Lots of gameplay tweaks, bugfixes and enhancements: A new patch for Civilization IV: Beyond the Sword is now available, bringing to v3.17 the second expansion to the strategy sequel developed by Firaxis Games.
This is the new article from AlterGamer's series "Gamers, get your suits on". The series is a universal guide for all games (from Civilization V to Skyrim, from economy to FPS games), that is based on common sense and management knowledge.
This time, we focus on a smaller scale: business scale. In games, this usually means one production chain. Let’s take tanks, as an example here. JIT ideology focuses on optimizing efficiency through minimizing the amount of goods frozen in the process. If you store tank tracks, you’d better have a good reason for it, since you are effectively freezing your resources that might be invested elsewhere. Plus, there are a couple of indirect storage costs you are probably not aware of. Read on!
Most games expect you to conquer somebody in order to win. You might be divided into teams, or in the grander game of politics you can gain allies to defeat a bigger opponent. Whatever the case, when you want to start a war there are always a few factors which make such a move a good or a bad idea.
Rumors abound! It comes a little out of left field - and straight out of the book of awesomeness - that the unannounced MMO XLGames is crafting for Take-Two is none other than a Civilization MMO!
It already exists: civ world on fb ;)
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