100°

Could Sub Zero Be The Villain in MKX and Scorpion The (kind of)Hero?

Lots of twists and turns leading up to MKX could prove that the Shirai Ryu demon could be siding with the forces of good this time around, and sub zero the baddie instead

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at7addak.com
Activemessiah3904d ago

Always thought It's the other way round...

RG_Dubz3904d ago (Edited 3904d ago )

It was though... Even in one of Scorpions endings it turns out he was the "Champion of the Gods" all along, I think it was MK: Armageddon if I'm not mistaken.

LOL_WUT3904d ago

Noob is practically the bad version of Sub Zero ;)

Nitrowolf23904d ago

Uh, subzero was resurrected already in mk9 as noon saibot.

VengefulPenguin3900d ago

... Sub Zero was alive in mk9........

mafiahajeri3904d ago (Edited 3904d ago )

Parallel universes can fix that. Maybe his brother( the good sub zero) turns bad?

thethiny3904d ago

That's scorpion colored blue! Idiot

MeliMel3904d ago

Scorpion has always been neutral anti hero.

I likend him to a Riddick or even in some ways Kratos.

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30°

NetherRealm Studios Is Already Working On Its Next AAA Game, Teases Job Ad

It appears that NetherRealm Studios is already hiring for its next AAA project, as possibly revealed in new job listings.

60°

NetherRealm's Mobile Games In Danger as Layoffs Strike

It looks like Mortal Kombat developer NetherRealm has been hit by the layoff wave, with the studio's mobile division reportedly closing down.

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techraptor.net
100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

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rushdownradio.net
abstractel660d ago (Edited 660d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.