VGFirst presents their in-depth, component by component analysis Destiny while providing their recommendations on how Bungie craft the game into something more. Covering all aspects of the game, from the Crucible, to Strikes and Raids.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
As an evolving title, I'd imagine a lot of the pve elments you talk about, more raids, vendors, armor etc will eventually be added to the game. Look at any online title after a few months/years is a totally different beast to that which was available in the vanilla.
In regards to supers and grenades, I've just came to the conclusion the game was never meant to be balanced and bungie are aiming for fun for the most part. Having said that, completely agree with the weapon balancing, it's not fun having auto rifles being so much better than everything else.
I know there have been a deluge of articles on Destiny lately, but I really appreciated this one. Really hit the nail on the head; certainly it's what I have experienced.
The main thing wrong with it right now is once you beat the campaign and are trying to level up you're just kinda stuck doing the same missions you've already beaten over and over again to find the Light armor. And finding the light armor is completely random luck.
content, content, content, 1 raid wont cut it, with a handfull of missions, this game should of had ALOT of content from the start and expand from that,