Far Cry 4 is a fantastic thrill ride, but it's going to feel awfully familiar to fans.
Ubisoft's latest Far Cry 4 update enables 60 FPS on PS5 after releasing an update earlier for Far Cry New Dawn with similar improvements.
Sony....you're really letting ubisoft out of all all companies to out class you??? Give us the bloondborne 60 fps patch....ffs
Kudos to Ubisoft for once again going back to older titles and then offering a nice upgrade for free. I know the company gets a lot of criticism, in quite a few cases understandable and justified, but in this area of contintued post-launch support for their SP games, they deserve some credit.
Update: Ubisoft has acknowledged that the Japanese version of the game, which includes regional censorship, was mistakenly released globally. The company says it has reverted these changes in the game's worldwide branch.
Ubisoft has quietly removed nudity from Far Cry 4 in a recent update, sparking speculation about Tencent’s growing influence on the publisher.
You can murder, mame, and viciously attack people, but anything that deals with showing a body in a natural state whether for titillation or narrative, is some truly terrible thing. We are so weird with our puritan thought process. Feed our bloodlust and fuel our enjoyment for entertainment of simulating acts of harm and murder, but god forbid you see digitized TnA. It will never make sense to me.
Far Cry debuted on March 23, 2004, meaning that next week, it will have been 20 years since Jack Carver first washed up on the shore of a tropical paradise teeming with hostile mercenaries.
I'd love a far cry pack with the original PC game (not the half assed port on ps360) instincts, predator even a port of far cry 2 to modern consoles back when these games had their own identity and weren't far cry 3 cut and pastel
I'm really surprised they went with a guy that shoots guns for this one. That's almost exactly like the last one. I would have preferred a camel with a tennis racket.
And this is my biggest fear confirmed. Far Cry 3 was so damn ed repetitive that I couldn't get through it.
Next gen needs to be more about evolution of gameplay than graphics in order to acquire immersion. Older games, and some contemporary (most rpgs) were great at this. As the story moves forward, so does the character and the objectives.
Now, how to do this in a beatific open world sandbox? Skyrim tried but ultimately felt a bit underwhelming as enemies leveled with you and choices meant nothing. Infamous was similar to Far Cry in that you complete the same stupid things over and over.
What about this? There are many different ways to ultimately solve the problem of the war. You can choose how you want to handle it, and as you do the world around you adapts and reacts. Then, you must make another decision. Maybe if you take a tower, next time you can't b/c they beef up security. If you take an outpost, maybe when you a rive at the next one, they have set up a trap.
I dunno. It's why I love rpgs (not all of them) Dragon Age is great so far. I would just love to see a shooter on this level.
The Witcher 3 is where my hopes lay. I have faith that they will show the industry how it's done.
I'm still hopelessly addicted to Destiny and it takes up pretty much all of my available free time, but I really want to play this game. I'll probably pick it up in a few months when I will likely start to fade away from Destiny, Hopefully I can score it for $40 or so.