Assassins Creed Unity Resolution And Frame Rate Issues Could Be Solved With The Cloud
MegaJon writes "Microsoft has been parading around the internet and recent trade shows with its idea to use servers to crunch numbers in games. The power of the cloud has quickly become a way to mock and laugh at Microsoft and their cloud service, but are they actually on to something here? If the true limiting factor in Assassins Creed is the AI being too overwhelming for the CPU in either console to handle, would 1080p and 60fps be attainable if the CPUs load be lightened some by a server?"











