130°

Everything wrong with Destiny, and how Bungie can fix it

VGFirst presents their in-depth, component by component analysis Destiny while providing their recommendations on how Bungie craft the game into something more. Covering all aspects of the game, from the Crucible, to Strikes and Raids.

Evil-Gouki3506d ago (Edited 3506d ago )

As an evolving title, I'd imagine a lot of the pve elments you talk about, more raids, vendors, armor etc will eventually be added to the game. Look at any online title after a few months/years is a totally different beast to that which was available in the vanilla.

FriedGoat3506d ago (Edited 3506d ago )

Yes, knowing Bungie's support for their games and the games' supposed "10 year life cycle" I completely expect Destiny to evlove to an even better experience (although I'm having a great time already).

cleft53505d ago (Edited 3505d ago )

The important thing is that Bungie can fix Destiny. Destiny is the type of game that isn't set in stone so it can be fixed and transformed into something much better. Yes Destiny has problems and I am glad the game isn't being praised universally because it does have glaring issues, but the core of Destiny is really good.

As far as the story is concerned, the story isn't bad it's just not really there but what is there is solid. However, Bungie made the mistake of hiring these big time people and that is going to cost them a lot of money that could have been spent on better stuff. I play Destiny and I feel like far too much of their money went to actors/actresses and marketing. It makes sense now why they fired Marty O'Donnell but that was the wrong move as the music is undoubtedly the one stand out thing about the game.

I feel like Bungie had to start cutting cost and rather than getting rid of overhyped Hollywood talent they decided to cut things critical to the game, like the music director and content out of the game. Destiny is not a complete game, give it a month or two and maybe then Destiny will live up to the hype.

joab7773505d ago

Yeah. It's a launch and it's good to see articles like this b/c that's what it is all about, evolution.

Maybe there needs to be 2 PvP, normal and iron banner. In iron banner, EVERTHING is like PvE. But the other mode has more balance. But, I do NOT want different classes to have the same HP and damage output. It's meant to b class based so u have roles to play.

Maybe have 1 mode where everything is the same. Then see how popular it becomes.

As far as single player content, I like it so far. It shouldn't be easy to gear up...at all! And it is rng. That is an mmo. There are multiple ways to do it.

For factions, they do offer different attributes but maybe a little more variety would be nice.

I love it. I just wanna play it.

pompombrum3506d ago

In regards to supers and grenades, I've just came to the conclusion the game was never meant to be balanced and bungie are aiming for fun for the most part. Having said that, completely agree with the weapon balancing, it's not fun having auto rifles being so much better than everything else.

AKS3506d ago (Edited 3506d ago )

It's frustrating to me because ammo efficiency is so much more important in PvE, as high level enemies take quite a bit of damage to take down. I put my upgrades into my best scout rifle for PvE, but it's very difficult land enough shots on PvP enemies to knock someone down with people floating in every direction while dropping grenades and supers all over the place. If you need to land multiple shots to the head, they can just run behind a corner and have all their health back a second or two later. Standard ammo really isn't a big issue in PvP, so you can blast away without much penalty, making assault rifles considerably more dangerous. In Halo, the base assault rifle had much less potency in PvP, meaning you had to land more shots to finish someone off.

I don't want a repeat of most weapons feeling a bit anemic (with the exception of sniper rifles) in Halo, but I think a bit of balance is needed regarding how it is so much easier to kill with auto rifles. Give the single-shot primary weapons a bit more potency per shot.

I don't want every character and weapon to be identical; I just want some adjustments to the powers and weapons being abused and underused. Start with modest adjustments and tweak from there. I also want supers to stay in PvP, but perhaps tweak some of them a bit. The Titan insta-kill is getting old. I'm tired of getting the upper hand of someone only to get insta-killed at the last second. It's so quick and can kill everyone on an objective. They can just run into the room and press the shoulder buttons to win.

BTW, I'm really surprised that fusion rifles weren't mentioned. Those things are pretty dangerous.

ramiuk13505d ago

aye was thinking same.
i love my auto but i wanted to start using the pulse etc and felt very underpowered,so went back to my auto.

loving the game though.
1 question to anyone and thanks in advance because im low on bubles(bubblew votes always welcome )
regarding vex,fallen etcdo they have weakness to certain weapon types?

AKS3505d ago

The best advice I could give you on killing the Vex is to shoot them in the white weak spot in their torso rather than shooting them in the head. Thus, a scout rifle, hand cannon, or sniper rifle will obliterate them if you are accurate.

If you hit them in the head, they just go crazy and charge you, making the fight more difficult.

amnalehu3505d ago

I nee really understood how a game could be unbalanced. If a particular weapon seems OP'd, simply start using that weapon.

AKS3505d ago

That's much of what has happened. Most are using assault rifles, shotguns, and fusion rifles. I'd like to see all become viable. I think adding a bit more punch per shot to scout rifles and hand cannons would help even things out given auto assault rifles aren't penalized much in PvP the way they are in PvE. I really haven't tried pulse rifles in PvP, but it seems there are similar complaints about them lacking the punch they need to compete with assault rifles.

CoyoteHunter3506d ago

I know there have been a deluge of articles on Destiny lately, but I really appreciated this one. Really hit the nail on the head; certainly it's what I have experienced.

Tedakin3506d ago

The main thing wrong with it right now is once you beat the campaign and are trying to level up you're just kinda stuck doing the same missions you've already beaten over and over again to find the Light armor. And finding the light armor is completely random luck.

martinezjesus19933506d ago

Not true, you can also play crucible, which gives you reputation points to rank up on a certain faction, then buy the gear for yourself, you get them faster by doing the bounties. Plus, I just got a bounty that will give me an exotic weapon after i beat 5 strikes without dying, its not random considering its practically a given ill get it afterwards.

GearSkiN3506d ago

It's random bro, I have found 5 legendary things, while my buddy only have gotten 1.

martinezjesus19933505d ago

@Gearskin. Yes, the loot you pick up is random, but there are other ways? I have leyendary in every slot, yet only two have been from pick ups, the others i bought from either the fwc vendor with my crucible marks or from my guardians leader with my vanguard marks.

Gamerbeyond3506d ago

content, content, content, 1 raid wont cut it, with a handfull of missions, this game should of had ALOT of content from the start and expand from that,

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240°

Destiny Made Over $160 Million In Microtransaction Revenue In Less Than 2 Years

Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.

Sgt_Slaughter332d ago

That's extremely low for microtransactions, especially for a game that's essentially designed around it

LucasRuinedChildhood332d ago (Edited 332d ago )

This was back when the game wasn't free to play.

The figures are from November 2017 to February 2019 (1 year and 4 months).

Based on that projection, the MTX revenue for Destiny 2 likely would have been closer to ~$240m for 2 years.

Not sure if premium expansions are included in that figure either although ... I'd hope that they are though and that most of the revenue was for actual content like Forsaken.

People spend way too much money on cosmetics.

Rude-ro332d ago (Edited 332d ago )

Seasons($10 and just got bumped to $12) and dungeon keys($10 each, two a year) are through the eververse(micro transaction) store.
So for those two years, in order to play a season, you would pay through micro transactions.

Sonic1881332d ago (Edited 332d ago )

Bungie Marathon will be worse since it's designed around it as well

Kurt Russell331d ago

It makes me sad to agree... but at the same time I am looking forward to giving it a go. Destiny 2 is so far in, I find it difficult to figure out what I am meant to do first.

buffig332d ago

I think FIFA alone makes over $1bn a year from mtx

anast332d ago

FIFA promotes a worldwide sport. It should make more money than destiny.

CantThinkOfAUsername332d ago (Edited 332d ago )

Let's compare something similar. Apex Legends and its ridiculous $18/$40 skins make EA a billion each year.

z2g332d ago

For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.

spicelicka332d ago

By "people" you're referring to millions and millions of people. Obviously the ones complaining aren't necessarily the same as the ones spending all that money.

332d ago Replies(1)
332d ago
Father__Merrin332d ago

There's millions that purchase MTX and there's nothing we can do about it

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70°

Stop Trying To Make Destiny

In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.

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gamespot.com
100°

Destiny 1 Becomes Playable on PC via Emulation

Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.

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gamejunkie.net
spoonard484d ago

I've been thinking about playing through D1 again before it goes away...

CobraKai483d ago

That’s the sad reality of a game like this. I bought it, invested lots of money, and it can go away at anytime. I still think this was more fun than 2.

jeromeface482d ago

prob because 2 is a grindfest slog

spoonard480d ago

That's the bummer of 'games as a service'.