60°

Lambert's death, not Ripley's survival, was the biggest challenge in Alien Isolation's DLC

VideoGamer: "Why Creative Assembly changed one of the most disturbing deaths in cinema for Alien: Isolation."

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videogamer.com
pinkcrocodile753837d ago

Being a HUGE fan of the films (yes even alien3, though only with additional footage of the extednded edition did that make total sense) and never being completed happy with any attempt to create the tension in games.

I have to say tomorrow will be a big day for me as this is the frst game I have actually wanted to buy and buy with a certain level of positive excitement.

If the Lambert death scene is handled the way it is implied in the article I'm sure I will be happy with it.

I suppose it's like the bias book reader's have with dreadful film adaptation, I'm one of them. Being an avid reader I was stunned at how BADLY some films have turned out, though I suppose the loss of imagination (See those god aweful Twilight films) is inevitable.

That said to be brave enough to mess with something SO iconic and have critic giving it the thumbs up, I'm very excited about this...

opoikl3836d ago (Edited 3836d ago )

Yeah man, it is everything you want and even more. Its game world is 1:1 Alien universe, you can spend hours upon hours watching the architecture, all the different safety and guidance logo's that were unused in the movie (I reckon you too must have seen the extended making of), listening to the iconic clicking computers.

It also helps that the game doesn't feel gamey, it's all very realistic and mature. The first chapters actually feel like an elaborate tech demo for the game engine.

I play the game once every 3 nights so I won't get used to the tension levels. That way I can experience an Alien-like evening without knowing what to expect - the only downside to knowing the movie so well. And if the game throws a scare at me, like opening a door and being greeted by an explosion, I'm genuinely scared throughout my entire body.

My only gripe is that they've reworked alot of the OST from Goldsmith. You only get very short untouched samples and those moments literally give me goosebumps. I'm not saying the resampled score isn't great, but having seen all the movies dozens of times each, to me the soundtrack has become as integral a part of the universe as the Xenomorph itself.

You're in for a treat!

Tsar4ever013837d ago

Lambert Death bothered me more than the Chestbuster scene, because We all saw what happen to Kane, they showed everything. But lambert, We where shown a tail going up between her legs, than CUT, FPS view of Ripley charging down the blackened hallway and had to listen to Lamberts Death screams(*shudder)

when Ripley peeked in the room, you saw Parker slumped over, but we saw he got the inner jaws to the cranium treatment, but Lamrbert bloodied naked feet were showing and they were swinging like she was hanging off something. Way back then I was like 7-8yrs maybe, I was like WTF!? What did that monster do to her!!? That very scene there kept me up a few nights!

RAPE KILLED!!!

Spore_7773836d ago

Can't get the image out of my head. It'll be interesting to see how CA handled her death.

boing13836d ago

Shouldn't there be somekind of spoiler alert in the headline?

mixelon3836d ago

Spoilers for a 1979 movie? XD

SPOILERS!! Everyone dies except Ripley and the cat.

Budobear3836d ago

I'm not sure why I missed that reference in the film for years but when I did realise I really freaked me out. I think the noises she makes make it worse and the fact she seems to be the only lingering death (or non snatch and grab) I need more of an explanation!

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60°

10 Years Ago, Alien: Isolation Came Close to Being The Perfect Organism

The Alien franchise has had a long history in video games, but few games have come quite as close to being perfect as Alien: Isolation.

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gamerant.com
60°

Alien Isolation Soundtrack Released

This sounds great as after 10 years; the soundtrack is coming in multiple formats.

140°

In Defence of Alien: Isolation

IGN : On Alien: Isolation's tenth anniversary, we revisit both Creative Assembly's divisive survival horror and our own review.

OtterX204d ago (Edited 204d ago )

The Alien Isolation review was the final review that made me stop visiting IGN regularly. My dislike of the site had already been growing, but this one was the last straw for me. An absolute joke of a review.

IGN holds a lot of power and influence (unfortunately) on the buying habits of gamers. I could understand a 7 maybe if it wasn't his thing, but to give it a 5.9... not a 6, mind you, symbolically marking it as a poorly made game. This game probably could have sold a lot more if a competent reviewer at IGN had gotten their hands on it.

I'm not saying that all reviewers should be hiveminded. IGN is a monolith in the gaming community though, a collective voice. One of their editors should have caught this before release and investigated the validity.

I do think a positive review could have pushed even more sales and maybe we would have had a proper sequel to this by now. Ask most people, hell, just look at the poll on this article.. most people still today call the game brilliant for its time, or at the very least simply "good". I heard most people praising it, even back then! My thoughts are that IGN wanted to push the review anyway without further input from the IGN team because it was edgy, and they were more interested in getting clicks for themselves.

OtterX204d ago (Edited 204d ago )

It really seems like Ryan wanted Assassin's Creed stealth patterns and broke down when he had to actually think and react, rather than exploit poorly designed AI. IGN never had a problem giving AC's stupidly simple AI great scores.

Daeloki204d ago

I can't say I know what their current methods are, but assuming their reviews are done by individual people, I think they should move to do their reviews in groups. Have 4-5 people play a game, write a short review, come together and discuss and write a more extensive review based on mupltiple perspectives.

Venoxn4g204d ago

This game needs an official VR port and for PSVR2

aaronlif10204d ago

I agree. It's a HUGE missed opportunity.

darthv72204d ago

I was just going to ask if this supports VR... if not then VR2 would be great to experience it. I see there is a mod for PC though.

Venoxn4g203d ago

Mod on PC is awesome, tried it myself

plmkoh204d ago

The game has really poor AI that cheats and teleports. Once you figure it out it's comical or downright obnoxious depending on your ability to deal with it. That's why the game either lands as a great game for some or a terrible game for others.

For me since the Alien aspect was a core mechanic it's not something I could look over, it was too jarring and finished the game with a bitter taste. Thankfully once you get the flamethrower you can just cheese your way through it as quickly as possible.

OtterX204d ago (Edited 204d ago )

Give this a read. It's a scholarly analysis of the AI mechanics of Alien Isolation, investigating its fairness.

https://www.gamestudies.org...

It boils it down to 2 ideas: The Sublime vs the Contained (Animalistic)

What you were expecting was a fully animalistic interpretation of the beast, trackable at all times, and contained within parameters of rationale. However, the creators were going for more of a sense of the original movie, and many horror movies for that matter. Horror movies always "cheat". The monster or killer slips into the shadows, in Aliens it's usually the ceilings, which is almost treated as a void. In movies, the monster is always able to pop out of this void at the opportune times of the experience.

It's not a matter of right or wrong really. It's whether you like pure predictability, or if you're down for an attempt at shaking that up, giving the player a constant sense of being on their toes.

OtterX204d ago (Edited 204d ago )

Further, the author of this paper explains the divisiveness of Alien Isolation by dividing the general responses into 2 camps.

"Based on their approach to gameplay, players commenting on the Alien can be roughly divided into two camps, which I will call experientialists and simulationists [9]. The former see the game primarily as an experience, while the latter see it as a simulated system. Experientialists are primarily interested in how the Alien “feels,” their point of reference often being the 1979 film. In their view, a monster should remain sublime; and too much theorizing ruins the game and breaks the suspension of disbelief. An experientialist commenter suggested that humans are not supposed to understand the Alien, because it is a creature with its own “alien logic” and “quirks” [R]. In Kirsi Kallio and her colleagues’ typology of gamer mentalities, experientialists would fall somewhere between the “entertaining” and “immersing” profiles (Kallio, Mäyrä, & Kaipainen, 2011). They consider games just one of their possible entertainment options, connect and compare them to film, and immerse themselves in the game world rather than optimize their play strategies.

Simulationists, on the other hand, observe and scrutinize the game’s mechanics, mostly in order to get better at the game. To do so, they expect the mechanics to be consistent and transparent. In the abovementioned typology, they would correspond to the “having fun” profile of players for whom “speed, progress, flow, skillfulness, and other such characteristics of a game are more important than the story or… characters” (Kallio et al., 2011, p. 344). As such, they are more likely to conceive of the Alien as a simulated zoological entity."

***Ultimately, I think they made the right call bc for many players (including myself) the game resonates with the "feel" of the original movie. Other Alien games before it were never that scary bc they maintained predictability.

gamerz204d ago

Bay's Alien Isolation Overhaul v2 mod fixes everything if you're on pc.

Smitty2020204d ago

Class game I really enjoyed it

RaiderNation204d ago

Alien Isolation doesn't need defending. It's a terrific survival horror game! I sure wish there was a PSVR 2 patch for it!

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