860°

Here Is What Metal Gear Solid Could Look Like In Unreal Engine 4, Will Leave You Speechless

Metal Gear Solid and Unreal Engine 4 fans, get ready for a treat. Polycount’s member ‘The_Distiller‘ has shared some images from a project he’s been working on that is inspired by Konami’s MGS series. These images show incredible detail, and The_Distiller has also used a new skin shader that will be officially supported in the next version of Unreal Engine 4 (4.5).

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dsogaming.com
Godmars2903922d ago

And yet it needs more coding to be anything worth talking about...

MRMagoo1233922d ago (Edited 3922d ago )

These articles are not very interesting and yet we still keep getting them like " WOW look at this bathroom in Unreal engine 4 its sooo amazing" or the last one which was an airport hanger that looked nothing special. I guess there are some ppl that may care but who knows.

PLASTICA-MAN3922d ago (Edited 3922d ago )

"The_Distiller has also used a new skin shader that will be officially supported in the next version of Unreal Engine 4 (4.5)"

I really don't know what he is talking about (what skin shader). I am using the 4.4.3 released today. Does he use stuff coming in newer versions of the engine and a year ago too or is he just showing off?

john23922d ago (Edited 3922d ago )

@MRMagoo123: Funny thing is that an individual (yes, we're talking about one person) has managed to create characters and materials in UE4 (running them in real-time) that whole studios are incapable of. We're not talking about a team of 100+ people here. And that IS impressive.

@PLASTICA-MAN: Word has it that UE4.5 will come with a new skin shader. Don't know how he got access to it (or whether he's simply showing off)

https://forums.unrealengine...

Joe9133922d ago

Then why even click the link you could have looked at a article that you would actually like.

PLASTICA-MAN3922d ago (Edited 3922d ago )

Yes I knew the gif was using Nvidia Apex clothes physx to test it (needs much work though).

I contacted The_Distiller, he is using the awesome skin shader made by this guy: http://n4g.com/news/1218722...

http://n4g.com/news/1218606...

http://n4g.com/news/1218713...

Please update that info!

SilentNegotiator3921d ago (Edited 3921d ago )

"Funny thing is that an individual (yes, we're talking about one person) has managed to create characters and materials in UE4 (running them in real-time) that whole studios are incapable of. We're not talking about a team of 100+ people here. And that IS impressive"

Except no, it isn't. Studios work with the limitations of the average person's hardware. That's the only reason that mods and tech demos look so much better; they aren't working on any limitations other than their PC which is far more expensive than that of the average gamer's hardware.

Catering to the most powerful system doesn't pay. Well, unless you go all the way and make your game a virtual benchmarking tool, like Crysis 1.

+ Show (2) more repliesLast reply 3921d ago
3-4-53921d ago

* Here's how this song sounds played by an orchestra.

O wait....it sounds like EVERY OTHER song played with the same instruments.

THAT is what putting all these games into Unreal Engine is going to do.

WitWolfy3922d ago

Meh... I prefer the Fox engine.

DevilOgreFish3922d ago (Edited 3922d ago )

Both can make pretty realistic tech demos. In the games department i'd like to see how developers will use the unreal engine 4.

Timesplitter143921d ago (Edited 3921d ago )

You can't judge engines like that. This is a 3D model that some random 3D artist put in UE4. It's not a proof of what the engine can do.

UE4 costs a mind-blowing 20$. You can go download it and put some 3D models in your scene and make an article about it if you want. This is exactly what's going on here.

Modern engines don't have one specific look to them. UE4 can do 2D, 3D, cartoony, cell-shaded, photorealism, or anything you tell it to do. Same goes for Fox Engine and even Unity. A tech demo means nothing

ChickeyCantor3921d ago (Edited 3921d ago )

People like WitFolfy have no clue about game engines. Fact is all engines make use of modern techniques. You can make games across engines look identical if you wanted to.

Key difference is workflow and entity/game object management. Everything else comes down to shaders.

GameSpawn3921d ago (Edited 3921d ago )

"Key difference is workflow and entity/game object management. Everything else comes down to shaders."

This. Chickey should have also mentioned particles. Some engines handle different particle effects better or worse than others.

Many custom engines made by studios (such as the Fox Engine and Ubi's Anvil) are customized to suit their hardware, needs, and developer's abilities. This means optimizations for better effects in some cases, while having compromises in others because the need may not be there due to the techniques being used in making the game.

General engines such as Unity, Unreal Engine, and CryEngine are more like Swiss army knives whose capability is dependent on what hardware you have to make your scenes and renders.

Is one better that the other? No, because in the right hands someone can make AMAZING things in either.

lameguy3921d ago

What's special about these recent articles is not that they represent all that the engine can do, because they don't, it's that amateur hobbyist can do this in their free time while just playing around with stuff.

Next time you have the choice between a $60 full price game, I'd actually encourage anyone here to consider 3 months of UE4 instead, with access to its Marketplace, to just 'play around'. It may just be as much fun as that game you were going to get etc. At least I like to rationalize costs away like that :)

WeAreLegion3922d ago

"Will Leave You Speechless"

Can we not do that crap?

Hellsvacancy3922d ago

I'm speechless for thinking this article would leave me speechless

Muzikguy3921d ago

I'm speechless that there's another pointless article about what something "can" do without proving anything. UE4, Fox Engine, Frosbite, CryEngine all don't mean squat until you show us a game that utilizes the engine to its potential. No tech demos and flashy gifs

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250°

Metal Gear Solid 4's Iconic Install Screen Gets Turned Into an Animated Wallpaper

Metal Gear Solid 4's iconic installation screen has been turned into an animated wallpaper for Wallpaper Engine.

CrimsonWing69112d ago

I’m giving you an upvote to counter wherever that downvote came from.

Classic line!

dveio112d ago

Geez, a MGS4 remake, even a PS5/PS5 Pro Enhanced remaster would be SO f'n epic.

neutralgamer1992112d ago

I think it's coming after MGS3 remake. We will most likely get MGS collection 2

P_Bomb112d ago

That screen makes me wanna smoke lol 😚

70°

Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

120°

Does Metal Gear Solid need a new Kojima? Konami have “many people” in mind, but it's "difficult"

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.

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rockpapershotgun.com
isarai287d ago

It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.

just_looken286d ago

This but also the story is wrapped up only thing to expanded on is another mgs rising or spin offs.

-Foxtrot286d ago

I mean they could have done an alternate timeline directly after MGS2 which just tells a new story, that way they get to continue Snakes journey while respecting Kojimas final chapter, his Universe would still be untouched.

Maybe in this new game Snake didn't age

They will eventually try to continue the story, it's a given so I'd rather have them doing an alternative timeline than messing with what Kojima has done.

just_looken286d ago

@Foxtrot

You mean before shadow moses as that is when he was injected with fox die anyone knows that.

If they went this route then it would open up a flood gate of crap the topics they covered the deaths blood scenes would never work in today's modern games.

TheProfessional286d ago (Edited 286d ago )

The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.

Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.

For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.

just_looken286d ago

comparing Neil Druckman ahole coffee fetcher to someone that worked in the industry from the days of msx should get you a ban.

Michiel1989286d ago

just cause he made one game that you didn't completely like?

just_looken285d ago (Edited 285d ago )

@Michiel1989

Because he took a ip that he had no right to say he created but does then at every interview he act's he is the father of naughty dog and a god at game development even the tvshow i will not watch.

People that worked there sense the 90's crash days were thrown out over 85% from the last count 2 years ago of the original team is gone majority left when he took over.

Sony looked at all the people that made jax/crash/uncharted/tlou leaving naughty dog went meh then praised neil gave him the keys to the kingdom. Sense then the entire team has been a dam joke they only made 1 new game in 6 years just a port studio now.

Oh i also like the tlou2 mp mode they promised that was changed then cancelled but hey tlou2 ported 3rd time for pc pay pay pay again like skyrim.

Fuck ND fuck naughty dog 2.0

Michiel1989285d ago

mate... you already compared him to a guy that was 16 years older than him and then ask why he hasnt worked in the industry as long as kojima. Time exists.

Do you really think all of ND will let Neill flaunt around if he didn't have a severe impact on how the game turned out? So you're saying the rest of ND is stupid that they're playing along with his masterplan to take over ND.

It's pretty obvious from your comment you're just salty about tlou2. You didn't like a direction he took the game in, stop acting like he's a terrible human being.

So they should keep making the games they make now and never make anything else...cause thats how uncharted and Horizon came about, oh wait. TLOU would never have existed if you had your way, they would be making jak n dexter 13. I rather have them try something new and fail at it than never try to do anything else ever.

285d ago
CrimsonWing69286d ago

I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.

Tankbusta40286d ago

I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic

MehmetAlperTR286d ago

No Hideo ! No MGS !!! Just try to work with him.

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