One of the most popular games to come out lately is Star Wars: Commander, which takes the Clash of Clans formula, throws in a dash of Command and Conquer, then mixes it all up and churns out one of the most obvious smash-hit games in a long time. Even all of this not-so-humble author's coworkers are getting in on the fun and taking sides.
And another Star Wars game bites the dust! Unfortunately, the Star Wars Commander mobile game is shutting down in June.
This is why I don't spend money on 99% of mobile games. The only games I've spent money on are Clash of Clans and Clash Royale. I remember playing this in 2016 for about 4 months then it got really buggy and sluggish. I'm sure it was a good run for some people.
Zynga has cut a multiyear deal with Disney to make a future Star Wars game, giving the publisher access to one of the biggest licenses in the gaming industry. As part of the non-exclusive licensing deal, Zynga will take over live operations for the existing mobile tower defense game Star Wars: Commander, a 2014 release. And Zynga’s NaturalMotion studio in the United Kingdom will develop future Star Wars titles, with an option for a second.
Platforms such as Android and iOS (iPhone and iPad) control the bulk of the mobile market. Chances are, you or someone you know owns at least one device powered by one of those two platforms. No matter which platform you play on, there are a few commonly shared traits. More than likely you are playing using the touch screen only (i.e., not using a bulky Bluetooth controller accessory). You have Internet access either via cellular data or via local Wi-Fi. If you are reading this then you are obviously a Star Wars fan. Being a mobile gamer today and a fan of the legacy in a galaxy far, far away is a good thing to be. The question is, has it always been this good for fans of the story George Lucas started?