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The Details in the Folds of Assassin's Creed: Unity

"Ubisoft is bent on making sure Unity stays ahead of its predecessors technologically."

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starchild1883d ago (Edited 1883d ago )

This game is featuring some very bold graphics technologies: real-time global illumination system with dynamic weather and time of day changes and high dynamic range, physically based rendering for realistic looking materials with accurate reflectivity and specular highlights, screen space reflections, advanced volumetric fog and particle effects, PCSS (soft shadows), tessellation (in PC version at least), high quality skin shaders, new hair rendering techniques, advanced cloth physics, massive scale and detail, seamless interiors in about 25% of the buildings and the most massive crowds of NPCs ever seen in a game.

It's easily one of the most technologically advanced games we have yet seen. I don't believe there is anything else this year that compares in technical terms. It's a massive undertaking and I can't wait to see and play the results.

FullmetalRoyale1883d ago

I'll be playing this and DA: Inquisition through the winter. I love cracking my window open and digging into a game. Honestly I look forward to it year round.

ATi_Elite1882d ago (Edited 1882d ago )

Sounds like AC is out growing it's console britches and needs the power of the pc to fully spread it's wings and become something greater than what it is.

Looking forward to AC:U on the Pc set to Ultra and at 4k so I can play it the way the devs wanted it presented.

I think going forward devs are gonna see that the new consoles are not all that powerful as Proper CPU compute power has been traded in for graphics and when you start combining lots of smart Ai in huge world's that the resolution is gonna have to go down.