Nearly every game we hear about nowadays can be described by a genre. Even experimental games can often find their roots, or some way to relate to their audience, in a pre-existing genre. So what do you do when you have a game that cannot be fit into any of the existing categories? How do you explain what the game is to your audience? How do they relate to the product you have created if they don’t have a point of reference to pull from?
These are the challenges faced by Robin Arnott, the developer behind the experimental indie title SoundSelf. How does he overcome these challenges? What exactly is SoundSelf? We had a chance to sit down and talk to him about the project and what it’s like pioneering this seemingly non-existent genre of video game.
Player 2 reviews this strange experiment in gaming audio design.
Pure PSVR: Andromeda Entertainment has announced that it will be launching SoundSelf: A Technodelic, the first videogame to produce transcendent states of consciousness guided by your own voice, on April 22nd for PCVR headsets, as well as being available as a non-VR experience on PC and Mac computers.
Neocrisis - Good Shepherd Entertainment and its many gaming partners have announced the latest addition to IndiE3, Indie Heaven.
Just put it into the Sound/Music genre of games.