20°

Books, Games and Tabletop RPGs: The Holy Trinity of R.A. Salvatore (Part 1)

Editor's Note: R.A. Salvatore has been a huge part of Wizards of the Coast's Dungeons and Dragons Forgotten Realms universe. Since 1988, he has penned more than 40 fantasy novels that helped expand the lore for the tabletop RPG, including creating one of the game's most influential NPCs, the Dark Elf Drizzt Do'Urden. David Craddock caught up with him at a book signing in Columbus, Ohio, to talk about his legacy in a three-part interview.

Every creator draws motivation from somewhere. For several years, R.A. "Bob" Salvatore drew from a wellspring visited by millions of parents each day. When fatigue set in, he would look above his monitor, where he had taped a paper showing the total amount of his children's college tuition to the wall. The sight of all those zeroes set his fingers racing as fast as his heart.

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escapistmagazine.com
80°

Video Games Are a Labor Disaster

Why do game studios keep imploding?

Dysfunction is baked into the video game production process, as it currently exists. The big-budget games industry is dominated by a few large companies, the publishers. Like book publishers, they are responsible for distributing and marketing games (much but not all of this is entirely digital now, but most of the publishers established themselves when game distribution meant getting physical discs and cartridges on retail store shelves). Games are actually made by studios, which are generally either owned directly by the publishers or independent. Making big-budget video games takes an enormous amount of highly specialized labor. It is possible for one person to make a game, and even for that game to be a hit, but the biggest, most profitable games released each year are nearly always made by enormous teams of people, working directly or indirectly for those publishers.

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newrepublic.com
isarai1462d ago

Devs really need to unionize asap

Minute Man 7211461d ago

Create their own studio ala Activision but never forget where they came from ala Activision

Dixiedevil1461d ago

Unions breed garbage product no matter what’s being made. Passion and drive to make awesome stuff goes out the window and it’s replaced by laziness, seniority over skill, office politics and all around horseshit. As a welder of 23 years, I’ve seen it first hand, over and over again.

lipton1011460d ago

I’d say there’s a time and a place for unions. If work conditions have gotten so bad because the company is run by tyrants, unions will help.

But, on the contrary, I work for one of those rare companies that is better for the employee than a union is. Family owned, we purchased a new facility in Jersey and the workers voted the union out based on the offer (pay, hours, benefits, etc). Now we have UNION scabs, hired by the union, to protest against us at various locations.

franwex1461d ago

An interesting case study. I thought it was worth a read.

30°

No Charges in 38 Studios Criminal Investigation

The 4-year investigation of video game developer 38 Studios comes to an anti-climatic conclusion.

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gameranx.com
kbozz713251d ago

Really would have loved having Kingdoms of Amalur 2 :(

110°

No criminal charges to be filed in 38 Studios investigation

The Rhode Island Attorney General announced today that it would not be filing charges against individuals involved in the failed 38 Studios loan in Rhode Island.

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gamasutra.com
NukaCola3253d ago

Kingdom of Amular was a gem. Sad there isnt a sequel or remastering.

indyano3253d ago

One of the best flexible RPGs on last gen

rezzah3253d ago

Great game, but I stopped playing due to a major glitch before a boss fight.

It was a fight inside a cave and I placed all my saves inside the cave...approaching the boss would start a cut scene but my game glitched and the scene never starter. I could not exit the cave too... :(

Was probably 3/4 done the game too.

ApolloTheBoss3253d ago

Good game. Awesome ending. Damn shame it won't get a sequel.