Siliconera: Games like Murasaki Baby are what really excite me about the Playstation Vita. Like many, I originally bought the device intending for it to be a Persona 4 machine, but what I actually ended up falling in love with was a title called Gravity Rush. Gravity Rush felt like a game that was lovingly crafted with the Vita in mind, making extensive use of its unique hardware features while also sporting a fantastic visual style. Unfortunately, since then there has been very little on the device that fills a similar niche, which is why I’m so happy that Murasaki Baby exists.
Kevin Webb: "While one of Sony's main goals with the Vita was to produce experiences that felt like playing on a home console, the Vita produced a number of unique games that were later brought over to more powerful hardware. And as the Vita got older, independent developers began to take advantage of the console's strong hardware and dedicated player base. For example, PC games like "Stardew Valley" or "Minecraft" that had earned an indie following could be moved to the Vita at low cost, letting players take their favorite games on the go.
The PlayStation Vita may not have been a smash hit, but there were plenty of gems to be found on the handheld if you spent enough time looking."
Frobisher Says was one of the best games on the Vita. There was just nothing like it. It's such a shame that Sony didn't see fit to invest in the Vita long term.
Some excellent choices there. I spent so many hours on Soul Sacrifice and Persona 4
As much as I love the Uncharted series I couldn't come to terms with Golden Abyss. It felt like a few steps back in the series
Danganronpa, Stien Gate, and especially Persona 4 are some of the best titles that available on the Vita.
I will miss this console.
No Freedom Wars or Killzone Mercenary?
Both deserve remakes. Mercenary is cannon and Freedom Wars is just one of those ultra rare JRPG games I found fun and think could appeal to a wider audience.
VGChartz's Adam Cartwright: "There are examples out there of games being developed for Vita that truly make the most of its inputs, coming up with unique ways of interacting with the hardware to make for a memorable gaming experience. It’s these titles I’m looking at in this article – what they are and how they worked on Vita, both in terms of what they did right and what they could have done better."
Although released in 2014, does Ovosonico’s Murasaki Baby still deliver a unique experience for the Vita?