It's now on the 5th day after Driveclub‘s problematic release, and Evolution Studios is hard at work on the game, trying to solve the connectivity issues which have plagued it since launch. As usual, Game Director Paul Rustchynsky addressed concerns and gave more information to the fans, also admitting that the problems are proving challenging.
Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.
you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.
Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?
Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.
Driveclub was a headline game at the start of the PS4’s life. A fabulous game – eventually - but what now, with the servers turned off? Is it worth your time? JDR starts its engines in today’s Brutal Backlog.
Bikes expansion might be one of the most underrated games of last gen. Incredible driver and bike animations + DC weather is craze.
Paul Rustchynsky, who was additionally lead designer on several MotorStorm titles at Sony‘s Evolution Studios, is currently working on an unannounced project as part of Avalanche Studios’ new Liverpool development team, which was formed last summer.
We're working on another new IP that's yet to be announced. There are more projects being worked on at Avalanche than most people would expect!
— Paul Rustchynsky (@Rushy33) January 1, 2022
Nice. I really like Avalanche's Apex system, it can make some pretty stunning environments. Hopefully it'll translate well into a racing game! (assuming that's what he's working on)
Motorstorm 2 deserves a remaster.
The balanced monster trucks vs dirt bikes.
"To set some expectations, I'm not working on a racing game.
So sorry, no DRIVECLUB sequel, MotorStorm successor or ONRUSH offshoot.
This is something very different to anything I've worked on before"
So it will not be a racing game. That's a shame. :(
Damn, i hoped a DC or Motorstorm sequel... :( let's see what they can pull out from the hat.
how about Dec DLC free for everyone?
Whats so challenging to get this game to work? I hope they can get this to work for the franchises sake.
good to see some honesty in the industry. the game can only get better from here, see you guys online! ( when its fully working of course )
Did they do a beta? If not, you can see why it's so beneficial to developers. I'm a bit of a loner, so I don't mind playing offline. But I do want the full experience.
done holding my breath. the damage is done. This company wont get my money again thats for sure. atleast im dodging bullets when it comes to these season passes.