The Game Awards 2014 got a lot right, but they also got a whole lot wrong.
From NETK2GAMES out of Barcelona comes one of the most enjoyable arcade racing you’ll play: Rally Arcade Classics is no fluff, all fun.
The Ace Combat series celebrates its 30th anniversary, and Bandai Namco revealed interesting initiatives, on top of a poignant message.
That controller looks like a cheap knockoff... it should have been a proper DS5 design.
Can we get a new Ace Combat, with full vr and not just three or four levels, for PS5 and PSVR2
Also if we could get a remake of my all time favorite, Ace Combat5: The Unsung War, again with full vr for every mission with DualSense and flight stick haptics.
Rematch’s creative director, Pierre Tarno, speaks about Sloclap’s thoughts on eSports and tournaments in the studio’s hit soccer game.
It was better than last year, so it's an improvement
I think overall it was a nice improvement over last year, but these world premiers and trailers fell a little flat. I kept waiting for a huge game announcement (Fallout 4 someday?), and I kept getting games I have little to no interest in. I think that the last game announced at the VGA's or TGA's that I cared about was Skyrim.
It was a strong start for the new program. It was a actual awards show with a proper dedication and Reggie was even okay. As the highest ranking guy in the business there, he was able to drum up support for Nintendo without seeming to competitive.
Scott was cool. I like the fact that he was basically in and out and I actually enjoyed the music performance from the No Man's Sky Soundtrack.
Imo, was really boring. Nothing but performances i didn't care about and over hyped announcements that wasn't that big at all. Probably the last time i watch a video game awards show.
I could actually see production values at the The Game Awards. The company presenters took it seriously based on the level of content they revealed (no Cranky Kong reveal this time)