Michael talks about some of the issues gaming journalism faces.
Bayonetta's character design and abilities have changed a lot since the series debuted in 2009, with new costumes and dark arts in every title.
Many fans have been expressing their disappointment with Bayonetta 3. Here's why the recently released game is a clear step down from Bayonetta 2.
I thought they focused on big kaiju like fights which felt gimmicky and thy brought this new character in to try and get away from the leading star
*Spoilers*
I mean they pretty much killed 3 big characters. They killed Jeanne, Luka and Bayonetta herself and it's not the fact they died it's how they died, we've seen Jeanne and Bayonetta survive countless things yet they go out by the lamest ways possible.
Nintendo has updated Bayonetta 2 to version 1.2.0 and they have also shared the patch notes for this update on the Nintendo Switch.
Very good piece and highlights the real truth behind what it's like to be in the Games Journalism business. I think a lot of people think it's all glamour and review codes but there is more news to report on than there are codes for reviews. Spot on about how everything changes when you go from just playing to reviewing. You lose that control over what games you play and with deadlines involved often you have to put down a game you love, to give a game you might not normally enjoy your full attention to give it an unbiased review and in a timely manner that balances keeping publishers and your site happy. Even with the downsides it's still one of the best industries to be involved in. Well done for bring the realities to light.
Great article.
Gaming is the best industry, I love playing games and reviewing before deadline.
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Why don't they buy a couple of copies of their own games so they can give honest reviews instead of seemingly depending upon freebies? Seems to me most game "journalists" are in it for the free shit and the paid-for trips to E3 and other gaming conventions more than they are honestly reviewing games and reporting on the industry.