimately. And they exceeded their sales projections for units sold by half a million.

lawox30d ago

"18.5 million units have been shipped during the full fiscal year. This is actually ahead of the 18 million units target set by the company."

They beat their yearly estimate. It's not broken down by device, but it's clearly performing well enough. Since it's been released it's consistently been the second best selling SKU on Amazon only after the the Slim with disc.

30d ago
Bathyj30d ago

18 million a year is in the toilet?
I remember when 10 was considered good
Hell Microsoft would take that right now.
Probably pay $100b for it.

30d ago
BeHunted30d ago

If their profits fall next quarter, we'll probably see more price hikes. I can't imagine having to pay £20 a month for PlayStation Plus.

S2Killinit30d ago

I think gamepass is already paying that much.

30d ago
drivxr30d ago (Edited 30d ago )

Decline in hardware sales.
Behind on lifetime sales and decline in first party sales.
Third party content and PSN came through to save the day.
Things will improve starting with the next Ghost game.

Hopefully a steady flow of first party content by end of '25

rlow130d ago (Edited 30d ago )

I guess you get downvoted for stating facts from Sony’s own lips. What I’m curious about is what their top games of the year were and how much Xbox games contributed to the increase?

CrashMania30d ago

Well, generally 3rd party publisher games contribute the most anyway, so no different to capcom, EA and so on contributing to this figure.

lawox30d ago

That's because the report is actually really good.

They beat the console sales estimate that they set last year March, they have increased users both due to the record numbers of PS4 users and strong PS5 sales which is leading to great profits in sales and user spend.

This report is about the financial health of the PlayStation brand and as a platform PlayStation is stronger than ever. Heck they even have Microsoft putting their biggest franchises on the platform.

30d ago
S2Killinit29d ago (Edited 29d ago )

Well, the facts in the article are positive. Nothing wrong with his comment, but in my opinion it doesn't correctly indicate all the facts and nuances that give context to the reality of things. I downvoted for that only.

Make sense?

+ Show (1) more replyLast reply 29d ago
Lightning7730d ago

This is exactly what happened to Xbox year's ago. They had no first party and started seeing decline in 1st party sales, which effected their third party games which eventually effected their console sales. A slow decline across the board.

Calm down PS fans I'm not saying PS is becoming like old Xbox. I'm showing examples of the importance of first party output. Look how Xbox finally has compelling first party and things are on a up swing(despite years going on a downswing). I know thanks to PS releases which helps a ton, (which is why Xbox hardware only dropped 6% instead of 30+% like it usually does) The point still stands despite what Genz Trends may go, first party and compelling games sell hardware and software still. Sony's financial quarter is an example of this, of what lower First party output looks like.

No matter they'll be right back on track in due time any time especially with DS2 (not my type of game but I know many like it) and Yotei. They're not Xbox and let things get bad for so many years on end.

crazyCoconuts30d ago

"I'm showing examples of the importance of first party output. "
First party is mostly relevant for the sole purpose of creating EXCLUSIVES that are needed to stay competitive. With Xbox consoles collapsing and no more Xbox exclusives, first party is way less important. PlayStation as a platform now has free reign to profit without the high expense of needing exclusive first party titles.

red2tango30d ago

Sony has been very lazy with 1st party games compared to the PS4 era. And even the PS4 era was nothing compared to the PS3 era in terms of games.

S2Killinit29d ago (Edited 29d ago )

We have Ghost and Intergalactic coming. And then Marathon which is not exclusive to PlayStation. I think Covid and that chip shortage put a speedbump in game development because game manufacturers dont want even more risk that their game will arrive to too little hardware, but the games are starting to show up.

Lightning7730d ago

"With Xbox consoles collapsing and no more Xbox exclusives, first party is way less important."

Absolutely not. If that was the case then Nintendo would put Mario on Sega Genesis and Sonic on Super Nintendo. I know things are way different 30+ years later but not much has really changed in terms of exclusives and their impact on hardware. Especially early in the console life cycle.

Sony made all the money this quarter handover fist. Profits isn't a issue for them right now. I was just saying lower hardware sales and lower first party sales will hurt them or any console manufacturer of they don't have the compelling games in the long run. Just like it hurt Xbox. IF Sony keeps up not having lower first part output. Which we know they're not.

crazyCoconuts29d ago

Well no big exclusives in the last two years yet PS is doing great. What are people gonna do? Buy an Xbox?

S2Killinit29d ago

I agree with you. But they have had plenty of exclusives so far. Has it been ideal? Nope. I have a feeling we are seeing a resurgence with the effects of covid and that chip shortage now behind us.

Lightning7729d ago

No it's just like 360 where they had no games yet ppl still bought it because they sold ppl on the games early on that gen the fans were locked in and invested. They were riding the good will and was dubbed the shooter, racer box. The games dried up and they never recovered from it which hurt them in the long run. Same here with PS they still make the big bucks because they had games early on and the fans locked in and will continue to lock in for a little while longer despite lacking in first party.

S2Killinit29d ago (Edited 29d ago )

I agree. But the problem with xbox was that for some crazy reason MS thought game development wasnt all that important to a platform holder. They literally did not fund games with their own studios. When they lost marketshare they couldnt justify paying for exclusives with large install bases making it too expensive. That is not the scenario with PlayStation.

+ Show (1) more replyLast reply 29d ago
Show all comments (46)
150°

PS5 shipments top 77.8 million

PlayStation 5 has shipped 77.8 million units worldwide, Sony announced in its financial results for the three months ended March 31, 2025.

italiangamer30d ago

Perfectly in line to reach 100 million by March 2026.

Profchaos30d ago

Theys have to clear 22.2 million to do this.
When you average out the current number over 5 years it's unlikely.

If the console was going down in price it would be possible but they have not been able to reduce the cost in fact it's gone up so this is working against them.

gta Vi has also been pushed out of the financial year and there's likely millions of GTA v players still on ps5 that have not made the jump those players would for GTA vi

The overall poor market conditions and uncertainty doesn't fill me with confidence trade war, weak yen and the ongoing cost of living crisis. We're not talking core gamers picking up a new system were talking gamers who wait for the back 9 to enter a new generation.

I think 2027 they will but 100 not this year.

italiangamer30d ago

They will reach 100 million during 2026.

S2Killinit30d ago

It might actually get a boost considering that even the PS5 PRO is currently cheaper than the series x. This will of course be over soon as Im expecting a price hike for the PRO.

Travesty30d ago (Edited 30d ago )

I know Sony said they are considering raising prices.. Well as of yesterday China and the US lifted their tariffs standoff. At least for 90 days until they can agree on a trade deal that would benefit both parties. So with manufacturing in China and shipping them to the US I’m hoping it will not affect the prices.

Although I kind of doubt Sony will top 100 million since GTA 6 will be releasing next year by March. Could be wrong and I’ll be glad to be.

Xbox shooting itself in the foot or more like nailing their own coffin with rising prices. Hopefully Sony will stay put.. Ghost of Yotei is releasing for $70 still so that’s a god sign hopefully.

senorfartcushion30d ago

Is this a good thing for someone with no shares in Sony stock?

italiangamer30d ago

More PS5 on the market = higher chance of getting even more games.
It's not rocket science.

gold_drake30d ago (Edited 30d ago )

very nice.
in almost 5 years too.
some big hitters are yet to come

badz14929d ago (Edited 29d ago )

come on...don't say that! that slogan "Greatness Awaits" is haunting me everytime someone says this and yeah...1st party output has not been a highlight this gen which is a huge bummer! personally, I would rate their 1st party output this gen 4/10!

gold_drake29d ago

to be honest, when i typed it out, it did sound like a slogan for that ha