The Xbox parity clause limits the ability of independent developers to bring their games to Xbox platforms if they have already shown up on other platforms. Phil Spencer has claimed this clause helps maintain Xbox users' status as "first class citizens," with regard to when they get access to indie games. In reality, it really only limits Xbox users and what they can play in the long run.
I wouod question it if it weren't for the fact that MS has already made clear and concise exceptions to the rule. (ie. contrast and outlast) Clearly if there is a valid reason (or existing contract with sony) then MS allows games to bypass this. If they don't have a valid reason, well then I agree with the clause.
The only gamers who would question it would be non Xbox gamers. There is a steady of good quality indie games on Xbox One and even more in the pipeline and works.
Like I said, for developers a good way to get around the parity clause if it's such a huge deal is to release their game on Xbox first ;)
duh wrong thread sorry . i have nothing to say about the parity clause other than its 100% up to ms .
If I was an independant developer I would treat MS like I do any woman that turns me down. It's there loss and stop wasting time on them. If MS want to push for parity then let them. They will eventually find that out that the person they turned down could have been the start of a great relationship or in their case a great partnership but they want to let looks and all that other crap get in the way of that.
Yeah today they are a small independant studio but in 3 years they could be one of the next hottest AAA studio in the industry.
I guess you didn't get the memo, Phil. First Class Citizens aren't equal to everyone else! So there goes your parity defense!