80°

The Walking Dead Season 2 - Why I Made the Tough Choice at the End

The beauty of the ending scenario of The Walking Dead Season 2 is apparent in the number of online discussions and full-blown arguments that have centered around it. Many feel that their ending was the best, or that they missed out on a better ending. I feel that simply by discussing them we prove that all of the endings are fantastic, and show the diversity in both Telltale's audience and the stories that we have all created in the games.

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Nerdmaster3527d ago (Edited 3527d ago )

[SPOILERS]

Wow, I thought that it was clear that Kenny was out of control and he needed to be stopped. And only 37% of the players chose to kill him? (I finished it the day it was released, so there wasn't any data about other players' choices in the end). From the moment he and Jane started fighting, I knew I'd have to choose who lived, and since before that moment I knew who I'd choose if it came to this.

mixelon3527d ago

I'm with you, Kenny had to go. He's been on a downward spiral since his introduction and was outright dangerous by the end.

The_Klank3527d ago

Spoilers I guess, though I don't know why you would click an article like this if you didn't finish it.
I was a Kenny guy right up until the dream sequence.
After that I remembered my Lee had his reservations about Kenny.
I decided from then it was just going to be my Clem and little Aj.

MrCrimson3527d ago (Edited 3527d ago )

70 percent of people shot Kenny.

37 percent ended up with Jane.
20 percent went it alone.
30 percent went with Kenny, more than half of which left Kenny once they arrived at Wellington.

TheRaven4763527d ago

*******************SPOILERS!!! !!!!!!!!!!!!!!!

I feel like i'm the only one that hated Jane by the end. I shot Kenny but then kind of felt bad. When I saw Jane hid the baby to provoke him I told her to get lost.... My ending was just Clem and the baby by themselves.

At first I thought it was a ballocks ending, but then I saw the other ones and was quite suprised and satisfied with the different ways it could go.

Knowing the endings I'd probably pick the one to shoot Jane and then let Kenny leave us at Wellington.

Nerdmaster3527d ago

She showed you what you needed to see: if anything happened to the baby, Kenny would go crazy and kill the person "responsible" for that. That means even Clementine. I had known that Kenny had lost it ages ago, but I understood that Jane had to do it so Clementine could also see it.

LeCreuset3527d ago (Edited 3527d ago )

If that's what she was trying to show she was the wrong person to do it. She came back after clearly ditching Clem without the baby! Jane, who has previously ditched her sister, the group, mugged and tried to murder a kid (the same one that makes Kenny now "dangerous" because he beat him up after numerous attempts to kill members of the group) and, oh yeah, has a history of using people as zombie bait. That Jane showed up without the baby with little more to say than the shaky "It was an accident."

Please. All Kenny demonstrated is that he's the one you want watching your back most. Question: While Jane was hatching this little plot to drive off without Kenny, and later to provoke him to anger by running off without Clem and hiding the baby in an abandoned car during a blizzard in the zombie apocalypse, what was Kenny doing?

The answer to that should make it clear who was the real danger.

mixelon3527d ago

I think it's good in that it has complex enough characters. I don't agree with the way Jane did some stuff but I can totally appreciate why she would, and in the end I feel she was right to do them for Clem's sake.

Season 1 did a lot of asking how far you (as lee) would go to protect clem. Jane was really "playing" in a similar way. Trying to save Clem.

I didn't hate Kenny either though. Didn't stop me from shooting him. He'd have got us killed eventually and he was far too tortured by this point. He even agrees when you shoot him anyway. :D

LeCreuset3527d ago

"Season 1 did a lot of asking how far you (as lee) would go to protect clem. Jane was really 'playing' in a similar way. Trying to save Clem."

What? No. This is the same girl that ditched the group, then ditched Clem in a car surrounded by zombies so that she could put enough distance between them to play her sick little game, by hiding a newborn infant in an abandoned car, in the cold, with zombies and god knows who else around while she was having her little duel, which, you may have noticed, she gradually escalated under the guise of self-defense, at one point attempting to disembowel Kenny.

Kenny is the only one that attains a Lee-esque ending in this game, and it's for a reason. Jane's lucky Lee wasn't there. He would have joined Kenny in putting a foot up her behind.

mixelon3527d ago (Edited 3527d ago )

LeCreuset - like I said. Complex characters. Your take is absolutely nothing like mine. Kenny was psycho. Kenny was a control freak. Kenny was abusive. Kenny risked destroying any group he's part of and was only likely to get worse.

Jane left the baby in a safe place. She knew what she was doing. She also came back for clem. The whole of TWD is character redemption arcs.. Lee made mistakes too.

My Lee would have kicked Kenny's ass (verbally or physically) a long time ago and told him to never return to the group if he'd carried on like he did in the last couple of chapters. Haha.

LeCreuset3527d ago (Edited 3527d ago )

@mixelon

"Kenny was psycho. Kenny was a control freak. Kenny was abusive. Kenny risked destroying any group he's part of and was only likely to get worse."

This is my problem with the anti-Kenny angle, though, again, I have to credit TT on the masterful storytelling and editing they did to create this scenario in which Kenny can be viewed as the next Carver.

The anti-Kenny arguments, such as the one you just made, don't really have much substance or analysis. It's just a lot of "he's psycho," "a control freak," "abusive," etc. A lot of flashy labels, devoid of context, which could be applied to many characters from the Walking Dead, including Rick Grimes, himself, right on down to Jane.

The difference is, instead of calling her a sociopath, I constantly argue Jane's actions in the context of the situation and why I neither agree with them nor her motivations for them.

"Jane left the baby in a safe place. She knew what she was doing."

Oh, really? Leaving a newborn baby in a snow storm, surrounded by zombies, with who knows what, or who, else lurking around is safe? And she was able to determine the safety of this place while running for her life, having just fled a car crash? I know a number of child welfare agencies that would have something to say about leaving a newborn unattended in a car, sans zombie apocalypse and exposure to the elements, let alone when you add those conditions to the equation.

"She also came back for clem."

No, she didn't. She left Clem on her own to get to that shelter, probably figuring that if she didn't make it she wasn't the survivor she admired anyhow, given her character and prior statements. Clem called out to her several times, and we do see that Clem was in immediate danger while Jane was putting distance between them for the purpose of her ruse.

I understand that sometimes you must expose children to risk in that world, but you don't gamble with their lives to prove a point (What? That everyone has a breaking point?), so that you can get your way. Talk about being a control freak. Contrast that with Kenny insisting he go alone to salvage for gas so that no one else would be in danger.

I remember Lee dying with the hope that Clem would make it to people willing to put their lives on the line to protect her. People like Kenny, despite his flaws. I can't imagine him being comfortable with Clem being with a conniving deceiver whose actions and words prove time and time again that she will ditch people to suit her own ends. There's really nothing you can say about Kenny that Jane hasn't already done worse.

Update:

Kenny: Took the group in. Fought the group's pursuers. Lost his eye protecting Clem. Birthed and cared for the baby. Declined a drink, instead standing watch for the group. Fixed the truck. Went alone to get gas for the vehicle. (Ending) Gets you to a safe haven.

Jane: Used a former lover as zombie bait. Left a girl to die. Tried to get Clem to abandon the group. Mugged and kid and was about to murder him, unprovoked. Abandoned her duties to have sex with Luke. Ditched the group. Got the group into a firefight, by mugging the kid. Ditched two kids among zombies in a storm to provoke an altercation with a group member. (Ending) Tricks you into killing your closest friend.

mixelon3527d ago

@LeCreuset - Kenny was not close to being Clems closest friend in my playthrough. There is absolute substance to the fact that he went completely off the rails and is dangerous to be around. If it wasn't for everyone else forcing him to snap out of being an asshole every 3 seconds - since he was introduced - he'd have been completely beyond hope. Repeatedly.

Rick fluctuates between extremes and has his moments of bad judgement. He has never been as aggressive, blind and insensitive and dangerous to be around as Kenny.

Kenny thanks you for killing him pretty much. He knows he's way gone.

+ Show (1) more replyLast reply 3527d ago
LeCreuset3527d ago

WARNING: THIS WHOLE THREAD CONTAINS SPOILERS!!!

Kenny reacting that way is EXACTLY why going with Kenny was the easy choice for me. The only way you kill Kenny is if you allow yourself to be sucked into the "Kenny is a threat" narrative. Admittedly, TT's storytelling, over the last three episodes, does a good job of creating a situation in which the player can't see the forest for the trees, but if you can you stick with Kenny.

Let's examine some truths.

Multiple characters from our new (2nd season) group are constantly beating us over the head with how Kenny is on the road to being the next Carver. So much so that start to assume the truth of these claims without challenging their validity. These claims are especially problematic when considering that the character experts making them have all thrown in with Carver, at one point.

Kenny's sins are what? Being a bit of a jerk after having his newfound peace shattered following the arrival of the season 2 group (one of whom murdered a member of his group you may recall), resulting in the loss of his home, his friends, his lover and an eye? Smashing Carver's skull in hours after he did the same to Kenny, not to mention everything leading up to it? Beating on an "innocent" boy whenever that boy's actions "incidentally" result in someone from the group dying? I think Omid taught us a lesson about "innocent" children in the Walking Dead. Come to think of it, I guess it's a good thing we got away from Christa when we did. She was being a jerk months after the Omid thing, and she actually executed a kid.

Kenny is not Carver. Kenny is Lee. Carver is motivated by his own profit. Kenny is one of few characters (Lee, Kenny, Christa and Omid) purely driven (through 2 seasons now) by a desire to protect others. As such, his reaction will be fierce when those he seeks to protect are attacked. Christa's game was akin to internet trolls bragging that they've proven something, other than their own disgusting nature, when people respond to their comments with revulsion. It's not Kenny responding to a simple "accident." It's Kenny responding to a person with a history of ditching the group, ditching former groups, ditching her sister and callously using someone as zombie bait showing up empty handed, after obviously ditching Clementine, with not much to say for herself beyond the cryptic "It was an accident."

Everything Kenny does is selfless. Even his rage is in response to harm that has befallen others. An understated analysis of this season is that the same cannot be said of any of the significant characters introduced in season 2. As great as Luke is, he's going to be that guy screwing Jane at the worst possible moment with a baby on the way. This group is still the group that locked an injured girl in a shed. Everyone assumes that their penchant for relying on Clem in dangerous situations is a flaw in the writing which caters to the game design of having Clem as the protagonist. I argue that it is not, but rather a distinction between the Lee's and Kenny's of the 1st group and this 2nd group.

(Continued next comment)

LeCreuset3527d ago

(Continued from previous comment)

As for Jane, it amazes me how she is allowed to slide on things that people want to condemn Kenny over. Kenny beat up — Nearly Killed! — a kid? Because he (correctly) believed the kid was trying to kill them, after the kid had already ambushed them with a group of gunmen. Without provocation, Jane mugged him and was going to murder him. Forget hypotheticals about Kenny becoming a danger to the group. Jane's actions resulted in the death of a group member. She has already demonstrated that should would leave a child to die, in a heartbeat. She callously shot a former lover in the junk so she could use him as zombie bait as she escaped Carver's compound.

So we're to murder Kenny because he's insistent? So is everyone else, they're just less honest, and more conniving, about it. Kenny has often gone along with others' plans, even while crying about it, throughout both seasons. When Kenny's detractors don't get their way they try to sneak off with every last ounce of food and the only vehicle, stranding the rest of the group, and a newborn baby. Has Kenny done anything that despicable?

Jane was already trying to make Kenny snap from the moment Clem awakened. She had a plan to take Clem and the baby and go south and, on the authorization of her lone opinion, put a plan into action to realize that result from the moment she unsuccessfully tried to use Kenny's dead family to break him. Once the car crashed, everyone's safety became top priority for Kenny. His first words were to ask Jane if she were alright. His next actions were to scavenge for gas, alone, so that no one else would be in danger. While Kenny was engaged in this selfless endeavor, Jane had never stopped plotting against him. Everything Kenny did before the fight was selfless. Jane ditched Clem in a car surrounded by zombies so that she could get enough distance between them to hide the baby in an abandoned car, in the middle of a blizzard, with zombies and who knows who else around, so that she could provoke and escalate an altercation to deadly levels. I knew I couldn't trust her, a point driven home by the betrayal moments earlier and the realization that we really don't know this group like we know Kenny. How many reviews and comments have complained that we haven't learned as much about these characters? It's because they can't be trusted as much. So, when she said to stay out of it, I did just that, letting her suffer the consequences of her actions.

That's why I love Kenny. You know where you stand with him. He's loyal to his people. That is his purpose in life. It isn't to surround himself in some community in which he is the leader. It's to provide for his people and get them to safety. Like Lee, he is the ultimate guardian. He's the guy that offers to take first watch rather than having a drink in the zombie apocalypse. He's the guy out back hopelessly trying to fix up a broken down vehicle. His reaction to Jane coming back without the baby isn't a slight on his character. It's a slight on the other characters you met throughout Season 2 that we can't say that they would have the same reaction had someone of Jane's reputation come back without the baby or Clem. That's why the Wellington ending only works for Kenny. He's the only one that would beg those people to only take the children and react as if he hit the lottery when they did. And that's why I reluctantly decided to listen to him "one last time" when he begged me to stay there. Protecting his people was his ultimate goal in life: a goal which he failed at many times through no fault of his own. He deserved to win one.

mixelon3527d ago

Except Kenny was troublesome even in Season1. He is not selfless at all, and he hardly ever listens to reason.

There is no *right* choice.. They act differently depending on your dialogue choices anyway.

I shot Kenny but I can see why someone else wouldn't.

Your take on this isnt a universal one at all, IMO Kenny was a controlling asshole and only getting worse and my Clem needed people like him out of her life.

I also think you're giving Jane too much credit. It did not seem to me like some long thought out plan, not at all. It was a spare of the moment thing.

BigPappaPump3527d ago

Well thoughtful opinion piece.... It's as if the writer had read my thoughts. Guess I wasn't the only one who made the hard, tough, painful decision.

LeCreuset3527d ago

You just have to look at reality versus rhetoric. Everyone that claimed that Kenny would become a danger to the group themselves turned on the group. That's an inescapable fact.

Mike and Bonnie attempt to steal all of the food and the only vehicle, stranding the rest of the group, which included a newborn baby. That's the plan they were hatching while ol' crazy Kenny was going about the hopeless task of fixing up a vehicle. Then they act like he's out of line for insisting he choose their destination since he was the one that fixed the vehicle.

Jane (Welcome back, btw.), having failed to break him through the dead family angle, first tried to strand him, then went about executing some convoluted plan which involved ditching two kids in the middle of a storm, surrounded by zombies, to somehow show that KENNY is dangerous to the group. Meanwhile, Kenny was out scavenging for gas, alone by his own insistence, to provide for the group and keep them safe.

70°

Telltale Games Confirms Layoffs; All Projects Still in Production

Today Telltale Series has confirmed to TechRaptor that it has laid off a number of employees, while the games currently in development remain in the pipeline for the time being.

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mooreneco21206d ago

Sadly, this is Deja vu, with Telltale going through this type of thing before in 2018 - thoughts are with those affected. Games companies and all sectors always follow each other, with the bad press reducing as each new announcement is made - sad times we live in.

190°

How Supermassive Games Is Repeating Telltale's Mistakes

Supermassive Games has failed to innovate since its breakout hit Until Dawn and its games are getting more stale, something that sadly echoes Telltale Games' downfall.

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ApocalypseShadow675d ago (Edited 675d ago )

Trash article. More jaded commentary from individuals that play so much of something, they get pulled out of the very thing they liked before. Or think everyone is as jaded as them with the genre. Thing is, the developer wouldn't be making these games if they didn't think there was an audience. And, they are not in financial trouble as Tell Tale was. Try again.

Critiquing is fine as we want developers like Super Massive to stay the course of making good games. Especially after rushing games out too quickly after their break out hit. But to go on and say they are on a decline when the very game they just released was received well by the gaming community is jumping the gun. Not only that, but Until Dawn: Rush of Blood was a hit on PSVR fool. Not everyone gets nausea from VR.

Not only that, but the ignorant opinion that Quantic Dreams has declined when Detroit: Become Human is a great game for its genre, was received well by gamers and sold well, speaks volumes about this person's opinion.

plmkoh675d ago

Tell Tale's biggest mistake was attaching their works to huge existing IP that requires big royalties. They didn't invest in bringing new ways to interreact with their games or even improvements to graphics/mo-cap.

Supermassive is the complete opposite. Their games are completely original works, they own their own titles, there is a level of exploration in their games and the graphics continue to be worth a look.

Notellin675d ago

Agreed. This article is complete garbage. The games it compares The Quarry to are hardly competitors and nowhere in the league of the game.

Knushwood Butt674d ago

I need to play Rush of Blood again.

Bobertt675d ago (Edited 675d ago )

These type of games are about the choices and the story. Some of the later releases may have faltered in those areas making them not as good as the original. But i don't see how this author wants them to innovate. It just seems like the author wants to play a different genre. What they need to do is come up with better stories and choices.

SyntheticForm675d ago

Currently playing TQ and have no complaints. Really enjoying it. Hats off.

StarkR3ality675d ago

The reason that telltale fell into financial ruin was the amount of money they had to pay out for the big License fees. Batman, Borderlands, walking dead, they had to pay through the nose to get rights to use them. Supermassive don't have that problem, although I would love them to do a Nightmare on Elm street, Friday the 13th or Halloween game, the rights to those properties would likely be too much to warrant the cost.

MadLad675d ago

Dumb, uninformed take.
Telltale went under due to, mainly, piss poor management. They grew the team way too big, and took on way too many projects at one time; stretching the key talent far too thin.
Then constant crunch pushed much of said key talent to move onto other studios.
Tied into the fact they kept utilizing antiquated tech instead of moving onto a new, modern engine.

None of this applies to Supermassive, thus a pointless and uninformed article we have here.

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50°

The Power of Story in Video Games

Powerful storylines and narratives drive player engagement. MOBA Champion examines the best examples of good storyline in video games to better understand what engages and compels players to continue playing.

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