The beauty of the ending scenario of The Walking Dead Season 2 is apparent in the number of online discussions and full-blown arguments that have centered around it. Many feel that their ending was the best, or that they missed out on a better ending. I feel that simply by discussing them we prove that all of the endings are fantastic, and show the diversity in both Telltale's audience and the stories that we have all created in the games.
Today Telltale Series has confirmed to TechRaptor that it has laid off a number of employees, while the games currently in development remain in the pipeline for the time being.
Sadly, this is Deja vu, with Telltale going through this type of thing before in 2018 - thoughts are with those affected. Games companies and all sectors always follow each other, with the bad press reducing as each new announcement is made - sad times we live in.
Supermassive Games has failed to innovate since its breakout hit Until Dawn and its games are getting more stale, something that sadly echoes Telltale Games' downfall.
Trash article. More jaded commentary from individuals that play so much of something, they get pulled out of the very thing they liked before. Or think everyone is as jaded as them with the genre. Thing is, the developer wouldn't be making these games if they didn't think there was an audience. And, they are not in financial trouble as Tell Tale was. Try again.
Critiquing is fine as we want developers like Super Massive to stay the course of making good games. Especially after rushing games out too quickly after their break out hit. But to go on and say they are on a decline when the very game they just released was received well by the gaming community is jumping the gun. Not only that, but Until Dawn: Rush of Blood was a hit on PSVR fool. Not everyone gets nausea from VR.
Not only that, but the ignorant opinion that Quantic Dreams has declined when Detroit: Become Human is a great game for its genre, was received well by gamers and sold well, speaks volumes about this person's opinion.
These type of games are about the choices and the story. Some of the later releases may have faltered in those areas making them not as good as the original. But i don't see how this author wants them to innovate. It just seems like the author wants to play a different genre. What they need to do is come up with better stories and choices.
The reason that telltale fell into financial ruin was the amount of money they had to pay out for the big License fees. Batman, Borderlands, walking dead, they had to pay through the nose to get rights to use them. Supermassive don't have that problem, although I would love them to do a Nightmare on Elm street, Friday the 13th or Halloween game, the rights to those properties would likely be too much to warrant the cost.
Dumb, uninformed take.
Telltale went under due to, mainly, piss poor management. They grew the team way too big, and took on way too many projects at one time; stretching the key talent far too thin.
Then constant crunch pushed much of said key talent to move onto other studios.
Tied into the fact they kept utilizing antiquated tech instead of moving onto a new, modern engine.
None of this applies to Supermassive, thus a pointless and uninformed article we have here.
Powerful storylines and narratives drive player engagement. MOBA Champion examines the best examples of good storyline in video games to better understand what engages and compels players to continue playing.
[SPOILERS]
Wow, I thought that it was clear that Kenny was out of control and he needed to be stopped. And only 37% of the players chose to kill him? (I finished it the day it was released, so there wasn't any data about other players' choices in the end). From the moment he and Jane started fighting, I knew I'd have to choose who lived, and since before that moment I knew who I'd choose if it came to this.
*******************SPOILERS!!! !!!!!!!!!!!!!!!
I feel like i'm the only one that hated Jane by the end. I shot Kenny but then kind of felt bad. When I saw Jane hid the baby to provoke him I told her to get lost.... My ending was just Clem and the baby by themselves.
At first I thought it was a ballocks ending, but then I saw the other ones and was quite suprised and satisfied with the different ways it could go.
Knowing the endings I'd probably pick the one to shoot Jane and then let Kenny leave us at Wellington.
WARNING: THIS WHOLE THREAD CONTAINS SPOILERS!!!
Kenny reacting that way is EXACTLY why going with Kenny was the easy choice for me. The only way you kill Kenny is if you allow yourself to be sucked into the "Kenny is a threat" narrative. Admittedly, TT's storytelling, over the last three episodes, does a good job of creating a situation in which the player can't see the forest for the trees, but if you can you stick with Kenny.
Let's examine some truths.
Multiple characters from our new (2nd season) group are constantly beating us over the head with how Kenny is on the road to being the next Carver. So much so that start to assume the truth of these claims without challenging their validity. These claims are especially problematic when considering that the character experts making them have all thrown in with Carver, at one point.
Kenny's sins are what? Being a bit of a jerk after having his newfound peace shattered following the arrival of the season 2 group (one of whom murdered a member of his group you may recall), resulting in the loss of his home, his friends, his lover and an eye? Smashing Carver's skull in hours after he did the same to Kenny, not to mention everything leading up to it? Beating on an "innocent" boy whenever that boy's actions "incidentally" result in someone from the group dying? I think Omid taught us a lesson about "innocent" children in the Walking Dead. Come to think of it, I guess it's a good thing we got away from Christa when we did. She was being a jerk months after the Omid thing, and she actually executed a kid.
Kenny is not Carver. Kenny is Lee. Carver is motivated by his own profit. Kenny is one of few characters (Lee, Kenny, Christa and Omid) purely driven (through 2 seasons now) by a desire to protect others. As such, his reaction will be fierce when those he seeks to protect are attacked. Christa's game was akin to internet trolls bragging that they've proven something, other than their own disgusting nature, when people respond to their comments with revulsion. It's not Kenny responding to a simple "accident." It's Kenny responding to a person with a history of ditching the group, ditching former groups, ditching her sister and callously using someone as zombie bait showing up empty handed, after obviously ditching Clementine, with not much to say for herself beyond the cryptic "It was an accident."
Everything Kenny does is selfless. Even his rage is in response to harm that has befallen others. An understated analysis of this season is that the same cannot be said of any of the significant characters introduced in season 2. As great as Luke is, he's going to be that guy screwing Jane at the worst possible moment with a baby on the way. This group is still the group that locked an injured girl in a shed. Everyone assumes that their penchant for relying on Clem in dangerous situations is a flaw in the writing which caters to the game design of having Clem as the protagonist. I argue that it is not, but rather a distinction between the Lee's and Kenny's of the 1st group and this 2nd group.
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Well thoughtful opinion piece.... It's as if the writer had read my thoughts. Guess I wasn't the only one who made the hard, tough, painful decision.
You just have to look at reality versus rhetoric. Everyone that claimed that Kenny would become a danger to the group themselves turned on the group. That's an inescapable fact.
Mike and Bonnie attempt to steal all of the food and the only vehicle, stranding the rest of the group, which included a newborn baby. That's the plan they were hatching while ol' crazy Kenny was going about the hopeless task of fixing up a vehicle. Then they act like he's out of line for insisting he choose their destination since he was the one that fixed the vehicle.
Jane (Welcome back, btw.), having failed to break him through the dead family angle, first tried to strand him, then went about executing some convoluted plan which involved ditching two kids in the middle of a storm, surrounded by zombies, to somehow show that KENNY is dangerous to the group. Meanwhile, Kenny was out scavenging for gas, alone by his own insistence, to provide for the group and keep them safe.