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Assassin's Creed Unity Dev Says "PS4 Couldn't Handle 1080p"

An anonymous developer from Ubisoft weighs in on the 900p scandal surrounding Assassin's Creed Unity, saying that the "PS4 couldn't handle 1080p."

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MRMagoo1233895d ago

Yes an "anonymous dev" , shouldn't this be a rumor since it's not known even if this person really does work for ubi, anyone could have written it.

Mega243895d ago (Edited 3895d ago )

Twinfinite always take anonymous sources and insiders as fact.

I miss the reliable news site who never would go for clickbait like this, starting chaos and what not.

Edit: I also think PS4 couldn't handle the 1080p for this game, since Ubisoft has never been know to create bug free games, most of their games perform poorly. Far Cry 3 in the other hand has been real nice and performs exceptionally well on old computers.

xHeavYx3895d ago

"An anonymous employee..." That's where I stopped reading

darthv723895d ago

Correction...PS4 CAN handle 1080p (so can the XB1).

To get there with this game though would mean dialing back the detail. I dont think those who bought a PS4 would want to play an upgraded PS3 version of this game (like black flag).

But its okay Ubisoft...Sony 1st/2nd party teams will show you how its done.

Why o why3895d ago (Edited 3895d ago )

Lol, anonymous dev.......with Redmond WA ip address

I kid.......kinda

decrypt3895d ago

But the PS4 has GDDR5 RAMZ how could PS4 not handle 1080p?

Sony said PS4 is equal to a high end PC :P Sure they should have packed faster RAMZ. CPU & GPU be damned since those dont count.

mixolydian_id3895d ago

I miss when reliable tech information came from a published book, not a douche "journalist" from Forbes.

mixolydian_id3895d ago

Even sony have stated, the Gddr5 is limited by the CPU.

The moment the CPU handles messages and data, the bandwidth of the gpu gets scaled down.

176 MAX bandwidth. (Never actually reached)
Real world max (providing the CPU is being used during a game) is more like 145 Gb/s.

If laws of theoretical maximums apply, 145Gb/s isn't even real world too.

Check out their own official PDF to devs if you don't believe me?

starchild3895d ago (Edited 3895d ago )

I agree that we can't ever consider "unidentified sources" as reliable. I wish people were more consistent, though, as far as when they want to listen to anonymous sources or not.

That said, this isn't really any different than what Ubisoft has said several other times. Both consoles were unable to handle what they wanted to accomplish with the game at 1080p. The Xbox One version likely just has a few other compromises in other areas.

starchild3895d ago

Of course the PS4 could handle this game at 1080p, so could the XB1, it's simply a matter of how much they would have to cut back other aspects of the graphics. It's always a trade off.

They probably decided that 900p was a resolution that would give enough clarity for the long draw distances, but would also allow the PS4 version to be able to keep all of the core visual design elements they wanted for the game.

The Xbox One version will probably be pared back in a few areas compared to the PS4 version in order to achieve the same resolution and there may be performance differences as well.

It should look great on all three platforms. This game is doing some really fantastic things in terms of the graphics tech it's using.

mkis0073895d ago

mixolydian_id

That is the same for everything, including the Xbox ones bandwidth.

oof463895d ago

@darthv72 @starchild: It's not only the graphics and the detail. but also the AI. I guess they just couldn't fit it all in. It's still a wonderful looking game, so far.

mikeslemonade3895d ago

If the lazy devs tried harder it can. Unity isn't a spectacularly looking game either.

miyamoto3895d ago (Edited 3895d ago )

Okay maybe he did not know that his company recently patched AC Black Flag PS4 version to make it run at 1080p

Okay PS4 can't do 1080p...

next?

but even that patch is kinda suspicious...in light of what's going on

PeaSFor3895d ago

i stoped reading when i saw twinfinite.

Cha0tik3895d ago

More like "We don't know how to optimize the game to perform well on the PS4" lmfao

UltraNova3895d ago

I find the fact that he mentioned Infamous very funny because that game runs @1080p 30-45fps (a lot more pixels than 900p, mind you) all while running very advanced AA, Lighting and particle effects code...

This 'anonymous employee' is as untrustworthy as they get.

nX3895d ago

Too bad that much better looking games are managing 1080p easily. Ubisoft officially started to suck during 2014, congrats!

turdburgler10803895d ago

So the ps4 can't handle next gen. No suprised there. These aren't $3000 machines. It's sad how many folks will miss out on this game cause it's missing a few pixels. Sombody call a wambulance.

Neonridr3894d ago

@miyamoto - while Black Flag did achieve 1080p, it was not a next gen game in any way, shape or form. They took a 360/PS3 game and upgraded the resolution and added some effects. Something the PS4 should be able to do.

Unity was built from the ground up for PC/PS4/X1, so different ball of wax as they say.

gman_moose3894d ago (Edited 3894d ago )

Some people need to learn to read the article and not just blindly comment. The person who posted the story said that they were waiting on confirmation of who sent the email, so take it with a grain of salt.

And the email seemed fairly accurate- I'm shocked that they started optimizing at 9fps.

The question still lingers though- if PS4 was a "bitch" as the person stated to get to 900p, how were they able to get the XB1 version there? Something just doesn't add up. If 900p is the absolute best they can do on PS4 while keeping a locked 30fps, that's cool, but I don't expect the XB1 to perform to that level- it technically shouldn't be able to.

+ Show (16) more repliesLast reply 3894d ago
aceitman3895d ago (Edited 3895d ago )

An anonymous developer says this but then theres this
http://n4g.com/news/1604952...

Roccetarius3895d ago (Edited 3895d ago )

I think this is relevant as well, because if that's true, then it's far more damaging than imagined.

http://www.dsogaming.com/ne...

starchild3895d ago (Edited 3895d ago )

No it isn't. Both versions are CPU bound. It's not like everything can be done with GPGPU. There are definite limitations. If that weren't the case, we could just do away with the CPU and run everything off the GPU with GPGPU. In this case they are using GPGPU to run the cloth simulation, but that doesn't mean everything can run on GPGPU efficiently.

Here is what this Ubisoft dev said:

"Our producer (Vincent) saying we’re bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that’s what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you’ve seen on the market"

So, if the CPUs are carrying that much of the load and helping out that much on rendering tasks and AI it's no wonder that both consoles are going to be similarly limited overall.

Now, of course the PS4 will still have a few extra graphics resources that will likely be used for other graphical enhancements over the XB1 version.

They almost certainly won't be graphically identical and the PS4 likely has the better performance as well. This is what I predict we will see when the game is released and analyzed.

aceitman3895d ago (Edited 3895d ago )

@starchild it is what he says and what the test show are also whats shown in my link. but the only thing that is said in ur reply is the 1st paragraph of what the dev said , after that ur making ur own words . and for u to say - ps4 will still have a few extra graphics resources that will likely be used for other graphical enhancements over the XB1 version, yeah right that parity clause is in effect no matter who thinks it not. and on the more im calling this dev on the bs side they had to sign a as I call a muzzle paper stating they are not to say anything more about the game on the game specs on both systems.

donthate3895d ago

Roccetarius:

I wonder where all the people that supported #PS4noparity tag is now?

Are they going to support #PCnoparity tag?

I certainly don't see them!

aceitman3895d ago

@donthate why would #ps4noparity do with #pcnoparity they are standing for ps4 , that is for pc gamers to do.

+ Show (2) more repliesLast reply 3895d ago
DevilOgreFish3895d ago

"Assassin's Creed Unity Dev Says "PS4 Couldn't Handle 1080p""

If they're expecting to implement ultra settings then of course not. I'm just wondering when they're releasing those specs.

Menkyo3895d ago

Not to mention they just had an article that says the ps4 gpgpu had double the power of xbone in ubisoft tests.

gamertk4213895d ago

Perhaps, but that is just one part of the ecosystem.

decrypt3895d ago

Well think of it this way. You look at the PS4 all by it self, its like a 2.0L v6 engine car. Sure that looks terrible by sports car standard.

When Placed near Xbone which can be seen as a 1.0L V4 engine car the PS4 looks great. However place the PS4 near any mid range PC all of a sudden the mid range PC by comparison looks like a v8 with a twin turbo. PS4 all of a sudden looks terrible.

Both the new consoles are weak, the xbone is just more weak.

darthv723895d ago

keep in mind that is a controlled set of tests and not relative to real world situations.

There is much more that goes on..on screen than what these tests actually represented.

if anything it shows that when it comes to GPU intensive tasks, the GDDR5 and the PS4 'GPU' are a good team.

The same holds true for the DDR3 and the XB1 'CPU' are a good team for CPU intensive tasks.

u4one3895d ago (Edited 3895d ago )

Watchdogs wasn't 1080p either... and the Xbox and PS4 versions weren't at parity on top of it. The Xbox version was even less.

die_fiend3895d ago

And even on PS4 which supposedly looked better, it still looked pretty awful.

frezhblunts3895d ago

And if it was true no one would accept it either way lol. Wow

3895d ago Replies(2)
DOMination-3895d ago

And yet the proof points to the opposite

Fh2 > dc
quantum break > shadowfall
Halo 5 > Knack
Ryse > contrast
etc.

-Foxtrot3895d ago (Edited 3895d ago )

LOL, your comparisons are hilarious

Halo 5 to Knack (FPS to a platform game)

Quantum break to Shadowfall (TPS to a FPS)

Not to mention Knack/Shadowfall are both launch games and have different styles.

Come on man.

BiggerBoss3895d ago

This is the dumbest thing I've ever read. I really hope you're just trolling

3895d ago
oof463895d ago

What about Last of Us > Bejeweled Blitz?

smh

DrRobotnik3895d ago

The funny thing is Knack > Ryse in sales...so um.

+ Show (2) more repliesLast reply 3895d ago
purpleblau3895d ago

this is just ridiculous. PS4 couldn't handle 1080p or your dev team just sucks?!

decrypt3895d ago

Naa sorry a mobile tablet CPU paired with last gen mid range CPU just arent good enough.

Sorry to burst your bubble but Sony marketed a low mid range PC as high end.

Muzikguy3895d ago (Edited 3895d ago )

Headline makes it sound like it's from Ubi. Lmao! This is why I selectively read stories.

Edit: @starchild
They're pretty consistent... Anything to get clicks :)

ITPython3895d ago (Edited 3895d ago )

lol, if the XB1 can handle 900p with Unity, the PS4 can easily handle 1080p.

Now if the XB1 version was maxed out at 720p, then I might believe that the PS4 could only reach 900p.

GamerRetro3895d ago Show
imuze3895d ago

They're either trying not to utilize the ps4 or its the greatest looking game ever on ps4. Lol lies

Big_Game_Hunters3895d ago

So when anonymous devs were saying PS4 was going to be stronger than xboxone it was fine?!?

ramiuk13895d ago

but surely with the power of cloud xb1 should be running it at 1080p to 4k?as it can run AI to the power of 4 xb1 consoles

MuhammadJA3895d ago

Anonymous dev: "PS4 AC:U Couldn't Handle 1080p"

N4G : "Who are these nobodies? They don't know anything!"

Anonymous dev: "PS4 AC:U Could Handle 1080p"

N4G: "Yup! These are trusty people and I believe them!"

It looks like people here just want to hear what they want to believe. Never change, N4G.

spicelicka3895d ago

I don't think it's a big deal if the Order, best looking PS4 exclusive, can't even handle 1080p yet. And let's not forget this is open world.

Blaze9293895d ago

lol OH, so NOW we aren't trusting anonymous statements? Oh the irony of you PlayStation fans

No_Limit3894d ago (Edited 3894d ago )

I remember those insiders from Neogaf..coufh coufh thuway..cough.. spreading fud about they got the scoop from insiders about all the negative MS leaks and hi-fives and parade were thrown here like it was Christmas or something.

Now the excuses is "anonymous insider, must be a MS employee" LOL

ZombieKiller3895d ago (Edited 3895d ago )

Yearly releases.
Downplaying the console because the "other guys" either paid you too or you don't have enough time to PROPERLY make the game.
Milking the franchise to the point where (no everyone) people lose interest.....

Didn't call of duty already do all of this?
I was going to make this my first year of buying an assassin's creed game with the co-op in Unity. Not anymore. I refuse to get sucked into a game with this attitude coming from the devs. When Activision did it, I was already years into playing COD, and it deterred me away...guess I won't be touching an AC game for quite a while now.
If it TRULY can't be done, then why is the max resolution the same on both consoles when clearly the PS4 is more powerful? Shouldn't it be like 720P on XB1 then? I think just like it's predecessor the PS3, certain lazy devs don't want to use the extra time/resource to MAKE it happen.

+ Show (16) more repliesLast reply 3894d ago
DragonbornZ3895d ago

Finally someone from Ubisoft spoke up (Hopefully as it is an anonymous unofficial response).
Had a feeling neither console could handle the game at 1080p, as well as some other peeps on this site.
Now people just get over it. Unity already looks great, co-op looks great, graphics look great, scale looks great. Just enjoy the game.

CYCLEGAMER3895d ago (Edited 3895d ago )

LOL...no matter how true this may or may not be.

You cannot tell fanboys that 1080p is not possible on the ps4. It makes them mad.

It should be apparent that with THIS GAME in particular, they couldn't do it. They had no problem with their not being parity with any of there other games, (watchdogs, black flag, trials) why would they now?? Just get over it guys, and stop trying to blame MS.

FriedGoat3895d ago

When a game that looks as crappy as Unity cannot run at 1080p, it really makes you wonder about the team that developed it.

Charybdis3895d ago

think the game looks quite good. however not sure if the image they used in the article represents real game play

k3rn3ll3895d ago

Game looks real good. Better than watch dogs imo. That was at 900p as well. But nobody flipped their shit then. Unity has alot more going on than watch dogs. Now that xbox has 900p too everyone wants to say Unity looks like shit. Funny how the internet works sometimes

yezz3895d ago

@k3rn3ll

But Watchdogs wasn't even 900p on the XO.. How can it handle Unity at that resolution then?

Sheikh Yerbouti3895d ago (Edited 3895d ago )

"Ubi devs can't reach 1080p on AC:Unity" is the correct statement...of course devs are going to blame the console.

1080p is possible on the PS4. It is possible on the X1. The dev/game is the crux of the issue not the console. From all the games so far, we just know it is more likely on the PS4.

Still I think it is likely a patch will be issued for one or both...but an anonymous dev ain't a source for me. I never saw AC as being so ambitious that it would have such problems, as past games were able to hit 1080p. I'd say someone is stonewalling.

LamerTamer3895d ago (Edited 3895d ago )

If that is true that the PS4 could only eke out 900p with a more powerful GPU then why is the xbone at 900p too? If the PS4 is struggling to get 900p then the xbone should be at 792p like Watchdogs was. Not only was WD at only 792p on the xbone but it had loads of screen tearing, worse shadows, and no AO.

That means logically either both consoles have exactly the same GPU power, or one was gimped for parity. Since we know they DON'T have the same GPU power (proven time and time again in real world games as well as specs)and the PS4's is proven more powerful then it only leaves the gimped choice.

+ Show (3) more repliesLast reply 3895d ago
nucky643895d ago

dragonborn, a couple of people have ALREADY spoken up - one guy says that 900p is being used to establish parity. another guy says the first guy was misunderstood. NOW, we have an "anonymous" person saying ps4 can't handle 1080p in the first place.

at this point, I don't think anyone should believe anything coming from ubisoft.

Ctiboi20103895d ago (Edited 3895d ago )

@nucky64

Isn't it possible (and I may be completely wrong but its just pure speculation) that maybe all three statements from Ubisoft actually fit together and be correct to some degree? The initial report was that Ubisoft aimed for parity between the two consoles due to the inevitable comparisons that would arise from the two versions of the game in regards to resolution and framerate. This is completely believable.

The second report was that the initial developer was misunderstood, but maybe we, the gamers, took it the wrong way. Maybe Ubisoft knew that some gamers would immediately jump to the conclusion that the PS4 version was downgraded SOLELY because of the Xbox One's inability to run the game at 1080p, rather than the possibility (as stated by this anonymous Ubidoft developer) that the game simply couldn't run stably at 1080p on the PS4.

It's a given that the PS4 is a more powerful console than the Xbox One in certain aspects but there is still a question of exactly how much more powerful in real world applications. So, maybe Ubisoft just didn't want comparisons and constant bickering on which version is better between Xbox One- 900p running @ solid 30FPS vs. PS4 1080p @ sub and constant fluctuating 30FPS.

Again, just a thought but it makes sense. If the PS4 indeed wasn't able to have a solid framerate and the Xbox One ran smoothly but at a sub 1080p resolution Ubisoft would get massive backlash from both sides and therefore have a decrease in overall sales and sub par reviews for the game. It would make sense for them to choose a slightly lower resolution as to not take a hit in framerate that could negatively affect gameplay, which should be the main focus of a good game.

aceitman3895d ago (Edited 3895d ago )

@Ctiboi2010 this is ubisoft test shows ps4 53% more powerful heck they did 1080p with black flag and u are supposed to get better at developing games not go backwards.
http://www.worldsfactory.ne...

DragonbornZ3895d ago (Edited 3895d ago )

@nucky64 All of the statements fall back to limitations of the hardware. Even the guy who talked about about parity explained bottlenecks they faced with the CPU in a weird amount of detail considering he started talking about parity.

They've been on the same lines, talking about limitations all this time with each persons overall message being somehow different and contradicting one another, so i'm always skeptical of what they say, and I acknowledged above that the person is anonymous, though if verified i'm glad he had the balls to come out and say such a statement straightforward.

I'll admit that i'm a bit bias towards the statement since I felt it was the case all along, so I still remain cautious and accept the fact that they could just be bull-sing, but also that the limitation explanation (Dat rhyme doe :D) makes sense.

"at this point, I don't think anyone should believe anything coming from ubisoft." Then overall what do we take from everything that's been said? They're lying? They did force parity? They really couldn't reach 1080p? Their studio sucks at communicating with one another in the studio for a statement?
We have to come to some conclusion, and i'm leaning towards this one more for reasons I explained above. I see how others could lean more or completely the other way though.

Yetter3895d ago

"one guy says that 900p is being used to establish parity"

That is not the quote. Don't put words in his mouth

Ctiboi20103895d ago (Edited 3895d ago )

@aceitman

I read that article as well. Isn't that 53% only referring to the dancers for cloth movement? If so, It doesn't equal a 53% more powerful system overall when you take into account all of the other aspects of making a game. That's what I was referring to when I said the verdict is still out on the actual real world applications. We can't only focus on one number and immediately assume it means 50% power advantage. Again, I'm not arguing that the PS4 isn't more powerful than the Xbox One, because by now it's pretty apparent that for gaming it is.

k3rn3ll3895d ago

They are referring to a cloth simulation system they developed recently. Used to be a cpu task but moved it onto the gpgpu. Before when it was on cpu the xbox one was better at it. Once they moved it to gpu the ps4 was able to handle around twice as many objects as xbox.

So what you are referring to is that the xbox has a better cpu while ps4 has better gpu. Again this is just one scenario. But even then it's really not telling us anything that we didn't already know.

The anonymous employee in OP is talking about how they used the CPUs to process alot of their effects as gpus still weren't powerful enough. As much as 50% stress nearly constant. Either way neither article really gives any credence to any side of the argument. Except for the level headed people who realize that there are a hell of alot more variables involved than what people think. You can't take a benchmark from one specific scenario and prove that Unity is being held back by either console.

Unspoken3895d ago (Edited 3895d ago )

Wow, you guys had to spoon feed these kids on here and give a "but PS4 is faster than Xbox One" disclaimer.

If that isn't coddling children throwing a tantrum over their misunderstandings of technology and Ubisoft's comments I don't know what is.

Bravo, Bravo

nucky643894d ago

hey unspoken - I'm not sure of your point (if there is one) but nice "off topic" post.

+ Show (5) more repliesLast reply 3894d ago
tlougotg3895d ago

Youll be the .... to believe this bs. If off the jump we had a gorgeous open world game like Infamous at 1080p wtf makes u think a bs %ss Creed game cant be 1080p on ps4 lol Listen first party studios will show you how its really done and dont have to worry bout pissing off fans from other platforms lol

The ppl here kill me and believe this bs, its incredible what ppl will believe.

Immorals3895d ago

Infamous doesn't have that much going on in the ways of ai. Unity has thousands

Ctiboi20103895d ago

@thougotg

How do you know Assassins Creed: Unity will be a bull S%!t game?

You're right, Infamous: SS looks great and is at 1080P, but the game didn't have the most complicated AI which is something the new AC: Unity is touting as one of the great features of the game. Better AI= more calculations which take more power. On top of that, comparing the optimization of a Multi platform game to a console exclusive doesn't necessarily seem fair. Exclusives always have more time to optimize for a specific system.

Also, the game looks great so I can understand why they may have some issue getting the game to run at 1080p with a solid framerate. I don't understand what aspect of this game makes you believe it's BS, especially when a lot of us haven't played it at all or nearly enough to form a real opinion about it.

Yetter3895d ago

The streets were empty in InFamous. Not a fair comparison

BitbyDeath3895d ago

AI is CPU, res is gpu. Your comment is irrelevant.

andrewer3895d ago (Edited 3895d ago )

@BitbyDeath Resolution IS NOT only GPU related. How do you think the GPU knows what to print on screen? The CPU must tell it. If it's more pixels (higher resolution), it's more data to send to the GPU. Now imagine the CPU trying to determine where each NPC on screen will take the next step AND having to send that much information (the image with 1080p) 60 times per second to the GPU. It's like a kid pushing his mom's shirt to make her pay attention to him while she's talking with her boss...
PS: I'm taking no position, but sometimes I just can't pass by mistakes like that.

rainslacker3895d ago (Edited 3895d ago )

@andrew

regardless of how much info the CPU has to send to the GPU, it's going to be the same no matter what the resolution is. This is why the CPU can affect frame rate, as the frame can't be drawn until it gets that info from the CPU, but doesn't affect resolution because the GPU already has the assets it needs to process the resolution of the frame.

This is why GPU compute is so important. Because there is less lag between the processes. Ironically, another article stated that Ubi's own tests show the PS4 can move info faster to the GPU, so your reasoning doesn't hold up as much, because I doubt the CPU in the PS4 is so much slower that it would cause it to be able to process 50% less at a time.

gangsta_red3895d ago

Infamous SS didn't have 4 player co-op either. Not to mention as others pointed out nearly as many NPC's on the streets.

Funny no one is willing to believe an anonymous developer from Ubi but all to quick to believe MS paid Ubi to "gimp" AC:Unity for the sake of parity.

Yea...out of all the games MS is backing, this is the one they want to have parity for.

andrewer3895d ago

@rainslacker I understand what you're saying, but as I said, I'm taking no position - it's indeed difficult to support Ubisoft's statements without details about both their use of CPU AND PS4's architecture. What I can't let run wild is the misinformation people are propagating about resolution not having anything to do with CPU - as I said, higher resolution, more pixels to send to GPU. I don't think the CPU sends ALL the pixels (raw information), there's probably a compression method, but the data to send IS larger and that's a fact. 1080p = 1920x1080 = 2.073.600 pixels, 900p = 1600x900 = 1.440.000. So it's close to 2/3 of the information, and thus more time to process other stuff. Even @30fps this can be big deal if the program is CPU bound. But whether this happens because of bad programming or is just parity I don't care, but resolution DOES affect the CPU.

And even if the transfer between CPU-GPU is faster on PS4, the difference still is HUGE - anything outside the CPU takes too much time to travel, that's the reason we need CPU cache, and several levels of it, because even the RAM is too far away. But again, unified memory and stuff, the system's architecture is a very important detail on this matter.

rainslacker3895d ago (Edited 3895d ago )

@andrew

That's the thing. The CPU doesn't send individual pixels to the GPU. It sends transform information to the GPU, which the GPU then uses to process the image into whatever resolution it's set at. This is why resolution is independent of the CPU. In fact, all assets for rendering a frame(the actual graphics parts) don't ever have to touch the CPU at all. The GPU can access it directly from memory. All the CPU has to do is tell the GPU to access it, and nowadays, that's not even always necessary, or even preferable.

This is why no matter the resolution, the amount of information being sent to the GPU will always be the same. In AC:U case, they are sending a ton of transform information. As to why the PS4 may not be able to reach 1080p, it may be because there just are so many assets on screen, and the more draw calls a GPU has to make to render an image certainly does affect the resolution, but those draw calls aren't determined by the CPU.

For framerate it's a different matter. Every frame generally needs that transform information before it can be processed(there are workaround so it's not 100% true). Because of this, if more data has to be transferred between the two, then it will obviously take longer to update the frame information, thus causing frame rate to drop if the GPU can't get information in time.

andrewer3895d ago (Edited 3895d ago )

@rainslacker the GPU gets the assets for the rendering from the memory ok, but the raw image as well (the CPU just sends the address or something)? If so, PS4's unified memory should be heaven for the devs, and there would be no problem with it being 1080p...But would the devs really lie about it or is there something else?
PS: It looks like I was wrong before, Bubble Up for ya :D

LamerTamer3895d ago (Edited 3895d ago )

@rainslacker - "As to why the PS4 may not be able to reach 1080p, it may be because there just are so many assets on screen"

The whole problem with that and one so many seem to miss or gloss over is the fact that the xbone is also running at 900p. That statement assumes both consoles have identical power and hardware. Now your logic would hold if the xbone was only rendering at 792p or something like that. Since BOTH have "so many assets on screen", the same assets basically with the same basic CPUs. Since the weaker xbone GPU can do 900p it stands to reason that the PS4 could then do 1080p with the extra GPU power.

It is like having a PC that can run a game at certain resolution. Then you only upgrade the graphics card. Now with the same CPU you can increase your resolution due to the new better graphics card. The PS4 is like an "xbone PC" with an upgraded graphics card. There should then be an increase in resolution unless it is intentionally held at parity.

rainslacker3895d ago

@andrew

I'm not sure what the rendering pipeline is for the Ubisoft engine, so I can't say for sure, but both next gen systems were set up so the GPU's could circumvent the CPU for most processes. ESRAM especially is meant to ignore the CPU for getting resources, and the PS4 is set up to manage memory in whatever way the developer needs through the memory controller. The CPU is likely only used to initiate the assets loading, but once a scene is loaded, I would assume that the GPU would know the memory address of any resource it may need.

@Lamer

My assumption was on the basis that it could possibly do more than 900p, but possibly not 1080p. There is a lot going on on screen in some cases in the game. Because of that, again, depending on how the rendering pipeline is set up, it could certainly affect the resolution of the game, but the draw calls wouldn't be dependent on the actual frame information that the CPU would provide...or at least the CPU's impact on such a thing would be fairly minimal in the grand scheme of things(like it may say remove/add an asset to the scene for effects or something).

What it comes down to is that no one outside the developers knows for sure how the game is set up. I'm inclined to believe that a good chunk of their code is CPU bound, which could effect frame rate. I'm a little less inclined to believe that the CPU is holding back the resolution. If it is, they have a rather inefficient rendering pipeline for how the next gen consoles are set up. I'm willing to say that it's possible that the PS4 could do more than 900p, but can't quite get to 1080p, so the devs devided to cap it at 900p. I'm also willing to concede that the PS4 may have a higher frame quality in lighting or effects at 900p, which we just don't know yet because we don't have the two to compare.

+ Show (9) more repliesLast reply 3895d ago
CaptainObvious8783895d ago

Yup, we can all go home now people. Even though we had the executive producer come out and say they held back the resolution, we have this anonymous dev set the record straight. Now we can drop this whole issue. /s

+ Show (1) more replyLast reply 3894d ago
AutoCad3895d ago

considering the amount of things going on at once in the game,i believe this guy..Never have seen this many enemies or civilians on a screen,besides dead rising.

Jughead34163895d ago

After the very first reason they gave for 900P, there's nothing they can say now to take it back, smooth it over, damage control,etc. They meant what they said the first time.

CaptainObvious8783895d ago

Anything the xbone can do, the PS4 can do with better performance.

That's not opinion, that's fact.

Notramagama3895d ago

Multitasking? Online stability? Media Functionality? Voice/gesture/biometric detection? App/Updates Support?

MRMagoo1233895d ago

@Notramagama and Autocad

I think its obvious he meant gaming wise considering this is a topic about a game not one about apps.

IvanCRO953895d ago

That's like saying XBOX ONE couldn't handle 900p

Master-H3895d ago

Exactly, they're like denying that there is a power difference between the PS4 and the X1s GPUs, even the RAM difference.
This is "An anonymous employee." though. The truth is pretty much what their producer said the first time, parity.

Yetter3895d ago

The original dev blamed the CPU bottleneck. When comparing CPUs the PS4 is not more powerful than the XB1

MRMagoo1233895d ago

@yetter

The dev said they went for parity to avoid "debates and stuff" and thats why both are 900p he then started talking about the A.I and the cpu bottleneck in a different topic, it is not linked.

yewles13895d ago

"The game was 9fps 9 months ago."

After 4 years dev time? ROFLMFAO!!! Official Ubi PR isn't even THIS bad... yet.

neoandrew3895d ago

But 4 years ago they didn't have any next gen console, even any dev box and as you may know or not, optimization is made last, very last.

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80°

I Played Assassin’s Creed Unity Almost 10 Years Later. It’s (Kinda) Spectacular

Shaz from GL writes: "Assassin’s Creed Unity is looked at as one of the worst in Ubisoft’s iconic franchise. But playing it nearly 10 years later reveals it may just be the best"

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gameluster.com
Skuletor458d ago

Do the NPCs still randomly levitate every now and then? Even years later I noticed they hadn't patched that out

andy85458d ago (Edited 458d ago )

Honestly I loved the PS4 ACs. I'd love next gen ports of Black Flag, Unity and Syndicate

70°

Five small but brilliant maps in games

Small video game maps that are packed with things to do are better than huge but empty maps. Here are five small but brilliant maps in games.

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leahcim912d ago

I am playing the Batman Vita game, it is amazing really.

160°

Why Assassin’s Creed Unity remains one of the best games in the series

GF365: "Since the first Assassin’s Creed game, there have been entries up until now. There are more than a few titles that are far from an ideal stealth game. Let’s discuss why 2014’s Assassin’s Creed Unity is one of the best games in the series."

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gamefreaks365.com
isarai937d ago

Glitchy as hell and flat story, nah this aint it. AC2, brotherhood and 4 were amazing games in every respective

Furesis937d ago

Yeah i would say brotherhood and 4 were the best for me. I have not played the new ones and Unity was my last one. Seems like i made a good choice.

DarXyde936d ago

I gave up after Revelations. Just couldn't bring myself to care anymore and I got burned out of the gameplay.

Definitely agree on 2 and Brotherhood though. Great games.

YourMommySpoils936d ago

A Ubisoft AC game that's not glitchy? That will be the day.

Knightofelemia937d ago

After constant glitches Arno being boring nah I am good I skipped Unity. I will always like the Ezio trilogy, Black Flag, Rogue, Odyssey, Syndicate. I use to love the franchise but now it feels stale and boring. But my list of favorite entries into the franchise will vary from other players favorite entries.

RaidenBlack937d ago

Odyssey is a really well-made RPG game ... but it ain't a proper AC game, even though its part of the lore

ToddlerBrain937d ago

It’s funny because, at launch, it was universally panned for being unplayable. It’s a great game that holds up today. I’m glad they fixed it.

staticall936d ago

The only good things i remember from Unity are pretty graphics and really good descending mechanics (even though it sometimes didn't make much sense, when your character can drop down from like 10 meter height onto a flagpole perfectly).

Game is glitchy to this day, i was playing in it years after the release date (with all the DLCs) and it's still broken. You had to reload missions too often for my taste (characters do not spawn, you fall through the floor, getting stuck in falling/sitting/aiming animation, hidden blade stop working, assassination target running away at the start of the mission). Story was meh, searching for all the treasures wasn't enjoyable at all. Coop was pretty much useless, i've beaten every coop mission in solo. Helix rifts were awful as well.

Not saying i hate this game or anything, but it got too many problems.

Assassin's Creed (i know it's a controversial opinion) and Assassin's Creed 2 are still great to this day.

anast936d ago

Unity was okay. I prefer Syndicate and Origins.

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