On his way home from work last night Matthew Beard got hit in a "drive by pumpkin" incident which prompted him to wonder what makes a great horror game.
He wrtoe - "Horror games such as Silent Hill 2, Amnesia: The Dark Descent and Fatal Frame are usually included in many top ten survival horror game lists. Pyramid Head from the Silent Hill series and the chilling still portraits of the specters from Fatal Frame still haunt our dreams to this day. So what made these horror games so successful? Or, to get to the (cold, dead) heart of the topic of the survival horror genre, what makes a horror game a truly terrifying experience?"