At the start of the weekend, users began experiencing issues while trying to connect to the online servers for the recently released Xbox One and PlayStation 4 versions of Grand Theft Auto V. At time, Rockstar Games posted a workaround on their official support website which players could try in order to fix the issue until the developer could deploy a title update that would officially remedy the error.
Unfortunately, the suggested actions that fans were asked to take to be able to access the GTA V online servers on next-gen platforms were overly complicated. Since the developer revealed that they expected to have an update ready to push live within the next 24 hours, most simply chose to wait until the patch was released.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Props to Rockstar for solving it so fast not like others.
Yeah. If the problem is solved, that was done very quickly.
They seem to be releasing and solving the issues really quick! First it was the 1 gig patch then not even a few days the 300mb patch and soon another patch. Kudos to R*
didnt this game come out like a week ago?
It's a start. I'm still getting random disconnects though.