Editor's Note: R.A. Salvatore has been a huge part of Wizards of the Coast's Dungeons and Dragons Forgotten Realms universe. Since 1988, he has penned more than 40 fantasy novels that helped expand the lore for the tabletop RPG, including creating one of the game's most influential NPCs, the Dark Elf Drizzt Do'Urden. David Craddock caught up with him at a book signing in Columbus, Ohio, to talk about his legacy in a three-part interview.
Every creator draws motivation from somewhere. For several years, R.A. "Bob" Salvatore drew from a wellspring visited by millions of parents each day. When fatigue set in, he would look above his monitor, where he had taped a paper showing the total amount of his children's college tuition to the wall. The sight of all those zeroes set his fingers racing as fast as his heart.
Why do game studios keep imploding?
Dysfunction is baked into the video game production process, as it currently exists. The big-budget games industry is dominated by a few large companies, the publishers. Like book publishers, they are responsible for distributing and marketing games (much but not all of this is entirely digital now, but most of the publishers established themselves when game distribution meant getting physical discs and cartridges on retail store shelves). Games are actually made by studios, which are generally either owned directly by the publishers or independent. Making big-budget video games takes an enormous amount of highly specialized labor. It is possible for one person to make a game, and even for that game to be a hit, but the biggest, most profitable games released each year are nearly always made by enormous teams of people, working directly or indirectly for those publishers.
The 4-year investigation of video game developer 38 Studios comes to an anti-climatic conclusion.
The Rhode Island Attorney General announced today that it would not be filing charges against individuals involved in the failed 38 Studios loan in Rhode Island.