VRFocus - Last month VRFocus reported on the updates that the upcoming 4.6 version of Epic Games' Unreal Engine development tool will bring. The changelog includes some significant updates for virtual reality (VR) developers that will help them improve their experiences for the Oculus Rift head-mounted display (HMD) on PC and other devices. Today Epic Games has finally released Unreal Engine 4.6 for licence owners so that they can now take full advantage of that changelog.
Tim Burton’s vision of Gotham brought to life by passionate fans.
They should have been made a batman game for the best batman movie. This looks amazing and now I must watch the movie.
YouTube's 'ackehallgren' has recreated the Rimmer's Rest from Star Wars Dark Forces II: Jedi Knight in Unreal Engine 4.
NVIDIA and Epic Games have released an official Unreal Engine 4 RTX Tech Demo.
Really impressive tech but I don’t even notice all of these benefits in real life, never mind being chased by zombies in a video game. Rather devote resources to resolution and frame rate.
Yes after seeing the Unreal 5 ps5 reveal, I thought that's where we were heading. But saying that I have read various articles that suggest its easy for developers to still work on Unreal 4 and carry everything over to Unreal 5 when needed, we shall see.
Why is this article in the wii u section?
I love it, so they hyped unreal engine 4 and nobody is really using that for games and now they are moving on to UE4.6! Good luck with that... Epic got way too cocky during the 7th generation with UE3 and barely anyone cares about UE4.
Thanks for proving what I said to be right. There seems to be a miss-understanding. The big guys are other publisher based studios. Most indies are not big. Also everyone has their own engine simply because epic sort of refuses to support gpgpu which is nvidia ' s main push. What is even funnier is Nintendo is a big supporter of gpgpu computing which is how the wiiu was designed. Yet ms and Sony both support wrappers so development teams can use older shader classes and code. Yes these engines hardly support the gpgpu so technically the wiiu has the only true gpgpu engine in nintendo's 1st party games.
So epic only has the indies to cater to now. They will need to fight unity3d very hard to keep that revenue stream. Once epic cracks the gpgpu nut they will need less floating point performance also. Which means mobile and wiiu support will get better. Everyone I know is waiting on unity3d 5. It has many of unreal bells and whistles.