70°

Rhianna's rise: Meet the writer behind Tomb Raider

Rhianna Pratchett is walking along a burbling stream in the heart of one of London's trendier districts, telling a story and, intermittently, pointing out local birds and other wildlife. The story is a pleasant one — one with a happy ending.

ScorpiusX3516d ago

Cool read and very interesting.

FriedGoat3516d ago

Polygon, didnt click, nuff said.

ScorpiusX3516d ago

Yes not worthy site but still a good read.

VeryNicePerson3516d ago

Unfortunately story & characters wise, TR2013 was quite mediocre.

Hope it gets better with ROTR...

-Foxtrot3516d ago

She should take pointers from Amy Hennig because the story felt flat at times and the characters were awful. Laras was pretty bad development wise...she goes from innocent girl to badass killer in like 10 minutes

Baka-akaB3516d ago

I didnt find it mediocre , but i find the praise very fake and exagerated . It would be like claiming Farcry 3 is Bioshock level material

-Foxtrot3516d ago (Edited 3516d ago )

I honestly feel the praise comes form the fact she is Terry Pratchetts daughter. If she wasn't nobody would be praising her work, hell she probably wouldn't of even made it this far.

Baka-akaB3516d ago (Edited 3516d ago )

I feel she is a pretty good writer , sometimes she even get great material imo like Heavenly Sword .

But her name and her most known pieces involving famel leads , can create some unwarranted hype .

The medias want to pretend the stuff she wrote for games like Vikings , Thief , or Overlords 1/2 where she frickin' even directed the voices , doesnt exist or is subpar ... only to go crazy at even her lesser works , because "omg estblished female writer , writing strong female leads" is more click worthy .

I'm all for praising that , but when it's actually worth praising , like again Mirror's Edge and HS .

Either way , i'll slap whoever wants to pretend her work on Tomb raider was better than anything she did on Overlord :p .

strangeaeon3516d ago

Not sure how much time would have really been acceptable to wait for Lara's development, I mean this is a game that has to keep us engaged.

-Foxtrot3516d ago (Edited 3516d ago )

They should of slowly built into it

First part of the game makes you rely on stealth more, then you actually have the cutscene where she kills for the first time, we then see her upset and the scenes following that would see her distraught over it. We'd continue with the stealth like approach untill we come to a second cutscene where Lara will have to kill again, for example she would hold a gun at an enemy who is about to kill her friend, the guy goes to move but she realises it's him or her friend so she shoots him.

This would of been good if the person she saved was Roth because then he would calm her down and give her the "You are a Croft speech" and would tell her that it's about survival, it's either "them or us".

After that the pacing picks him and she starts to kill more people until after each cutscene in the story showing her development we see her in the end facing all these enemies.

It's really not that hard story wise

chrissx3516d ago (Edited 3516d ago )

Good job on TR there's room for improvement

Baka-akaB3516d ago (Edited 3516d ago )

I wouldnt be praising this instead of her other work . heavenly sword i can get , Mirror Edge too , but Tomb raider ? It's not mediocre but it's hardly stellar writing . Even thief's story and character dev is better , but it wont make wave , since the hero is a male

I'd rather have someone (legendary in the comics world) like Gail Simone , currently writting the comics , and much better at writing female leads , than Pratchett's Tomb Raider

PS :
What was i thinking , it's polygon , of course they'd only mention trendy new stuff , and know very little else

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170°

Rhianna Pratchett on Challenges of Game Writing and Crafting Complex Female Characters

During the Game Developers Session (GDS) conference in Prague, we had the privilege of speaking with Rhianna Pratchett, an award-winning writer and narrative designer. Pratchett, who has penned some of the most memorable female protagonists like Nariko from Heavenly Sword, Faith from Mirror’s Edge, and Lara Croft from the 2013 Tomb Raider reboot, delves into the challenges and freedoms of writing for different media, AAA and indie games.

-Foxtrot53d ago

Complex? She literally made Lara Croft whine and have father issues for an entire trilogy

Groundbreaking...

Snookies1252d ago

"have father issues"

To be fair, that IS a complex... Just not the right kind, lol!

mixelon51d ago

The dad stuff wasn’t entirely her fault.. She was given outlines she had to flesh out and not full freedom. from the article…:

“ And there were things that we kind of butted heads more on, particularly with Rise [of the Tomb Raider] because I wasn't a fan of the dad plot. I didn't really like her motivation being her father because it felt like that's often the motivation given to female characters and it's also motivation that's very prominent in the previous movies as well. And I would have rather it been about her own experiences in the first game and how that had changed during the second game. But sometimes you just have to do your job, you just have to find peace with it. And I kind of played around with my relationship with my father and kind of put some aspects of that and then that just made me feel better about it. And sometimes this is what you have to do.”

She never seemed that whiny to me given the circumstances.

-Foxtrot51d ago (Edited 51d ago )

If you’re a good writer you’d have been able to do that a little better but she didn’t

She was restricted sure but with what she had with an outline she didn’t do a good job

She’s not her father, she got work and into the industry a lot easier because her father was a great writer.

It’s nepotism basically

Knightofelemia52d ago (Edited 52d ago )

Female Commander Shepard is a way better female character then Lara Croft has been.

franwex51d ago (Edited 51d ago )

Yep, that’s because they wrote an interesting character first.

Christopher51d ago

It's actually because they let you write the story you want.

51d ago
Inverno51d ago

Meanwhile it seems that female characters across entertainment media are being dumb down. What they've done to the female characters in the Avatar adaptation is insulting.

51d ago Replies(1)
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30°

Tomb Raider’s Risky 2013 Reboot Revived a '90s Gaming Icon

Crystal Dynamics' daring reboot of Tomb Raider brought Lara Croft back into the spotlight.

Godmars290402d ago

An attempt at a reboot with no momentum for continuance. Just a torture-porn trilogy about a poor rich girl with daddy issues reluctantly being pulling into a world of violence, versus say the adventures of a quipping Brit treasure hunter who solves ancient puzzles while gunning down rare and extinct animals that it originally was?

Honestly, don't have all that killing. If the devs had been truly clever, not focused on mangling a message about the senselessness of killing which was seemingly and quickly forgotten, they could have worked, if not bloodlessly then not directly by Laura's hand, dealing with enemies as part of the puzzle solving - they didn't have in the game in the first place...

badz149402d ago

"Revived a '90s Gaming Icon"

LOL

the only thing similar between the 2 is the name of the protagonist. if they would have given the game a different name, NONE would even think that it was somehow a resurrected Tomb Raider IP. the last game with the real Tomb Raider DNA was TR Underworld.

250°

The Tomb Raider Survivor Trilogy's Take on Lara Croft Deserved More Recognition

The Survivor Trilogy was a drastic reimagining of Lara Croft and Tomb Raider, and it provokes changes for the character that are truly fantastic.

Read Full Story >>
gamerant.com
isarai466d ago (Edited 466d ago )

Deserves less IMO, i think the 1st in the new trilogy was a perfect 1st step for the new direction. The next 2 games were half steps at best. Not only that, every character in the series including Lara is just annoying and doesn't make sense in terms of motive, like yes they have a motive, but none of it seems proportional to the lengths they are willing to go through for it. The most annoying thing is every one of the games say "become the Tomb Raider" yet 3 games later and we're still not there? No thanks. Then there's the mess of the 3rd game, massive skill tree that serves almost no purpose as there's literally only like 3-4 short encounters in the whole game, and they took till the 3rd game to finally manage some decent puzzles even remotely close to previous games in the series. Nah, the trilogy infuriated me to no end as a long time fan of the series, i hope we get better going forward cause that crap sucked.

Army_of_Darkness464d ago

The first in the trilogy was my favorite. I thought they were going into the right direction with that one until the second one came out and seemed like a graphical downgrade but the gameplay was okay. As for the Third, Graphics were really nice but it was kinda boring me to death with its non-stop platforming and exploring with not enough action! Well, for me anyway...

DeathTouch464d ago

Graphics on the 3rd one were abysmal. It’s more colorful and has more variety, but everything else was a noticeable downgrade.

The more open world with NPC quests was also handled very poorly, to the point I missed Angel of Darkness.

thesoftware730464d ago

I know it is your opinion, but she did progress as a character in each game, she even got more muscular and seasoned.

That is the thing, people first complained that there was not enough platforming and actual tomb raiding in the first and second games. Shadow remedied that and kept the combat elements.

3-4 encounters? huh? did we play the same game? there was plenty of combat and, the skill tree did matter, like being able to hang enemies from trees, set explosives traps on bodies, being able to counter, and that are just a few of the combat skills. The skill tree also had things like being able to hold your breath underwater longer, crafting upgrades, zipline upgrade, and climbing upgrades that all changed how you can approach situations.

Not knocking your opinion, but we definitely had different experiences. I had 98% completion on the shadow.

SoulWarrior464d ago (Edited 464d ago )

Sorry but i'm with him about the low number of encounters, the game throws loads of weapons and skills you're way with a comparatively low amount of places to actually use them, so they felt under utilised.

-Foxtrot466d ago

Yeah...no

It was awful, for THREE GAMES it was "become the Tomb Raider" where she went back to square one after each game. Not to mention after a huge reaction of killing someone for the first time she then becomes Rambo straight after and goes on a slaughter spree without a single other reaction. Her development was all over the place.

She was whiney, weak and in later game a little arrogant and selfish

Oh and the voice actress compared to the previous ones was not as good

Lara Croft deserved better and while they are decent games as they are, we deserved actual Tomb Raider games, we could have had better survival games if they just stuck with the original Lara Crofts origin about her plane going down. Surviving 2 weeks in the Himalayas...I'd have liked to seen that, who knows what mystical threat she could have faced in the mountains or underground some secret concealed cave.

Tacoboto464d ago

I thought Shadow of the Tomb Raider had better gameplay than Rise, but it annoyed me the most of the trilogy when I stopped to think about the story.

It's like they deliberately decided to make her unlikeable and did nothing to make the character you're playing as likeable or have even one sign of humility.

SoulWarrior466d ago

2013 I thought was a fine entry, but Rise and especially Shadow were painfully mediocre follow ups imo, I really didn't like how selfish and angry her character was in those two.

Terry_B464d ago

No. Please forget the crap completely.

northpaws464d ago

First one was decent, played through it twice.
Second one was okay, played through it once.
Third one was really bad, tried twice a year apart, still can't get through the first two hours, it is just really bad.

thesoftware730464d ago

Honest question, what did you find bad about it? the opening 2 hrs of Shadow were fantastic imo.

The opening was very similar to the first 2, what did you find really bad?

Not looking for an argument, just an honest question.

Starman69464d ago

3rd one just didn't feel like a tomb raider game. Possibly because the development was passed to another development team. Big mistake! Microsoft killed tomb raider making the first game a timed exclusive. Never recovered after that.

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