Kickstarter Weekly: That Dragon, Cancer and When You’re Gone
Garrett from The Koalition writes:
Video games have covered almost ever seemingly conceivable idea no matter how abstract. In this regard, video games have lived up to their reputation to being the medium that can be about anything, and yet they continue to shy away from more realistic themes compared to saving the world. Fortunately, Kickstarter is a breeding grounds for new ideas regardless of how good or bad backers perceive them. That Dragon, Cancer and When You’re Gone, for instance, stray from traditional adventure game mechanics in order to tell poignant tales about loss and loneliness. They won’t be fun in the traditional sense, but they’ll hopefully prove to be engaging.
What themes would you like to see developers explore in video games, let alone Kickstarter?











